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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299173 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1065 on: May 06, 2011, 09:52:18 pm »

(sees a five)
*hurriedly checks spell list.*
*Sees nothing new*
...
It's lightning.

I even gave you experience and reset the counter, I just forgot to paste the spell into the abilities. Maybe I'm subconsciously fighting back against your powers.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1066 on: May 06, 2011, 09:56:03 pm »

good goooood.

RW: Get out into the hall. Hack the spiders into another large androidical insect/arachnid. MC defends me while I do this.

FW: Search for a magical artifact of great power. Stuff gold/jewels/Important looking items into a pocket dimension while I'm at it.

George: Get up. Get UP damn you! Look within yourself, this has been your first taste of battle. You will not fall here! YOU WILL NOT! NOT THEN, NOT NOW, AND NOT EVER! Bear your wound with pride and return it tenfold! YOU ARE GEORGE! THE PRIME EXAMPLE OF YOUR RACE! FOR HONOR, FOR GLORY, FOR DERM, AND FOR RAAAAAAT KIIIIIINNND!

Been listening to this for 3 hours now. also been rereading the thread because I AM ADDICTED
« Last Edit: May 06, 2011, 10:21:34 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1067 on: May 06, 2011, 10:36:14 pm »

Ouch, double 1's. Got my hopes up with the turn title, too. On the plus side, I'm not terribly likely to roll a one next turn, right? Riiiiiiiight?

Meta: Throw random lab equipment at the turret with my MIND

Fantasy: Run back to the top of the tower!

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1068 on: May 06, 2011, 10:47:16 pm »

Arm cannon isn't in johns inventory.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1069 on: May 06, 2011, 10:48:56 pm »

Meta: Try it again!
Fantasy: Shoot at the flying ship in dismay.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1070 on: May 06, 2011, 10:51:25 pm »

Oh my... leg chucks... that was unexpected.

Awesome though!

RW: Retreat and find more ammo!
FW: Quick! Grow prehensile sideburns!
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Have I now become your enemy by telling you the truth? (Gal 4:16)

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1071 on: May 06, 2011, 11:40:06 pm »

Just become a wookie. They actually are the byproduct of dwarves being shaved.
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Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1072 on: May 07, 2011, 12:27:29 am »

I'm trying to imagine the tactical possibilities of one player wielding a pair of legchucks another player can cause to explode at will.
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So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1073 on: May 07, 2011, 01:15:32 am »

Meta:Get with the stabbing and slashing already.

Fantasy: Learn how to levitate.
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All generalizations are false....including this one.

DinosaurusRex_x

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1074 on: May 07, 2011, 10:59:48 am »

You're missing a closed square bracket] in Urist Anvilsmasher's Prehensile Beard ability for the colour to come out Green btw!

slash posting to add to my forums.
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Play my picture adventure games: Roll to Dodge Mr T and You Are Douchebag!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
« Reply #1075 on: May 07, 2011, 07:03:29 pm »

What have I done...?

**********~
Turn 91
**********~


META TURN:

SPIDERS

Goals
Find the keycard stations.

Current Soundtrack
Darkness

Actions
RW: Get out into the hall. Hack the spiders into another large androidical insect/arachnid. MC defends me while I do this.
(...) You run out into the hall, leap into the mass of spiders, grab one, and hack into it to make yourself a new ally! Unfortunately, you are now surrounded by a swarm of mecha-spiders. They swarm over you! (...) MC wusses out and hides further down the hallway.
Meta: Throw random lab equipment at the turret with my MIND
(...) The rows of liquid-filled tanks flanking the hallway explode, showering the hallway with glass! The turret is obliterated, and now you're falling at terminal velocity down the hallway AND being followed by several hundred pounds of broken glass.
Meta: Try it again!
(...) You rub the soap further into your eyes! Wait, that's not soap. IT'S HIGHLY CORROSIVE ACID AAAAAAGGGGHHHH! The highly volatile and toxic chemicals seep into your eyes, and you go blind!
RW: Retreat and find more ammo!
(...) You retreat into the lounge and find five baseballs in one of the cabinets!
Meta:Get with the stabbing and slashing already.
(...) You carve a large swathe through the horde of spiders, then pull Derm out of the swarm! They're still coming!

(...) The mecha-spiders continue to advance on you! They just keep coming!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Elevator Hallway, Deck M3
Currently: Shaking off mecha-spiders.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: Elevator Hallway, Deck M3
Currently: Slashing spiders.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: -UUUUUUUUUUUUUUU-
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Elevator Hallway, Deck M3
Currently: Fulfilling his tropes.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Dual Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Lower Left Lounge, Living Quarters, Deck M3
Currently: Storing his new ammo.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Baseball x5
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
« Reply #1076 on: May 07, 2011, 07:11:07 pm »

RW: Hadouken + MC lazor down the hallway.

FW: Teleport to the battlefield with the book.

George: ROW ROW FIGHT THE POWAH, ROW ROW FIGHT THE POWAH!
« Last Edit: May 07, 2011, 08:48:58 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
« Reply #1077 on: May 07, 2011, 07:11:33 pm »

"By/with/from the Book of the Dead God"? If you mean "The book of the dead god" it's Liber Dei Morti; The current form could also be "The Dead Gods From the Book".
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Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
« Reply #1078 on: May 07, 2011, 07:13:43 pm »

What have I done...?

You have done a great thing. Now relax and let it all go... sleep now, only dreams...
« Last Edit: May 07, 2011, 07:16:48 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
« Reply #1079 on: May 07, 2011, 08:04:27 pm »

FW: Teleport to the battlefield with the book, but wrap it in a bit of torn robe first.
Not gonna say the words fir-

...nevermind.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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