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Author Topic: Roll to die round 2  (Read 49687 times)

Dermonster

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Re: Roll to die round 2
« Reply #600 on: January 11, 2011, 03:29:30 pm »

Arrive at town.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

chewie

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Re: Roll to die round 2
« Reply #601 on: January 12, 2011, 01:32:05 pm »

>Move towards the darker shapes. Cover your eyes with your hand, so you can look through between the fingers.
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Diablous

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Re: Roll to die round 2
« Reply #602 on: January 12, 2011, 01:33:48 pm »

Hmm. Very interesting. Better make sure this works both ways. Go grab a kitten or something from the light half, and take it to the dark half.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

rarborman

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Re: Roll to die round 2
« Reply #603 on: January 12, 2011, 02:05:12 pm »

Mount search for rod. Keep eye on old lady. If can't find rod inspect old lady closely. Search EVERYTHING in room.
(4)you find the rod, it is embeded in your skull.

"But, good sir, I have no sword. How can we cross swords if only one of us has one?"
As you say it you feel your hand weighted down with a sword.

>go to kitchen
>search for keys or cat
(6)you find the keys and the cat but the cat is giant and skeletal.

Use shovel to dig through to the next room
(3)you do not have a shovel.

CHOMP. CHOMP THEM. CRUSH. KILL.
(2)they do not yeild to you, santa notices the noises you were causing and leans over and grabs a rather large fire poker from the other side of his chair, and makes ready to get up.

Am I in the starting room again? If so I'll go see if anything's happened in room 100, if not  then I'll take a random exit.
Tis alive!
you are (4)you enter room 100 and see a dead knight and a sleeping dragon.

Arrive at town.
(1)you arrive alright, but it isnt the town its the swamp, it smells here and the trees are moving ominously and the sound of evil laughter is all around.

>Move towards the darker shapes. Cover your eyes with your hand, so you can look through between the fingers.
(3)you move towards one of the darker shapes but it moves away.

Hmm. Very interesting. Better make sure this works both ways. Go grab a kitten or something from the light half, and take it to the dark half.
(4)You grab a kitten and move off towards the dark half, as you move you feel it getting heavier and as soon as the cross th mid point it starts to get feral and after several more steps attacks you till you put it down, then it stares at you hungrily, and at that point you notice it looks alot more like a monster and less like a kitten.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Reese

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Re: Roll to die round 2
« Reply #604 on: January 12, 2011, 03:04:01 pm »

>watch large skeletal cat for signs of movement
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Diablous

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Re: Roll to die round 2
« Reply #605 on: January 12, 2011, 03:08:36 pm »

Okay, dark half turns things monstrous and evil, while light half turns things nice and sickingly sweet. Now I just gotta figure out what I'm supposed to do here. Should probably do something about the kitten first.


Try smacking the kitten until it stops looking hungry. And monstrous.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

quip

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Re: Roll to die round 2
« Reply #606 on: January 12, 2011, 03:32:57 pm »

Do celebration gold/sand roll, examine knight.
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Dermonster

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Re: Roll to die round 2
« Reply #607 on: January 12, 2011, 03:35:05 pm »

Walk backward very quickly.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Theodolus

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Re: Roll to die round 2
« Reply #608 on: January 12, 2011, 03:36:10 pm »

Can I hop in? If so: Open door 79 and carefully enter into the portal behind it.

Otherwise, I guess this will just be a post to follow the hilarity and FUN that regularly hits this thread.
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Someday I'll find a hilarious quote and put it here...

chewie

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Re: Roll to die round 2
« Reply #609 on: January 12, 2011, 03:51:01 pm »

(3)you move towards one of the darker shapes but it moves away.

Oh, that was something living?

Move forward until you feel a wall, lean backwards against it and follow it in any direction.
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rarborman

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Re: Roll to die round 2
« Reply #610 on: January 12, 2011, 03:57:04 pm »

>watch large skeletal cat for signs of movement
(4)it doesnt move not at all, it is holding the keys in its jaws.

Okay, dark half turns things monstrous and evil, while light half turns things nice and sickingly sweet. Now I just gotta figure out what I'm supposed to do here. Should probably do something about the kitten first.


Try smacking the kitten until it stops looking hungry. And monstrous.
(2)you smack at the kitten monster and it bites down on your hand.

Do celebration gold/sand roll, examine knight.
(4)you roll in the gold and the knight appears to be wearing armor and weilding a sword bold very badly damaged.

Walk backward very quickly.
(3)you are stopped at the trail has disappeared and been replaced by thick woods.

Can I hop in? If so: Open door 79 and carefully enter into the portal behind it.

Otherwise, I guess this will just be a post to follow the hilarity and FUN that regularly hits this thread.
yes you can join (5)you open the door and walk through to find yourself in a black sand desert the sky is red and it is surpisingly chill.

(3)you move towards one of the darker shapes but it moves away.

Oh, that was something living?

Move forward until you feel a wall, lean backwards against it and follow it in any direction.
(3)You walk forward for quite a long time and dont find a wall, you dont even find anything else either.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Diablous

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Re: Roll to die round 2
« Reply #611 on: January 12, 2011, 03:58:23 pm »

Pull the kitten monster off of my hand.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Dermonster

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Re: Roll to die round 2
« Reply #612 on: January 12, 2011, 03:58:41 pm »

A walk through the woods we go, a walk through the woods we go.

Weave through the trees, and head only the way I came from.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Theodolus

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Re: Roll to die round 2
« Reply #613 on: January 12, 2011, 04:14:15 pm »

Examine the skyline for an indication of civilization, an oasis, or anything else that might be a landmark. Also try to find tracks of any sort that might lead to such a location.[b/]
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Frajic

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Re: Roll to die round 2
« Reply #614 on: January 12, 2011, 04:51:08 pm »

I WILL CONSUME THE CAGE. BY THE POWER OF THE CONKSUCK BOOTS I DEMAND IT TO BE EATEN.
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EoS company name: Vikings Inc.
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