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Author Topic: Star Trek - Excalibur  (Read 4160 times)

Virex

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Re: Star Trek - Excalibur
« Reply #15 on: December 28, 2010, 06:21:54 pm »

Even if whoever owns the rights to star trek tries to shut them down there's not much that can be done to stop this, swap a few letters here, change some names, and hopefully we will have a game that is teh epic winzorz.
In all likelihood they'll end up with whoever publishing them and taking a major cut of the profits. Hopefully very little will change about the game itself.
I predict that once the guys who own the IP hear about this, we'll see a design change that not only dwarves what happened to spore, but makes it look like a sensible decision as well.


Oh and the game will be buggy as hell.
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Aqizzar

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Re: Star Trek - Excalibur
« Reply #16 on: December 28, 2010, 06:29:45 pm »

And here I thought the thread would be a nice rational discussion, or wankfest over, a Star Trek game.  Nope, just more whinging about how evil corporations want to make games not fun.

Anyway.  Has no one else ever heard of Bridge Commander?  There have been "you are the captain" Star Trek games for more than ten years, they just usually turn out kinda dull and stodgy, because Paramount Entertainment always licensed the likeness to cheap, incompetent producers.
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Duelmaster409

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Re: Star Trek - Excalibur
« Reply #17 on: December 28, 2010, 06:41:12 pm »

Not a huge Star Trek fan, but this game looks promising.
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Virex

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Re: Star Trek - Excalibur
« Reply #18 on: December 28, 2010, 07:37:19 pm »

And here I thought the thread would be a nice rational discussion, or wankfest over, a Star Trek game.  Nope, just more whinging about how evil corporations want to make games not fun.
Now, now I'm the only one being realistic here, no need to write off the whole thread over one post.
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Sowelu

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Re: Star Trek - Excalibur
« Reply #19 on: December 28, 2010, 07:57:15 pm »

YYYYYESSS--oh, unlicensed?  Forget about it.  It'll never get off the ground, and then it will catch fire and explode, then they will complain about how it's not their fault it failed.
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Servant Corps

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Re: Star Trek - Excalibur
« Reply #20 on: December 28, 2010, 08:16:10 pm »

YYYYYESSS--oh, unlicensed?  Forget about it.  It'll never get off the ground, and then it will catch fire and explode, then they will complain about how it's not their fault it failed.

I sympathize with this point's post. For those who say that Excalibur can call itself a new name when the lawyers start calling, I ask why can't they call themselves new names now?
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Soulwynd

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Re: Star Trek - Excalibur
« Reply #21 on: December 28, 2010, 08:20:56 pm »

You people are weird.

I can say this from personal experience. I once had (co-run actually) a starwars mud and we were contacted by lucas arts. We had around 30-50 people online daily and around 3000ish player files. Considering alts, I'd say the player base was around 1000-1500 players. They asked a few questions, if we took donations, if we were planning on going commercial, stuff like that, but in the end, they gave us the green light and told us to contact them if we had commercial plans for it. Of course, if this becomes popular, the player scale wont be comparable.

Not every corporation is automatically cease-and-desist. Specially those that have such iconic and well known content like this. They have more to gain from reaching an agreement than simply fucking up people's ideas.
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Sowelu

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Re: Star Trek - Excalibur
« Reply #22 on: December 28, 2010, 08:31:49 pm »

Two major differences:  Lucasarts had a strong reputation for being an awesome for-gamers-by-gamers company, and your MUD wasn't likely to compete with their other offerings.

(Actually, did that mud happen before or after SWO launched?)
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Soulwynd

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Re: Star Trek - Excalibur
« Reply #23 on: December 28, 2010, 08:37:47 pm »

Before & during. From 95 to around 04 I think. Not sure on the start date, it was a spin off of SWR, which is a very very common mud codebase nowadays. Back then we were only one of two muds that used it. And 'course it wasn't going to compete, but that was an awesome stance.
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MrWiggles

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Re: Star Trek - Excalibur
« Reply #24 on: December 29, 2010, 12:24:04 am »

Where does it say its not unlicensed?

Also, am I the only one that thought about the Peter David novel series?

--
And yea, Paramount are total dicks to fans. They've been known to handle C&D like its going out of style for fan sites, and any fan production for star trek. But it seems like they've been lightening up a little bit.
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Re: Star Trek - Excalibur
« Reply #25 on: December 29, 2010, 05:23:55 am »

I demand that this is awesome.
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Omegastick

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Re: Star Trek - Excalibur
« Reply #26 on: December 29, 2010, 07:37:57 am »

Have you guys actually read the forums there?

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Paramount/CBS already knows about this project.  Since the current structure is to release for free, there is no infringement to rights or legal incursions.
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Sowelu

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Re: Star Trek - Excalibur
« Reply #27 on: December 29, 2010, 05:11:54 pm »

If Paramount hasn't actually granted them a formal "permit & proceed", then they are complete idiots for thinking that they are safe.  Even bigger idiots than if they hadn't heard about that project at all.  Until they have it in writing, I consider their project to be as good as cancelled.

Mind you, if they DO have formal permission, then they win at everything.
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His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Blaze

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Re: Star Trek - Excalibur
« Reply #28 on: December 30, 2010, 06:00:26 am »

Wait wait wait wait wait...
It's looks awesome, sounds awesome, and it's FREE?  :o

Want Naoooooooo~.
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Fayrik

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Re: Star Trek - Excalibur
« Reply #29 on: January 01, 2011, 05:35:06 pm »

It's looks awesome, sounds awesome, and it's FREE?  :o
If you want something done right, then get a team of nerdy fans together.

Currently, I've got massively high hopes for this. I expect it to be true to every word of true canon, especially for any contradictions.
...But then, I am being a bit silly. Heheh.
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