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Author Topic: Roll to die round 2  (Read 49646 times)

Mattpoppybros

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Re: Roll to die round 2
« Reply #585 on: January 06, 2011, 06:18:22 am »

Enter the 100-door-room via door 3. Drop a bomb in front of door 3. Enter door 100. Say "blah blah blah yeah yeah whatever" to dragon, take the DEAD knight's stuff, say hi to the grim reaper, run out of room 100, then enter room 50.
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ggamer

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Re: Roll to die round 2
« Reply #586 on: January 06, 2011, 09:03:07 pm »

attempt to make the lines touch.

ggamer

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Re: Roll to die round 2
« Reply #587 on: January 10, 2011, 06:49:28 pm »

bump.

quip

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Re: Roll to die round 2
« Reply #588 on: January 11, 2011, 11:24:51 am »

Prod, I didn't spend half of a round getting auto -1's for nothing you know! Prod.
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rarborman

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Re: Roll to die round 2
« Reply #589 on: January 11, 2011, 12:04:59 pm »

[Joining in.]

Open door 54 (if already open--> go one number up and repeat) just a bit and peek in.
(4)you open and enter room door 54, and find yourself in a ultra-bright room, you think you see darker shapes but you cant tell with all this damn light.

Punch Santa in the snout. Walk out of door 24 like you're too cool for anybody's business.
(2)You go to punch santa in the snout but find that between you and him is a candycane cagetrap which you happen to get caught in.

Woo! Defying laws of physics! Build a power generator to collect the wind the rod creates. Use the power to boost speed. Use infinite energy to demolish everything.
Here's what you really do: Toss rod up to the ceiling trying to hit hole in ceiling. If falls back down: Place in hole rods selected end most points to.
(3)you toss the rod up and it comes down and lands on your head knocking you out.

Heal my eyes through sheer willpower so I can start to take part in this game again!
(5)You were blind but now you see.

Go through the game shpeel with the knight.
"I will take my challenge as a test of swordsmanship."

Hmm. Wake the despot up, and interrogate him about the nature of this area.
(5)you wake the despot up, and he greets you most kindly, "Goodday to you." you interagate him and all you can get from his ramblings is "Its all just a state of mind."

Run to the other side of the club, up the wall and at the point that on the other wall is the centrepoint of the door, leap and change my gravity defying to keep be at the same Z co-ordinates
(1) You succeed in flying through a window and back into the alley.

Well then if he won't see me, I shall see him.

One way or the other.

Good luck to you in the future. Maybe things will change. Goodbye.

(Walk toward town.)
(2)you try to walk away, but the highwayman stops you and says with a dasterdly smerk, "I'll be having your gold before your off."

>ask about pets or housemates
(1)"I had a cat a while ago but I havent seen him for about as long."

Enter the 100-door-room via door 3. Drop a bomb in front of door 3. Enter door 100. Say "blah blah blah yeah yeah whatever" to dragon, take the DEAD knight's stuff, say hi to the grim reaper, run out of room 100, then enter room 50.
(1)the bomb you attempt to place prematurly detonates and you are critically wounded in the blast.

attempt to make the lines touch.
(5)you move two lines together and they join together and form one new line and the ground turns brown.

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Frajic

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Re: Roll to die round 2
« Reply #590 on: January 11, 2011, 12:08:09 pm »

Eat yourself out of the cage and continue where you left off.
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ottottott

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Re: Roll to die round 2
« Reply #591 on: January 11, 2011, 12:10:12 pm »

Wake up and spin the rod again! Repeat until works please!
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Dermonster

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Re: Roll to die round 2
« Reply #592 on: January 11, 2011, 12:12:02 pm »

Unfortunetly sir, I do not have any gold.

(Twist his arm, knock him to the ground, and land a sharp blow to the back of his head.)

Goodnight, and goodbye.

(Continue on my way.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

rarborman

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Re: Roll to die round 2
« Reply #593 on: January 11, 2011, 12:29:47 pm »

Eat yourself out of the cage and continue where you left off.
(3)you lick at the bars but they do not give way to your tongue.

Wake up and spin the rod again! Repeat until works please!
(4) you wake up (1) but look as you might you cant see the rod

Unfortunetly sir, I do not have any gold.

(Twist his arm, knock him to the ground, and land a sharp blow to the back of his head.)

Goodnight, and goodbye.

(Continue on my way.)
(6)"Unfortunetly sir I dont have any gold." you then break the man's arm and leg and proceed to crush his skull, "Goodnight, and goodbye." you then continute on, leaving a trail of greymatter behind you.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

ottottott

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Re: Roll to die round 2
« Reply #594 on: January 11, 2011, 12:38:15 pm »

Mount search for rod. Keep eye on old lady. If can't find rod inspect old lady closely. Search EVERYTHING in room.
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RedWarrior0

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Re: Roll to die round 2
« Reply #595 on: January 11, 2011, 01:11:53 pm »

"But, good sir, I have no sword. How can we cross swords if only one of us has one?"
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Reese

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Re: Roll to die round 2
« Reply #596 on: January 11, 2011, 01:21:15 pm »

>go to kitchen
>search for keys or cat
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ggamer

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Re: Roll to die round 2
« Reply #597 on: January 11, 2011, 01:23:26 pm »

Use shovel to dig through to the next room

Frajic

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Re: Roll to die round 2
« Reply #598 on: January 11, 2011, 01:35:18 pm »

CHOMP. CHOMP THEM. CRUSH. KILL.
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quip

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Re: Roll to die round 2
« Reply #599 on: January 11, 2011, 01:45:06 pm »

Am I in the starting room again? If so I'll go see if anything's happened in room 100, if not  then I'll take a random exit.
Tis alive!
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