Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 60 61 [62] 63 64 ... 110

Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304220 times)

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #915 on: April 15, 2011, 02:03:31 pm »

The turn'll be up soon, I... just need time to regain my composure...
Spoiler (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #916 on: April 15, 2011, 02:12:25 pm »

*Applause*

You may want to seek counseling, though- a few guys I know who went through that ended up with PTSD

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #917 on: April 15, 2011, 04:55:09 pm »

Now try every stage in Super Meat Boy
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #918 on: April 15, 2011, 05:17:06 pm »

Now try every stage in Super Meat Boy

I'm working on that myself; good times.  Almost 50% complete.
Logged
All generalizations are false....including this one.

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #919 on: April 15, 2011, 06:51:14 pm »

I got about 65% before my comp broke >.>
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #920 on: April 15, 2011, 07:32:39 pm »

The next turn is a travel turn. From now on, travel turns will be condensed into one update, with all of your actions during the journey given at once. For this travel turn, you can give three fantasy actions. You can give less if you want, to reduce the possibility of catastrophic failure. But you won't get as much accomplished.

**********~
Turn 78
**********~


META TURN:

Keycards: 2/8

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
Meta: Rip the Cheetah's legs off, than put them on me.
(...) You swing the cheetah corpse around in an attempt to tear the legs off, and hit John in the face with it. You probably couldn't just attach them to your waist, anyway. There is a newly accessible bionics lab nearby, though...
RW: Examine color of keycard and return MC to the English language. (If I somehow fail I hope you make it Spanish.)
(...) Current access level: Pink.

You switch MC's language back to English.
"Finally."
Meta: Ask if we are beating the other groups USE MACGUYVER ABILITIES TO AID HEN
(...) You take Kyle's gloves and make a balloon animal out of them.
RW: Attach cheetah arm to missing arm.
(...) You jam the cheetah arm onto your stump. You now have a long piece of metal hanging out of your torso. Maybe you should actually get it connected to your nervous system.
Spoiler (click to show/hide)
Meta:Medical bay, now.
(...) You drag yourself into the medical bay and the medi-bot immediately sprays your chest down with ointment. The ointment hardens into some sort of gel-like bandage.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Adjusting MC's speech functions.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Getting his chest wound healed.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Making balloon animals.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Swinging a cheetah corpse around. Reminds me of adventure mode...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Ramming metal objects into his torso.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:21:21 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #921 on: April 15, 2011, 07:48:07 pm »

RW: Examine pedistal, then enter elevator.

FW: 1. Slow ship to a more manageable, but still fairly great speed.

FW: 2. Attempt meditation and decipher how I healed various injuries with my magic.

FW: 3. Channel summoning magic into my tooth. Lots of summoning magic.
« Last Edit: April 15, 2011, 08:27:24 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #923 on: April 15, 2011, 07:51:23 pm »

What? Don't they lead to new areas of the ship?

Oh god its my 'panic and think I'm a major idiot' time again.

BRACE YOURSELVES, WE'RE GETTING STUPID.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #924 on: April 15, 2011, 08:16:43 pm »

RW: Enter pink portal.
wut

Now you're thinking with portals!

Meta: Hop in the elevator, pick a deck at random let the hippo pick a deck

Fantasy: Brew alcohol (x3)

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #925 on: April 15, 2011, 08:20:45 pm »

What? Don't they lead to new areas of the ship?

Oh god its my 'panic and think I'm a major idiot' time again.

BRACE YOURSELVES, WE'RE GETTING STUPID.
The pink pad goes back to where you just were. They're just there to avoid backtracking. The elevator is your ticket to the next part of the ship. If you want to know where the next keycard is, I'd look at the flashy pedestal.
Fantasy: Brew alcohol (x3)
3 units of alcohol, or laughing cat?
« Last Edit: April 15, 2011, 08:25:08 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #926 on: April 15, 2011, 08:26:14 pm »

I was gonna go with 3 attempts at brewing alcohol for my three actions, but if there is a laughing cat I can brew so much the better!

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #927 on: April 15, 2011, 09:05:59 pm »

Meta: Crawl to the new pink zone and see If I can find new legs
Fantasy:
1. Pull Urist out of hole
2. Have him heal me.
3. Throw something off the boat.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #928 on: April 15, 2011, 09:06:30 pm »

Meta: See if the keycard station will tell me what things require pink access, and where those things are.

Fantasy: Move to the back of the ship, increasing the rear weight so we don't flip over.
Logged
All generalizations are false....including this one.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
« Reply #929 on: April 15, 2011, 09:11:58 pm »

Meta: See if the keycard station will tell me what things require pink access, and where those things are.

Fantasy: Move to the back of the ship, increasing the rear weight so we don't flip over.


Ah, so the ship is like a school bus!
Pages: 1 ... 60 61 [62] 63 64 ... 110