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Author Topic: lets play advance wars *community play!* ALAKULA: DAY 5  (Read 6914 times)

Mr.Person

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Re: lets play advance wars *community play!* ALAKULA: DAY 2
« Reply #45 on: December 30, 2010, 07:15:55 am »

I so wanna sideline play this and tell you guys what to do. Feel free to ignore me, I'm just saying what I would do if I were you guys. It's entirely possible to win not doing what I say, not am I guaranteeing my advice will make you win.

For instance, Green needs to counter Red's artillery while praying that Yellow's kind enough to let you have the Green-Yellow border with little to no fight. I can't really say much more than that, although I can say that Sami is really good at being poor and not sucking since mechs under Sami are extremely effective vs. tanks. You might wind up having to buy a tank or two so you can push, but you're probably better of getting your own artillery and setting up a physical barrier to keep Red out. The worst part is that even if you do manage to fight off Red and Yellow, your reward will be attacking Grit. Good luck with that, Sami does very poorly against Grit if the two both have a lot of cash coming in.

Blue should be very aggressive about getting the Blue-Yellow border and holding onto as much of it as possible, but don't neglect to go after the Blue-Red border factory or Red will be unstoppable. If Yellow is being defensive and your income isn't enormous somehow, I'd shift focus more toward grabbing the R-B border since you're not really in a hurry. Since you've got the first APC, that gives you a good start for grabbing the middle. That's not how I would of started, but it could easily pay off if nobody else fights you for it. The sooner you get an artillery placed into position covering the Blue-Yellow border, the better.

Yellow's kind of in a tough spot. It's a pretty safe bet that Blue buys artillery, and you simply can't match Grit's range, so don't even try. Instead, abuse the fact Blue has no mechs built at the moment and will never be able to go toe-to-toe with you in direct combat. One thing you should be very concerned about is Blue's APC. That means Blue is going for the middle. Now, that APC cost Blue a LOT of funds, so now is the time to strike. Your borders are kind of a nightmare situation for you. Blue's moving an APC into the middle, so the window of oppurtunity to outrush him has past. On the other front, Green's being very aggressive about grabbing your border with infantry, and those are Sami infantry to boot. You could win by crushing Green like a bug, but I'd personally go rush Blue. Hey, you don't seem to like Grit, so now's your chance to show how much you dislike Grit.

Red's currently in the lead (also the whole map seems to favor Red if you ask me), so I'm not giving any advice that way.
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breadbocks

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Re: lets play advance wars *community play!* ALAKULA: DAY 2
« Reply #46 on: December 30, 2010, 11:54:33 am »

Of course red's in the lead. Aside from being a turn ahead of us, he starts with an extra city, and has like 3 or 4 cities a turn away.

I know what I'm doing. Any AW vet should see what my strat is.
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Glacies

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Re: lets play advance wars *community play!* ALAKULA: DAY 2
« Reply #47 on: December 30, 2010, 08:47:49 pm »

So, move the blokes already capturing further south, move the two blokes above them south to capture the current cities, and pack the last soldier into the APC and hightail it south to the big pile of cities and drop the soldier off. Then rush out another three units of soldiers in the northwestern, southwestern and southeastern factories.

ggamer

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #48 on: December 31, 2010, 12:00:29 am »

k, uploading...

EDIT: DONE
Spoiler: DAY 2 (click to show/hide)

P.S.
Spoiler: for black ops (click to show/hide)
« Last Edit: December 31, 2010, 12:39:18 am by ggamer »
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breadbocks

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #49 on: December 31, 2010, 01:07:00 am »

Have the units who are capping finish, have the units on forests keep heading east, have everything else go north. Build 4 infantry.
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ggamer

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #50 on: December 31, 2010, 01:20:29 am »

Have the units who are capping finish, have the units on forests keep heading east, have everything else go north. Build 4 infantry.

Uh... you might want to belay that order, based on my turn...

MY TURN:
Mechs>move>south
Artillery>attack>only green infantry in range
Infantry that cursor is on> Finish off infantry
Other infantry> continue capping
Build>tank>southeast
Build>infantry>southwest

breadbocks

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #51 on: December 31, 2010, 01:47:36 am »

I stand by my orders, with the exception of if my until survives the bombardment, have a unit join up with it to heal it. IIRC, you can join units (Or maybe only in DoR. Haven't played AW1 in a while) to recover the health.

Also, overview map is missing.
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Mr.Person

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #52 on: December 31, 2010, 06:43:38 am »

Yeah, you can join units.

Ignore my advice, I mixed Green and Yellow's COs up. It's pretty much the same except Yellow needs to be spamming mechs and Green's probably going to lose (I think I know what you're trying to do, I just doubt it will work. Then again, I'm not good at being sneaky like that.)
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warhammer651

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #53 on: December 31, 2010, 10:01:00 am »

Recon moves westward.
Everyone continues capturing cities
Build a mech and an infantry at the northmost bases

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ggamer

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #54 on: December 31, 2010, 03:24:42 pm »

MY TURN:
Mechs>move>south
Artillery>attack>only green infantry in range
Infantry that cursor is on> Finish off infantry
Other infantry> continue capping
Build>tankAnti-Air unit>southeast
Build>infantry>southwest

Glacies

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #55 on: December 31, 2010, 07:54:53 pm »

You FOOL! I specified where to build the infantry, and you got it WRONG! Every move is crucial, comrade! If we do not have orders followed properly, the war will go quite poorly. Men, execute this man by firing squad.

*blam* *Blam* *Ptoink* *BANG* *Pew* *BOING* *CLANG* *ZZOW* *Pyew* *Ratatatata*

Ahem. Welcome to the Blue Moon War Office, comrade. I hope you perform better than your predecessor. Now listen carefully...

Have the three southern infantry capture the three cities to the southwest, and have my men finish capturing the two closer cities. The APC should move to the grassy plains just north of the city cluster and west of the road. The three infantry in the capital head west through the woods towards the far western city. Then, we build a single soldier in the southeastern factory.

ggamer

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #56 on: December 31, 2010, 08:47:18 pm »

excpect the turn to be up by tomorrow.

EDIT: done.

Spoiler: DAY 4 (click to show/hide)

Spoiler: Combat and Casualties (click to show/hide)

NOTE:For some reason, it is now day four. don't ask.
START DAY 5
« Last Edit: January 01, 2011, 07:12:21 pm by ggamer »
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warhammer651

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Re: lets play advance wars *community play!* ALAKULA: DAY 5
« Reply #57 on: January 01, 2011, 07:59:34 pm »

Else: Recon attacks any units capturing the neutral Factories or neutral cities.
Mech moves into APC
APC drops mech on a neutral factory (if no enemy units present) or in a nearby city

Infantry move north and initiate hostilities with blue

Produce a tank, and infantry
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SHAD0Wdump

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #58 on: January 01, 2011, 08:15:17 pm »

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ggamer

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Re: lets play advance wars *community play!* ALAKULA: DAY 3
« Reply #59 on: January 01, 2011, 08:25:57 pm »

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