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Author Topic: Help with Inorganic Syndrome  (Read 2918 times)

LOSNR

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Re: Help with Inorganic Syndrome
« Reply #15 on: December 30, 2010, 09:49:31 pm »

So, you're saying that he should add :BP:BY_CATEGORY:ALL:ALL: to the syndrome?
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rephikul

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Re: Help with Inorganic Syndrome
« Reply #16 on: December 30, 2010, 11:33:36 pm »

So, you're saying that he should add :BP:BY_CATEGORY:ALL:ALL: to the syndrome?
No that mean both of those syndromes need to act as if they are LOCALIZED
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LOSNR

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Re: Help with Inorganic Syndrome
« Reply #17 on: December 31, 2010, 01:49:54 am »

No that mean both of those syndromes need to act as if they are LOCALIZED

Are you sure? How does an inhalation syndrome determine point of entry?
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rephikul

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Re: Help with Inorganic Syndrome
« Reply #18 on: December 31, 2010, 01:58:49 am »

No that mean both of those syndromes need to act as if they are LOCALIZED

Are you sure? How does an inhalation syndrome determine point of entry?
Speculated to be nose or bodyparts which govern breathing function. However, this is not certain and that's why bleeding and necrosis are horrible when used as inhale syndrome.
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LOSNR

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Re: Help with Inorganic Syndrome
« Reply #19 on: December 31, 2010, 02:04:39 am »

Are you sure? How does an inhalation syndrome determine point of entry?
Speculated to be nose or bodyparts which govern breathing function. However, this is not certain and that's why bleeding and necrosis are horrible when used as inhale syndrome.

Wouldn't the BP token be the ideal solution, then?
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rephikul

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Re: Help with Inorganic Syndrome
« Reply #20 on: December 31, 2010, 05:38:30 am »

try it and see for yourself?
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mrtspence

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Re: Help with Inorganic Syndrome
« Reply #21 on: January 05, 2011, 09:47:31 pm »

That sounds promising. What is the exact token I need to add?

I will also add several other effects just to help ensure that death occurs rapidly.


Also, I did originally remove that END:5000 part, but I was concerned that removing it might have been part of my problem or something.
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Quietust

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Re: Help with Inorganic Syndrome
« Reply #22 on: January 06, 2011, 01:28:47 pm »

I've found that certain syndrome effects don't seem to do anything if the delay between START and PEAK is too small - it's possibly there's a maximum rate at which an effect can increase in intensity. Try making it START at 1 and PEAK at 100.
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mrtspence

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Re: Help with Inorganic Syndrome
« Reply #23 on: January 06, 2011, 03:02:53 pm »

I've found that certain syndrome effects don't seem to do anything if the delay between START and PEAK is too small - it's possibly there's a maximum rate at which an effect can increase in intensity. Try making it START at 1 and PEAK at 100.

I have dis-proven this before. Made a very functional breath weapon that caused instantaneous and severe bleeding.


BIG EDIT: Well, turns out the problem was with the bleeding related to inhalation. I added in massive paralysis, organ failure, amped-up desert scorpion venom, and pain, and it works well. Wish the bleeding worked (blood sacrifice and all that being the desired goal), but it is functional for now.

If you guys can figure out how to make a gas cause bleeding, I would be very grateful!

Thanks for all your help so far.
« Last Edit: January 06, 2011, 03:28:35 pm by mrtspence »
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