If said metal pierce skin, syn_contact or syn_injected. Otherwise syn_inhaled
Hmm. I have it as syn_contact right now, but will try inhaled.
EDIT: No difference. Here is what I have:
[INORGANIC:CHAOS_ENERGY]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:warp energy]
[STATE_NAME_ADJ:LIQUID:warp energy]
[STATE_NAME_ADJ:GAS:warp energy]
[DISPLAY_COLOR:4:7:0]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MAT_FIXED_TEMP:10500]
[MELTING_POINT:8000]
[BOILING_POINT:8100]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[SOLID_DENSITY:20320]
[LIQUID_DENSITY:18310]
[MOLAR_MASS:206967]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[SYNDROME]
[SYN_NAME:sacrificed]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL]
[SYN_CONTACT]
[CE_BLEEDING:SEV:5000:PROB:100:START:1:PEAK:2:END:5000]
Just used something random for the rock's stats as they don't matter. Really wanna get that poison working though. It is meant to just straight-up kill the dude that made the item.