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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299326 times)

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #930 on: April 15, 2011, 11:04:02 pm »

RW: Enter bionics lab and get the nerd to help me connect the arm to my nervous system.
FW:-Apply splint.
-Climb out of hole.
-Forcibly heal HEN.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #931 on: April 16, 2011, 01:09:56 pm »

This needs achievements.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #932 on: April 16, 2011, 03:18:12 pm »



Spoiler (click to show/hide)
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #933 on: April 16, 2011, 03:20:22 pm »

*Whistles*
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #934 on: April 16, 2011, 04:18:00 pm »

I was thinking of giving Derm one: Find the Door.
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Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #935 on: April 16, 2011, 04:19:19 pm »

*Blank, uncomprehending stare*
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #936 on: April 16, 2011, 08:36:50 pm »

Man, this is a big turn. With a lot of pictures. And potential fun. It's only potential because I haven't gotten around to rolling Derm's fantasy actions yet.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #937 on: April 16, 2011, 09:08:16 pm »

*Grins*

Hehehehehe...
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Is the plot thickening? I can't tell.

**********~
Turn 79
**********~


META TURN:

Keycards: 2/8

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
RW: Examine pedistal, then enter elevator.
(...) You decide to sit down and relax instead.
Meta: Hop in the elevator, pick a deck at random let the hippo pick a deck
(...) You walk over to the elevator.

"An ascending room, eh? I'd be inclined to choose deck M3, myself, old boy."
"I say vee should go to zee therd deck."
"I DEMAND BLOOD SACRIFICE"

So hard to choose!
Meta: Crawl to the new pink zone and see If I can find new legs
(...) You crawl into the medbay, then into the newly opened cryogenics and prosthetics laboratory. The walls are lined with bubbling tanks of cyan liquid, and the room glows with a soft green light periodically. Tracing the light's source, you see another, larger medi-bot laying against the back wall. You crawl on over and activate it.
Medi-bot: "How may I help you?"
"I, uh... need new legs."
Medi-bot: "Proper access codes detected. Searching prosthetics database... all prosthetic limb replacements on this vessel have expired. Sorry for the inconvenience."
"Hmmm... what about this?"
*You hold up the cheetah corpse you had been dragging*
Medi-bot: "This limb is suitable for bionic limb replacement."
After a surprisingly short procedure, during which the medi-bot attaches the cheetah legs to your nervous system, you get up and check out your new legs!

New Bionic Enhancement Acquired: Digitigrade Legs
+1 to movement rolls.
Meta: See if the keycard station will tell me what things require pink access, and where those things are.
(...) You activate the pedestal. Two new pedestal locations have been revealed.

You swipe the pink keycard through the reader on the pedestal, and it displays new information.
Code: [Select]
Pink Access: 2 Areas
Cryogenics and Prosthetics Lab, Main Deck
Weapons Testing, Deck M1
RW: Enter bionics lab and get the nerd to help me connect the arm to my nervous system.
(...) You walk into the laboratory to find Kyle laying on a table. A medi-bot is standing over him and using some sorta sautering iron thingy on his legs. A second medi-bot rolls over to you, facepalms, and sits you down at another table. It then proceeds to graft the mechanical arm to your arm stub.
New Bionic Enhancement Acquired: Bionic Arm
+1 to strength and hand-to-hand combat rolls with the left arm.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: SITTING
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining the pedestal.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Making balloon animals.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Swinging a cheetah corpse around. Reminds me of adventure mode...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Ramming metal objects into his torso.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Bionic Arm

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:20:39 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Meta: Get to the teleporter
Fantasy: Pull Urist out of the ocean.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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(I think inventories are a bit messed up. my RW char doesn't have the helmet and my FW character still has the tooth and doesn't have a 'red bones' effect. Also shouldn't I have gotten a +1.5 for the water manipulating this turn and last?)

RW: Go to elevator and hit Deck M3.

FW: Get off the boat, onto my cat. Grab goblin and george and ride to the capital!
« Last Edit: April 16, 2011, 11:35:47 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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(I think inventories are a bit messed up. my RW char doesn't have the helmet and my FW character still has the tooth and doesn't have a 'red bones' effect. Also shouldn't I have gotten a +1.5 for the water manipulating this turn and last?)
How did I forget to add the helmet?

The red bones don't really have an effect on anything, but I can add it if you like. I didn't give you experience last turn on purpose, it was a total accident that you used your powers in the first place. But you should have gotten one point this turn.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Thanks. And yes please to red bones. Something like this is just BEGGING for a hilarious rollover text.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Meta: Get a replacement for my missing arm that has been conveniently forgotten about.

Fantasy: Prep the boat for a quick getaway.
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All generalizations are false....including this one.
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