Jim: Kill Ottofar
The situation has taken a turn for the worse- only you remain. Undeterred, you decide it is best if Ottofar is eliminated. Poison is out, and there’s no clear bowshot. That leaves direct action.
You sneak out late in the night toward Ottofar’s room. The lock is very crude, and easily bypassed. You sneak quietly into his room, and note that he is asleep. You sneak to his bedside, and stab downward several times. After a few secods of thrashing and gurgling, he is no more. Satisfied, you wipe the knife clean on the bed linens and depart.
You return to your room. Can you convince tomorrow’s king that you are true to the kingdom?
Time will tell.
Ottofar: Die
The past few nights have been unpleasant. You turn down wine this night as you did last night, but this time you also close and shutter the window. After a few minutes preparing your decision of Mindmaker as king for the next day, you turn in for the night.
A sudden sharp pain awakens you, and it is quickly followed by several more. You try to jump out of bed and shout, but all you manage is some thrashing and gurgles. Your vision slowly fades...
You are dead, but you may contact other lost souls here:
http://www.quicktopic.com/45/H/ng5dt2LXgBaMWuba: Become Kingmaker
The night passes for you uneventfully. However, in the morning you see a note shoved under your door. It reads, simply:
“You are now Kingmaker! Too bad we don’t think you’ll have to use your power...”
Interesting.