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Poll

How do we use !!Science!! ?

test a z-drop
- 1 (16.7%)
magmify him
- 3 (50%)
see if he can swim
- 1 (16.7%)
oliphaunts? (help me out on this one)
- 0 (0%)
other (explain with post)
- 1 (16.7%)

Total Members Voted: 6


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Author Topic: Death to Parapalegics (or however you spell it)  (Read 1700 times)

Urist McScoopbeard

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Death to Parapalegics (or however you spell it)
« on: December 29, 2010, 11:13:12 am »

EDIT:

ok now after finding my dwarf incapable of LIFE he must die in a dwarvenly fashion so send in some suggestions on how we go about this business
include: what, how, and a way in which we can move urist to his rather timely death




Original:

ok so back with more questions.

1. my secretive mooded craftzdwarf is itchin' for some skeletons but all i have are partial elephant skeletons, can i somehow use these? or turn them into a usuable skeleton?

2. after killing three oliphaunts my swordsdwarf got his spine fractured, will he be able to walk again? also if not should i just euthanise him and  lay him in his MASSIVE and overly elaborate tomb?
« Last Edit: December 29, 2010, 12:48:54 pm by Urist McScoopbeard »
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HoaBinh

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Re: Skeletons, moods, and spines oh my!
« Reply #1 on: December 29, 2010, 11:38:17 am »

ok so back with more questions.

1. my secretive mooded craftzdwarf is itchin' for some skeletons but all i have are partial elephant skeletons, can i somehow use these? or turn them into a usuable skeleton?

Butchering animals at a butchers shop usually gives bones which is what mr Crazy is asking for.

2. after killing three oliphaunts my swordsdwarf got his spine fractured, will he be able to walk again? also if not should i just euthanise him and  lay him in his MASSIVE and overly elaborate tomb?

If his nerves got damaged then he won't walk again without cheating. Otherwise the damage might heal enough.
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Urist McScoopbeard

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Re: Skeletons, moods, and spines oh my!
« Reply #2 on: December 29, 2010, 11:52:25 am »

ok for numero uno i did exactly that and he has created a r*****ed cow-bone bracelet

for numero dos, it says:

Lower Spine Bone:
Compound fracture
Smashed apart

Lower Spine Nervous Tissue:
Compound fracture
cut apart


im 87% sure he's paralyzed but i want to be 100% percent before i introduce him to Armok
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Sandrew

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Re: Skeletons, moods, and spines oh my!
« Reply #3 on: December 29, 2010, 12:07:19 pm »

I doubt he'll recover from that.
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VerdantSF

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Re: Skeletons, moods, and spines oh my!
« Reply #4 on: December 29, 2010, 12:16:43 pm »

For the sake of !dwarven science! I vote to let him live and see what happens.

Urist McScoopbeard

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Re: Skeletons, moods, and spines oh my!
« Reply #5 on: December 29, 2010, 12:27:58 pm »

hmm, well the odds are stacked, he has apparently recovered from unconsisnous which lasted 5 months so i feel kinda bad.

but on the other hand for !!Science!! we SHOULD see if a thousand z-level fall kills an injured patient
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GaxkangtheUnbound

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Re: Skeletons, moods, and spines oh my!
« Reply #6 on: December 29, 2010, 12:35:15 pm »

hmm, well the odds are stacked, he has apparently recovered from unconsisnous which lasted 5 months so i feel kinda bad.

but on the other hand for !!Science!! we SHOULD see if a thousand z-level fall kills an injured patient
Make sure to equip him in cotton candy so he doesn't explode on impact.
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Urist McScoopbeard

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Re: Skeletons, moods, and spines oh my!
« Reply #7 on: December 29, 2010, 12:45:59 pm »

lol, you know what this topic is goin to transform into a death penalty voting game
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VerdantSF

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Re: Death to Parapalegics (or however you spell it)
« Reply #8 on: December 29, 2010, 01:17:56 pm »

I dunno, I get attached to my dwarves, especially the ones who receive battle wounds. I had a dwarf who had saved several civilians get knocked down by a nerve slice.  He was confined to a hospital bed for the rest of the fort, but the way I saw it, he shared his tales of battle with all the people who would come and chat with him, as well as motivate all the whiners with broken hands that they had it easy and needed to get back into action!  If anyone deserved to be euthanized, it was the civilians who had trouble listening to a burrow command and had to be rescued.

Urist McScoopbeard

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Re: Death to Parapalegics (or however you spell it)
« Reply #9 on: December 29, 2010, 01:20:48 pm »

hmmmm yes well he recieved this wound because he turned away from the elephant and then was stomped on
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Urist McScoopbeard

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Re: Death to Parapalegics (or however you spell it)
« Reply #10 on: December 29, 2010, 02:20:41 pm »

Atis died at 2:19 today...of thirst we honor him by making him a large, ornate, and overly elaborate tomb
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Funtimes

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Re: Death to Parapalegics (or however you spell it)
« Reply #11 on: December 29, 2010, 03:02:24 pm »

That's a shame, I was going to vote that his living body be donated to Dwarven medicine. Being repeatedly broken and fixed to bring your medical practitioners legendary status.
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Tallefred

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Re: Death to Parapalegics (or however you spell it)
« Reply #12 on: December 29, 2010, 05:30:47 pm »

That's a shame, I was going to vote that his living body be donated to Dwarven medicine. Being repeatedly broken and fixed to bring your medical practitioners legendary status.

You don't mind if I steal this for my Nazi !!science!! fort?
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Funtimes

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Re: Death to Parapalegics (or however you spell it)
« Reply #13 on: December 29, 2010, 08:20:59 pm »

Feel free. I recommend building drop chambers next to each other with retracting bridges. Start at 2z, 3z, maybe even 4. Some thorough testing is definitely needed.
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slothen

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Re: Death to Parapalegics (or however you spell it)
« Reply #14 on: December 30, 2010, 12:47:11 am »

build a wall around him/lock door.

done.
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