Now, no one gave any preference for gender, so I based the selection of elves mostly on skills. You made your beds, now lay in them! Possibly with each other.
Ibideedlit - Keeper/Woodcrafter (female)
Kilakan - Guardian/Hunter (male)
Muffin - Healer (female)
Panzer - Cook/Herbalist (male)
Backgroundguy - Carpenter/Bowyer (male)
Guy with no talent and severe complexes- Carpenter/Woodcutter (male)
Other guy with no talent whatsoever - Fisherman/Fishcleaner (male)
Others will be added as the appropriate migrants arrive. Also, upon discovering that our homeland does not have access to vermin-hunting foxes, I have added the same tag to raccoons. Hopefully, everything will go smoothly. That said...
And lo, the promised land- a wooded paradise that makes no geographic sense!
By the voice of Rifa, we have come at last to the precipice that overlooks these Wooddipped lands! 'Twas an arduous journey, and a thousand trials and tribulations lay ahead, but for now, we have peace!
.....
Or not.
As Guide, our people have declared me first Chieftess of this year 2012, on this first day of a new age for the people of the Ponderous Song, and I have accepted the mantle of Keeper no less. As my first act, it is my leafy honor to appoint Kilakan as our noble, Guardian, whose responsibility alone are the flesh-rending, fang-gnashing, elf-grinding beasts of the dark, turgid rivers below. Armed with our sharpest ancestral sticks, I am sure this task will present no difficulty for a warrior such as he.
Hrm... but before this is done, it
may be wise to settle our new home. After scouting the steppes below, it is agreed that the plateau of our arrival is best, Ritha be praised. We will build a short distance from the water, with fear and respect for what may lurk in the reeds of the river bank. When the first huts have been raised and our stores dug out, wooden fortifications will be built along the southern border to repel invaders and wandering beasts, and in time we may dig away the slopes to the forest below. Wooddipped will be a haven against all danger!
9th of Granite A small store has been dug and all of the food moved inside. Together we have begun to raise the first hut, while Panzer and Background Guy clear the area of brush. All have shown their concern toward the more fierce of creatures with whom we share this home. For that concern, I have suggested that our huts be built atop stilts, and with hatches, as it is well-known that some creatures in these lands, such as gibbons and elephants, may climb.
8th of SlateAll has been peaceful without much event, though work on the first hut is not yet finished. We also find ourselves
in the midst of a serious vermin problem, worsened by the disinterest of our raccoons...
12th of Slate
Clouds burst and a torrent of water is let loose over the low-lying lands. While the sudden downpour seems to have solved our vermin problem for the time being, yet the roof of our hut is not yet finished, and we are drenched. We endure the rains, our spirits only slightly dampened.
23rd of SlateThe first rains have cleared, and our hut is finished. As the earth is still moist, we have begun digging out a second store, this one for our precious tools and materials. To the south, we have begun raising a long wall. I would much like to believe it unnecessary, seeing how we have known nothing but peace and quiet for the past three months, but we do better to err on the side of caution.
13th of FelsiteWe grow weary of holing up in our hut when the rains come, venturing out only to brave the the storm for the food in our stores. Thus, work on a grand hut, and dining hall has begun above the stores. When this is finished, it will be
connected to the first hut by a wooden walkway, and in time, more.
Summer has come. None of those who were to follow in our footsteps have arrived yet. We pray to Ritha that the worst has not already come, and hope that they may arrive soon.The wall is nearly completed now. Backgroundguy has spent many days fetching, and by his craftsmanship Kilakan has begun to hunt again.
Ritha guide is arrows!
27th of Hematite
What is it..? Something has been sighted on the outskirts of the village!?
Rifa save us! Elephants are upon us! It appears that the beasts were driven to rage when Kilakan slew one of their clan- no matter, we accept your challenge, beasts!
Good shot, Guardian! Take that, fell beast!
A blessing in disguise. Kilakan fells three elephants without taking so much as a scratch, and the food stores are piled high with elephant flesh- and just in time- the first migrants have arrived!
26th of Malachite Bklalo Abymukifino - An adequate brewer, just as Panzer.
Cyce Saliameli - A novice woodworker.
Esome Alinocereni - A modest cook.
The three set out not long after our own party, and could tell us very little of the forests to the south that we did not already know. Even here, we can smell the scent of war on the winds. Nevertheless, we rejoice to have more of our brothers and sisters among us! They will lend their hands to help us raise the dining hall.
16th of LimestoneVermin! Vermin everywhere, and it is beginning to weigh the spirits. It doesn't help that we've run out of spirits, either. Panzer has been gathering fruits and herbs prodigiously, but after Kilakan's three elephant killing-spree, we simply don't have enough barrels. I've requested that Ova expand the village stores, and Backgroundguy is hard at work building more. Herewith, we will be sure to keep a good supply of wine.
Having contented himself sated the tribe's need for food for the winter to come, Kilikan has taken up bonecarving as a pastime, until his skills as a hunter are needed again.
2nd of SandstoneFlocks of foreign birds take to the sky to herald the coming of winter to this warm place. The wall is nearly finished. With plenty of food and shelter, it is time to fortify our new home. The the long work of steepening the cliffs north of the huts has begun. Backgroundguy has been asked to begin construction of a bridge near the cliff-side lake. When all is done, the southern side of the plateau will be reachable at only by our willingness.
23rd of SandstoneThe Guardian has spotted creatures he calls "tigermen" on the plateau to the west of the ravine. While we should be cautious of these beast-men, he assures me they cannot reach us here.
24th of SandstoneAn unexpected but welcome surprise greets us this day- five migrants have arrived from Alisawamiwi:
Lafy Tharamapari, a weaver.
Mame Ulalelu, a clothier.
Thaci Yarareeni, an herbalist.
Thone Lorkmimi, who has become Muffin's apprentice.
Alala Vaficerana, another woman (finally)
11th of TimberIt is done! Backgroundguy has finished the bridge, and I would dare the siamangs to climb those cliffs. Wooddipped will be safe through the winter. Muffin has brought forth concern for the need for a medicine hut, and I agree. Work on the healer's hut begins.
2nd of MoonstoneThe healer's hut has been completed, though it is not yet furnished. As the winds change with the season, there the air of the village is filled with contentment. Much remains to do be done, it is true, but we are not so pressed as we were in the spring. May a fair winter greet us.
3rd of OpalWhile sifting through the debris for arrowheads at a nearby cliffside, Eslome unearthed an ominous, faintly blue stone. Many are the tales of such accursed fragments of earth, some even say that they were the greatest downfall of the stunted peoples. Realizing what it was, I immediately ordered it cast into the lake below, lest the curse of the microline befall us all. Ritha watch over our people.
11th of Opal As several of ours were working to expand the resting hut, a wrong step caused the floor the come tumbling down upon Cyce the carpenter and a poor donkey! Thank Ritha, Cyce suffered only bruises, and Muffin insists he will will be well after a few days of rest. The donkey, however was not so fortunate, but fortunately, delicious.
After investigating the debris, it seems that a lack of support may have been the cause for the collapse. We must be more careful!
8th of ObsidianWinter, though hardly what we are used to, is nearly over. The expansion of the resting hut has finally been completed, which could now host more than the number who dwell among us now.
19th of ObsidianWhile gathering plants from the slopes beyond the village, Panzer discovered a kobold thief, who quickly fled Kilakan and his trusty battle grizzly. This may not bode well- it is only a matter of time until our peaceful refuge is revealed to the outside world and all her perils...
1st of GraniteWooddipped emerges into its second spring with hope and perseverance. This was a quiet year for the most part, and now that we are settled, we will have fewer difficulties with the essentials in the years to come. However, the kobold intrusion has left many deeply concerned, and I cannot help but feel as though a shadow may overhang us now... no, all will be well. Wooddipped
will thrive...
My time as Chieftess has passed. May Ritha guide the next who presides over our people.
DOWNLOAD:
http://dffd.wimbli.com/file.php?id=3646File contains the entire Dwarf Fortress. I uploaded it this way because I have seen problems with graphics transfers, in spite of clearing the folder, and because of the editions to a couple of objects folders and the init data (for population caps) I made. If it's a problem, I can upload the files individually.
NOTES:
- Two streams converge here to create a river, and divide the map into three segments. The two western segments are relatively small, and currently inaccessible (no bridge.) Migrants and kobolds seem to appear from the eastern segment, probably in the north, fortunately not behind us as I had anticipated.
- The village is set atop a plateau surrounded by a nice little palisade to the south and east, a river (not brook) to the west, and cliffs to the north.
- There are presently two entrances into the village: a bridge at the distant northern end of the plateau, and a wooden platform with a hatch directly north of the village. By default, the bridge is retracted. I built the lever for the bridge on the friendly side of a wall at its base because it seemed to dwarfy to have a lever connected to something far away, but you don't have to follow my example. Feel free to replace the bridge with a drawbridge, which may be more useful. In times of war, just lock the hatch and nothing will be able to enter from below. The idea of having two entrances is to be able to enter or leave the village during sieges, whatever the need may be.
- Our military is virtually non-existent; it consists of Kilakan and a (albeit nasty) bear.
- Our population is a measly 16, and no caravans have arrived yet (there is no home caravan, at least not without meeting a wealth requirement.) I think we need to start crafting! Luckily, there are plenty of bones, shells, and even a little ivory for it.
- We are doing pretty well on food and prepared meals, but watch the amount of plants we have. May want to disable the elves from cooking them, and reserve them for drinks.
- I haven't gotten around to setting traps yet, but there are some mechanisms laying about.
- Morale is good overall. Elves seem pretty slow to form bonds with others.
- FPS hovering around 74, but it's a pretty big map and my graphics card is terrible.
-Raccoons don't hunt vermin, either because I edited the objects file after starting the game (you shouldn't need to generate a new world for object edits to take effect), or because they have the PET_EXOTIC tag, and we don't have a whisperer yet. We can always buy cats from humans, though.
- Um, workshops are just lying about under the huts, with no particular order. Eventually, they need to go inside, but for those who aren't familiar with the process and amount of time it takes amidst other tasks, don't underestimate the management involved in constructing a room your dwarves could mine out in ten seconds.
Enjoy, Kilikan.
Keep us posted.