Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: lets play advance wars *community play!* ALAKULA: DAY 5  (Read 6916 times)

Glacies

  • Bay Watcher
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #60 on: January 02, 2011, 03:20:33 pm »

Ugh. Apc's moved too far west. I'll start specifying tiles next time. Wait. Did we skip a day?

So if the APC has no cargo, move it into the empty city and if it does have cargo drop the cargo into the city, finish capturing, move the troops who have finished capturing to the front line. Build an artillery in the southwest factory, move the troops who had been heading west in the same direction. No hostilities yet.

Glacies

  • Bay Watcher
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #61 on: January 04, 2011, 12:01:49 am »

Is this dead? I know it's only been a day, but..

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #62 on: January 04, 2011, 07:25:47 pm »

It's not dead. blame school. Post will come at some point.

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #63 on: January 05, 2011, 02:05:15 pm »

I shall be watching this with interest. Proceed.

EDIT: I hope I'm not thread jacking, but this game has inspired me to make an Advance Wars By Web round for Bay12. The link's in my Sig.
« Last Edit: January 06, 2011, 03:59:27 pm by ExKirby »
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Glacies

  • Bay Watcher
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #64 on: January 07, 2011, 04:01:03 am »

Wait, there's fire emblem by web?!

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #65 on: January 07, 2011, 11:54:14 pm »

should have an update up by tommorow.

Glacies

  • Bay Watcher
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #66 on: January 08, 2011, 10:37:39 pm »

It's tomorrow.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #67 on: January 09, 2011, 10:21:34 pm »

Reply #66 on: January 07, 2011, 10:37:39 pm'

LIIIIIES

Translation: yeah, sorry. snow and all... But do not fret! I will not let this thread die!

Glacies

  • Bay Watcher
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #68 on: January 10, 2011, 07:18:53 am »

should have an update up by tommorow.

Reply #65 on: January 07, 2011, 11:54:14 pm

Reply #65 on: January 07, 2011, 11:54:14 pm

Reply #65 on: January 07, 2011, 11:54:14 pm

LIIIIIIES!

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #69 on: January 10, 2011, 01:39:56 pm »

WAHA! I emerge triumphant!

In the middle of updating, I realized that breadblocks hasn't posted his turn.
« Last Edit: January 10, 2011, 01:41:32 pm by ggamer »
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #70 on: January 10, 2011, 05:42:24 pm »

I missed day 4. First, there is no "l" in my name. Next, I want any units who can to move and start/finish capping. Any units who can't cap, move and attack any units they can. Any units who can't cap, move north. Produce 4 infantry.
Logged
Clearly, cakes are the next form of human evolution.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #71 on: January 10, 2011, 10:41:06 pm »

k, school's out tommorrow, meaning an update.

EDIT: IT BE TOMORROW!

Spoiler: DAY 5 (click to show/hide)

START DAY 6



« Last Edit: January 11, 2011, 03:34:55 pm by ggamer »
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #72 on: January 11, 2011, 03:55:42 pm »

Same orders as last time.
Logged
Clearly, cakes are the next form of human evolution.

warhammer651

  • Bay Watcher
  • [prefstring: Attack_Attack_Attack]
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #73 on: January 11, 2011, 05:32:38 pm »

APC drops infantry at the central base.


Infantry fuck shit up

Recon fucks shit up

Build a tank, and two infantry
Logged
Tell me your mother isn't a Great Old One, please.

Glacies

  • Bay Watcher
    • View Profile
Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #74 on: January 12, 2011, 02:11:14 am »

Okay. The undamaged soldier on the city attacks the yellow soldier just west of him (Without moving). The blue infantry on the mountain just north of the conflict line jumps into the unoccupied city and attacks the soldier just east of his new location. The soldier in the forest just north of the conflict line moves onto the road just north of where the enemy soldier is, or if that soldier is destroyed, into his space. The artillery moves towards the conflict line. No yellow soldier should be able to get an attack on the artillery.

The soldiers who are off in the middle-north-eastish part of the map, moving towards red territory? They make beelines for the properties close by. That means the factory first and foremost. And build an artillery in the factory that just built one and a soldier in the factory to the SE.

Can we start getting shots of important conflict areas and squads away from the capitals?
Pages: 1 ... 3 4 [5] 6