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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304272 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
« Reply #990 on: April 24, 2011, 09:29:30 pm »

My time draws near...
Very near... :o

**********~
Turn 84
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla

Actions
Meta: Wonder where on earth I got my wheelchair from, than explore more.
(...) You roll around in the metal shavings for a while, and end up making shaving angels.
RW: Use spear to cut the thing.

MC: Laser the thingy what has the long tongue.
(...) You whip out your spear and slice the strand of white webbing pulling you toward the ceiling! You crash to the floor. (...) MC fires his lazor at the robot on the ceiling and incinerates it before you can get a good look.
RW: Gimme! Grab a space suit.
(...) You open up the supply closet, grab a spacesuit from inside, and put it on.

Meta: Grab a spacesuit, then get myself and DbZ back to the elevator.
(...) You decide a more productive activity would be to throw your knife at John. (...) The knife cuts through the thick spacesuit like butter and jams in John's chest! He falls to the floor.
Meta: Find Derm
(...) You head back to the living complex and find Derm, lying on the floor and covered in some white crap.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Wiping that webbing crap off of himself.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Stabbing his friends.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Staring at Derm.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Screwing around in the hallway.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Laying on the hangar floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Broken Nose | Fractured Leg | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:10:01 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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RW: Collect white webbing in mug, analyze, and see possible uses for adding it to MC's arsenal. Spider needs his webbing.

FW: Pull door open then enter in an impossibly over the top fashion. Pyrotechnics are heavily involved.

George: Enter room and strike a menacing pose.

Spmoxu: Facepalm audibly.

Shouldn't Edgars +1 to booze-combat rolls have given him a 3? Both times?
« Last Edit: April 24, 2011, 09:41:14 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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If I appear this turn:

MW: Enter the scene somewhat anticlimatically
FW: Appear in the throne room and one-up derm's pyrotechnic show. Ludicrous Gibs,
Logged

Frelock

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My, I was productive this turn.

Meta: Get John to the elevator and take him to the med bay.

Fantasy: Pull the sword out of the wound, then dual wield it, say something menacing and witty and go at the goblins.
Logged
All generalizations are false....including this one.

Alzeranox

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If somebody dies in the fantasy world, their collar explodes... If somebody does in the real world, can you make their fantasy character explode (If the next person doesn't decide to use it?

Dermonster

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I don't think the fantasy character should dissapear per-se... Really, if my RW char dies I want Derm to continue causing chaos because who isn't amused at seeing what my wacky antics will cause next?

Anybody even remotely sane doesn't count.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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I believe my booze power is offset by my terraphobia at the moment.

Meta: Test whether the webbing is flammable

Fantasy: Retract grappling hook arm, pulling myself across the room and as far from any hypothetical displays of pyrotechnics as possible


...I'm gonna die, aren't I?

_DivideByZero_

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RW: If Frelock screws up again, rush to the med bay. Otherwise do nothing.
FW: Kill gobbo, then use his shirt (he has one, right?) to bandage the wounds.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

RedWarrior0

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Meta: Test whether the webbing is flammable
Death sentence.
(...) Yes, det cord is indeed flammable.
Logged

HighEndNoob

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Meta: Get more cleaning supplies.
Fantasy:Throw Throwing Star at Gobbo #4. 'Splode on impact.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
« Reply #1000 on: April 26, 2011, 11:32:58 pm »

...DAMMIT DERM!

**********~
Turn 85
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla

Actions
RW: Collect white webbing in mug, analyze, and see possible uses for adding it to MC's arsenal. Spider needs his webbing.
(...) You dip your mug in the white crap and collect a glob, then analyze it with your helmet.
Code: [Select]
Synthetic Webbing
This is a highly adhesive substance made to simulate the "webbing" material produced by spiders.
It is designed to be used both offensively and defensively in combat, by immobilizing enemies.
It looks suitable for an add-on for MC, if you can figure out how to make a dispenser and attach it to him.
Meta: Get John to the elevator and take him to the med bay.
(...) You quickly hoist John onto your back and carry him to the elevator. After a short elevator ride, you arrive at the med bay. You pull the knife out of the wound, take off the spacesuit, and hand John over to the medi-bot, who sterilizes and bandages the wound.
Meta: Test whether the webbing is flammable
(...) As it turns out, you have pyrokinesis too! The entire pile of webbing (which it turns out is very flammable) catches on fire and engulfs Derm!
RW: If Frelock screws up again, rush to the med bay. Otherwise do nothing.
(...) ...

...

...

Meta: Get more cleaning supplies.
(...) Opening up the janitor's closet, you find a spray can full of highly flammable cleaning solution, and a gas mask. You take both.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: ON FIRE
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Helping out John.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Lighting Derm on fire.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Collecting more cleaning supplies.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Getting treated for a stab wound.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Broken Nose | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:10:27 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1001 on: April 26, 2011, 11:45:02 pm »

RW: Thank Frelock, then go through the elevator.
FW: Grab goblin's axe and hit him with it.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1002 on: April 26, 2011, 11:47:42 pm »

Meta: To Deck M3!  Maybe!

Fantasy: Now that I have his sword, Kill him.  Kill him now.


Also, when I saw the title, I couldn't help but think that everyone was going to be unable to walk next turn...
Logged
All generalizations are false....including this one.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1003 on: April 27, 2011, 06:39:04 am »

Yes! HELL YES!

RW: OH GOD FIRE STOP DROP AND ROLL OH GOD WEBBING GET OUT OF THE ROOM AND ROLL!

FW: Summoning magic cures everything! :D

EVERYTHING
« Last Edit: April 27, 2011, 06:50:03 am by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1004 on: April 27, 2011, 11:26:50 am »

I am pleased with the level of fire in this update. Most pleased.

Meta: MacGuyver up that web shooter whatever for the droid.

Fantasy: Attempt to land on the goblin nearest Urist. DEMAND IMMEDIATE MEDICAL ATTENTION Grapple the side of the tower and swing gently down to safety


« Last Edit: April 27, 2011, 02:42:22 pm by monk12 »
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