[Joining in.]
Open door 54 (if already open--> go one number up and repeat) just a bit and peek in.
(4)you open and enter room door 54, and find yourself in a ultra-bright room, you think you see darker shapes but you cant tell with all this damn light.
Punch Santa in the snout. Walk out of door 24 like you're too cool for anybody's business.
(2)You go to punch santa in the snout but find that between you and him is a candycane cagetrap which you happen to get caught in.
Woo! Defying laws of physics! Build a power generator to collect the wind the rod creates. Use the power to boost speed. Use infinite energy to demolish everything.
Here's what you really do: Toss rod up to the ceiling trying to hit hole in ceiling. If falls back down: Place in hole rods selected end most points to.
(3)you toss the rod up and it comes down and lands on your head knocking you out.
Heal my eyes through sheer willpower so I can start to take part in this game again!
(5)You were blind but now you see.
Go through the game shpeel with the knight.
"I will take my challenge as a test of swordsmanship."
Hmm. Wake the despot up, and interrogate him about the nature of this area.
(5)you wake the despot up, and he greets you most kindly, "Goodday to you." you interagate him and all you can get from his ramblings is "Its all just a state of mind."
Run to the other side of the club, up the wall and at the point that on the other wall is the centrepoint of the door, leap and change my gravity defying to keep be at the same Z co-ordinates
(1) You succeed in flying through a window and back into the alley.
Well then if he won't see me, I shall see him.
One way or the other.
Good luck to you in the future. Maybe things will change. Goodbye.
(Walk toward town.)
(2)you try to walk away, but the highwayman stops you and says with a dasterdly smerk, "I'll be having your gold before your off."
>ask about pets or housemates
(1)"I had a cat a while ago but I havent seen him for about as long."
Enter the 100-door-room via door 3. Drop a bomb in front of door 3. Enter door 100. Say "blah blah blah yeah yeah whatever" to dragon, take the DEAD knight's stuff, say hi to the grim reaper, run out of room 100, then enter room 50.
(1)the bomb you attempt to place prematurly detonates and you are critically wounded in the blast.
attempt to make the lines touch.
(5)you move two lines together and they join together and form one new line and the ground turns brown.