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Author Topic: Fun with Genesis mod  (Read 2327 times)

DwarfyDwarf

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Fun with Genesis mod
« on: December 27, 2010, 06:30:30 pm »

I'm playing Genesis mod, and I have some questions and / or comments.

What do I do with this Minotaur's breast that for some reason won't go in any of my bags?

Why have I started collecting Phalluses?

Why did I bite that lion in the crotch?

Edit: Why Do I rip off animal testicles and lick them?  :-\
« Last Edit: December 27, 2010, 07:09:57 pm by DwarfyDwarf »
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Re: Fun with Genesis mod
« Reply #1 on: December 27, 2010, 06:55:33 pm »

1. What do I do with this Minotaur's breast that for some reason won't go in any of my bags?

2. Why have I started collecting Phalluses?

3. Why did I bite that lion in the crotch?

1. Chances are the breast is too big to go into any containers. Check the weight. If it's something like 2000 units, don't be surprised. One guy had a cyclops eyelid that weighed 178 units.

2. That's what Genesis does to you.

3. See above.
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DwarfyDwarf

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Re: Fun with Genesis mod
« Reply #2 on: December 27, 2010, 07:08:16 pm »

1. It's 9 units, and covered with minotaur and wyvern blood :D

2. Yeah.

3. Yeah.....

EIDT: NVM, I dropped the breast so I could slice off a kangaroo penis :D
« Last Edit: December 27, 2010, 07:23:16 pm by DwarfyDwarf »
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Re: Fun with Genesis mod
« Reply #3 on: December 27, 2010, 09:12:58 pm »

It was probaly the blood. Backpacks can only carry 100 gallons of liquids. I'm sure other containers can carry less.
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Looks like that poison wasn`t good for their eyes at all.
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DwarfyDwarf

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Re: Fun with Genesis mod
« Reply #4 on: December 27, 2010, 09:40:02 pm »

but there were only 3 units of liquid...... huh, my back pack only had like 10 other items.... Well, it doesn't matter anymore, i have my kangaroo penis! How many people can say that?
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Max White

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Re: Fun with Genesis mod
« Reply #5 on: December 28, 2010, 12:30:23 am »

Oh Deon, you joker...

Jacob/Lee

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Re: Fun with Genesis mod
« Reply #6 on: December 28, 2010, 12:33:54 am »

I still don't know why getting kicked/bitten in the testicles or having them cut off doesn't cause extreme pain.

Icee77

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Re: Fun with Genesis mod
« Reply #7 on: December 28, 2010, 04:31:30 pm »

Your adventurer reminds me of an orc adventurer i had. I was sent to kill a brook troll and i ripped apart his testes with a lucky bolt shot. Then, when he was down, i bit off his phallus.

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Deon

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Re: Fun with Genesis mod
« Reply #8 on: December 28, 2010, 05:04:10 pm »

I still don't know why getting kicked/bitten in the testicles or having them cut off doesn't cause extreme pain.
I will try to make it a more severe trauma :). Some time ago those organs were not protected by any armor so I had to lower the pain a bit for the sake of gameplay. But now when that bug is fixed by Toady, why not to make it painful again.

Although it strikes me a bit that my mod is often referred to as a "mod which has balls", it's okay and sometimes even funny :) (but don't overdo it).
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lifehole

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Re: Fun with Genesis mod
« Reply #9 on: December 28, 2010, 09:30:43 pm »

My favorite finisher for kobolds in hitting their spine or getting them unconscious/paralyzing, then biting their phallus off, and pinching their testicles off.
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The Merchant Of Menace

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Re: Fun with Genesis mod
« Reply #10 on: December 28, 2010, 10:27:38 pm »

It's ok Deon. Some of us play your mod for more than the genitals X3
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UristMcDwarf

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Re: Fun with Genesis mod
« Reply #11 on: December 29, 2010, 12:49:13 am »

I *WOULD* use it if it wasn't for that.  ::)
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Max White

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Re: Fun with Genesis mod
« Reply #12 on: December 29, 2010, 02:31:20 am »

I ripped them out of my genesis. Honestly, I have butched that mod so much then when ever a new one comes out, I spend half my time updating it to my needs.

Chilton

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Re: Fun with Genesis mod
« Reply #13 on: December 29, 2010, 07:48:32 am »

I still don't know why getting kicked/bitten in the testicles or having them cut off doesn't cause extreme pain.
I will try to make it a more severe trauma :). Some time ago those organs were not protected by any armor so I had to lower the pain a bit for the sake of gameplay. But now when that bug is fixed by Toady, why not to make it painful again.

Although it strikes me a bit that my mod is often referred to as a "mod which has balls", it's okay and sometimes even funny :) (but don't overdo it).
Might i recommend making it stun them for one turn, and causing only a short burst of extreme pain, as anger would likely ensue a moment after? And perhaps making them harder to hit, as a balancing factor.
Just my piece :)
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Dae

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Re: Fun with Genesis mod
« Reply #14 on: December 29, 2010, 04:50:39 pm »

I ripped them out of my genesis. Honestly, I have butched that mod so much then when ever a new one comes out, I spend half my time updating it to my needs.

Perhaps you should use a programming CVS with a good merge tool for that. You keep your version on it, commit Deon's update and merge it simple and easily. I find meld quite enjoyable.
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