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Author Topic: 22f Community fortress - "Budchambers"  (Read 2090 times)

Ze Spy

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22f Community fortress - "Budchambers"
« on: December 27, 2010, 11:23:52 pm »

"Sometimes , The older versions are the best"

Out of boredom , and another Boatmurdered Read , i decided to Start a fortress in 22f Alpha , Here's the story of seven dwarves who had build a fortress at this location called "Budchambers" , Strike the earth! (You may request a dwarf , but expect him/her to only be given a name you asked and rarely appear in the story)
« Last Edit: December 27, 2010, 11:41:16 pm by Ze Spy »
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Ze Spy

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Re: 22f Community fortress - "Budchambers"
« Reply #1 on: December 27, 2010, 11:33:04 pm »

Year 1050 , 1st granite

"Right , the king got pretty pissed off , and decided to pick a random group of dwarves to go to this shitty "Budchambers" crap , and i happened to be one of the poor suckers sent off to this suicide Fortress , But hey , atleast we've got a leave from that clusterfuck that is the Moutain home , STRIKE THE EARTH!"

5st granite

"Things are going good , we've set up a bunch of stockpiles and ordered the miner to dig out a loooong tunnel so that we could get a proper place to stay , build up a workshop and ordered some guy to grab stones and turn them into tables and thrones and armor racks and basically every single shit you could build"

24st granite

"Thanks to our hard labor , we've gotten a proper headstart in this fortress , we are almost off to strike the brook and...

A miner has struck water! Flee the mines!



Fuck , i take back what i just said , the very goddamn second our miner mined out a wall , a whole flood of goddamn water came rushing over to flood our shit"
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Ze Spy

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Re: 22f Community fortress - "Budchambers"
« Reply #2 on: December 27, 2010, 11:49:48 pm »

15th Slade

"after about a month , the Flood finally receded , which is good news , No one can really dig while that massive flood water is in the way , But Soon after a Blizzare condition happened : Everyone fell asleep at the same goddamn time


                                        (Also known as the GOD DAMNIT pill)

Seriously guys? There are foxes everywhere! Everyone sleeping at the same time out in the open is only going to attract them!"
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Ze Spy

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Re: 22f Community fortress - "Budchambers"
« Reply #3 on: December 28, 2010, 06:32:38 am »

Year 1051 , 7th moonstone

"i've sent our miners to Mine and locate the Magma river , which should be somewhere beyond the River , we've also set up farms so that our fortress would be provided with food

Speaking of food , One of our miners , Ducim , Starved to death despite having food all around him"


                       Carry on , don't mind that extremely thin corpse by the food stockpile

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JacenHanLovesLegos

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Re: 22f Community fortress - "Budchambers"
« Reply #4 on: December 28, 2010, 12:16:07 pm »

I want in. I've got 22f too. Heh heh. I didn't know floods receded. I always abandoned afterwards thinking it was the end of my fortress. I'll take a miner. Also, I think of the 22/23 versions as better. Economy works, clothing works, etc etc.
« Last Edit: December 28, 2010, 12:33:38 pm by JacenHanLovesLegos »
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Deon

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Re: 22f Community fortress - "Budchambers"
« Reply #5 on: December 28, 2010, 02:10:10 pm »

Those versions had the cool feeling of advancement. You slowly moved towards your death, getting deeper was more rewarding but more dangerous (ratmen and batmen out of chasm for dumping stuff in, river floods and attacks from river, man it was a danger from BOTH sides). And yeah guilds and working clothing were cool.

I kinda miss that. You can't simply tell "Toady will add this back". No, he won't. He will add more complex systems which work and replace those, yeah, but it was beautiful in its simplicity and gameplay value :).
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Ze Spy

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Re: 22f Community fortress - "Budchambers"
« Reply #6 on: December 28, 2010, 03:25:05 pm »

27th Opal

"we've hit a cavern , and somehow telling our dwarves to build a damn bridge over it leads to alot of "We can't get to the bridge" , i mean , it's connected to both sides , it shouldn't be a problem to build the Goddamn bridge , unless our beards would get eaten lowering our heads down to place the stones

i've also told our fisherdwarves to prepare the Metric fucktons of raw fish we've caught in the river Four months ago , and it seems that they don't want to do any work at all , and while i was filing a file telling the goddamn fisherdwarves to prepare the goddamn fishes , Some random craftsdwarf ran into the dining room and demanded to be called "JacenHanLovesLegos" or something i don't even understand

On an unrelated note , A bunch of frogmen decided to jump our miner and her cat"


                               And my favourate class is the ambusher - Frogman
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Ze Spy

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Re: 22f Community fortress - "Budchambers"
« Reply #7 on: December 28, 2010, 03:35:14 pm »

27th Opal

"Idiotcy again

First , our miner decided it'd be fun to jump into the river and drown


                 I know the frogmen are distracting , but did you really have to jump in the river?

Next , the frogmen decided it was a good idea to run directly at our fortress"


                               Not-so-good idea now , frogmen
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JacenHanLovesLegos

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Re: 22f Community fortress - "Budchambers"
« Reply #8 on: December 28, 2010, 04:48:24 pm »

What are those seemingly random rooms?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Ze Spy

  • Bay Watcher
  • I was your beginning - so shall I be...your end.
    • View Profile
Re: 22f Community fortress - "Budchambers"
« Reply #9 on: December 28, 2010, 05:05:27 pm »

Rooms reserved for the time where you'll have to build something
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JacenHanLovesLegos

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Re: 22f Community fortress - "Budchambers"
« Reply #10 on: December 28, 2010, 05:47:37 pm »

Spoiler: Spoilerish (click to show/hide)
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Ze Spy

  • Bay Watcher
  • I was your beginning - so shall I be...your end.
    • View Profile
Re: 22f Community fortress - "Budchambers"
« Reply #11 on: December 28, 2010, 05:51:09 pm »

Hint : i've already hit the Chasm , read Update 4
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JacenHanLovesLegos

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Re: 22f Community fortress - "Budchambers"
« Reply #12 on: December 28, 2010, 08:22:54 pm »

Oops. Didn't connect cavern as chasm. I just assumed it was something I had missed.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Deon

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Re: 22f Community fortress - "Budchambers"
« Reply #13 on: December 30, 2010, 06:34:24 am »

Also I released a graphical version of it.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

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Re: 22f Community fortress - "Budchambers"
« Reply #14 on: December 30, 2010, 06:39:02 am »

I read all suggestions and changes in 22f,i would like to suggest everyone who is interested in a mix of Dungeon Keeper, and some ASCII adventure game to try this game. This game rocks!

Dear God, it... it nearly got it right. At this rate within a year the bots'll be having sensible conversations with each other.
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