Given the current dearth of new games, I figured it would be alright to put this into signups.
1. Werewolf - Has a kill. Each Night, he kills someone. If he so wishes, he may pass on the kill, but his blood-lust can be curbed for only 3 nights in a row, after which he must kill. (Similar to the Dopp kill in Paranormal)
2. Watchman - If the werewolves attempt to kill a person the night watchman is protecting, he will die instead.
3. Doctor - If the werewolves attempt to kill a person the doctor is standing by for, he will rush in and save them. Cannot protect himself.
4. Detective - Can choose one person to investigate during the night and will learn his target's alignment.
5. Vigilante - Exacts his own justice during the night, based on his own leads. Can work together with the detective to bypass annoying votes altogether.
6. Roleblocker – Each night he can target someone, preventing them from carrying out their action.
7. Tracker – Can follow one person each night, revealing where he went but not what he did.
8. Civilian - Everyone else not in the categories above is a civilian.
1. Lovers - Two Town are randomly chosen to be the lovers. They will know each other and have a Quicktopic. If one dies, the other will commit suicide.
2. Wolfsbane - Any werewolf trying to infect this villager will die. Only present in games with the Infectious rule.
1. At the start of the game, one fourth (rounded down) of the people joined will become werewolves.
2. Each day the villagers will gather and discuss the murder. They will then decide who to lynch.
3. No PMs. Werewolves who know each other get a Quicktopic.
4. The werewolves don't know who the other werewolves are, they only know that there are others.
5. If a werewolf tries to kill a wolf on its side, the kill fails and the two get a Quicktopic.
6. Trust no one. Deceit and lies are rampant, and someone could be revealing a werewolf's identity, or merely shifting the blame onto someone else. Don't be quick to point fingers, or fingers will be pointed unto you.
Any further questions may be PMed to me.
Also, there are a few game modes to pick from:
Know Your Allies - Werewolves know who werewolves are, and the Detective and Vigilante know each other.
No Lynch - Citizens can choose not to lynch anybody.
Factions - Werewolves are allowed to form multiple factions and fight amongst themselves. Only really fun in large games.
Infectious - Werewolves can choose to infect a person rather than kill them. Said infected has no idea who the other werewolves are until contacted. If this is put into play I can reduce starting amount of werewolves to one or two. An already infected werewolf will simply be tipped off to the other's existence. Only the initial werewolf or werewolves can infect people.
God's Wrath - One player is considered a saint/prophet and if killed the killer is struck down with them. If the saint/prophet is lynched, a random person voting for him is killed.
Vote for two of the above to be enabled. If you don't vote, you don't get in.
Winning:
a) The villagers win when all the werewolves are dead.
b) The werewolves win when their numbers equal the villagers' numbers, because then they can rise up and kill everyone with no worries. This can be done by murders and misguiding the lynchings, or infecting people if Infectious is on.
c) If Factions is on, the werewolves can only win by destroying all opposing factions. Villagers still win by destroying the werewolves.
Players: (9 minimum, 12 max)
- Taco Dan
- NativeForeigner
- Zrk2
- Dariush