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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304221 times)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
« Reply #900 on: April 14, 2011, 04:57:59 pm »

Meta: Grab the closest Cheetah legs or ask someone to grab them before we teleport.
Fantasy: Try to patch up my other wound.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
« Reply #901 on: April 14, 2011, 05:43:33 pm »

Please, do elaborate.

After intensive study, it appears that I mistook John Freeman's new beard for an alien invader. (An easy mistake to make, I'm sure you'll agree.)

My statement about priorities still stands though. :D
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
« Reply #902 on: April 14, 2011, 06:20:52 pm »

Please, do elaborate.

After intensive study, it appears that I mistook John Freeman's new beard for an alien invader. (An easy mistake to make, I'm sure you'll agree.)

My statement about priorities still stands though. :D

I will say I came VERY CLOSE to (attempting to) destroy the tentacle beard out of sheer terror and revulsion for its... unnaturalness?

Then I remembered I was going to do that with my psychic powers while a ghost pirate watches on, and did something else.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
« Reply #903 on: April 14, 2011, 06:57:30 pm »

RW: Get Kyle to heal me.
FW: Get HEN to heal me.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
« Reply #904 on: April 14, 2011, 07:18:15 pm »

Or it could be troll upside-down. Nah, it's probably Daedric.

**********~
Turn 77
**********~


META TURN:

Keycards: 2/8

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
Meta: WAKE UP AND GET TO THE TELEPORTER
(...) You sit bolt upright and scramble onto the teleporter!
Meta: Grab monk and get on the teleporter
(...) Monk seems to be handling things himself, so you sit back and relax.
RW: TELEPOOOOOORT!

MC: Drag someone who hasn't teleported to the teleporter.
(...) Naaaaahhhhh... (...) MC grabs you and pulls you onto the teleporter!
Meta: Grab the closest Cheetah legs or ask someone to grab them before we teleport.
(...) You don't have time to remove the legs, so you just drag Greco's remains onto the telepad.
RW: Get Kyle to heal me.
(...) Kyle is quite occupied at the moment, so you swipe his medkit and apply a splint to your fractured leg yourself. All better!

The teleporter activates, and you all end up back in the teleporter room on the main floor! The screen on the pedestal in the center of the room is lit up once again.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Sitting on the telepad.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Also sitting on the telepad.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Sitting on the telepad as well.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: SoTT.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Sitting all about the telepad.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:21:53 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #905 on: April 14, 2011, 07:23:13 pm »

Fantasy: See what happened to George
(...) That would most likely be the arrow in his chest. Perhaps someone should do something about it.


Me: Pour more summon magic into George and try to get him some new legs. BECAUSE THAT'S HOW MEDICINE WORKS.
(...)   Two legs pop out in front of the block of wood connected to George, and the arrow sinks into his chest as the wound mends itself.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #906 on: April 14, 2011, 07:25:47 pm »

Meta: Rip the Cheetah's legs off, than put them on me.
Fantasy: Get Urist to heal me
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #907 on: April 14, 2011, 07:27:02 pm »

RW: Examine color of keycard and return MC to the English language. (If I somehow fail I hope you make it Spanish.)

FW: Turn the ship Northwards! CHARGE!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #908 on: April 14, 2011, 07:34:28 pm »

Meta: Ask if we are beating the other groups USE MACGUYVER ABILITIES TO AID HEN

Fantasy: Rip the arrow out of HEN's arm.


Because really, how many one's can I roll in a row?

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #909 on: April 14, 2011, 07:35:10 pm »

Approximately infinite.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #910 on: April 14, 2011, 07:38:41 pm »

Fantasy: See what happened to George
(...) That would most likely be the arrow in his chest. Perhaps someone should do something about it.


Me: Pour more summon magic into George and try to get him some new legs. BECAUSE THAT'S HOW MEDICINE WORKS.
(...)   Two legs pop out in front of the block of wood connected to George, and the arrow sinks into his chest as the wound mends itself.
I guess I lost that somewhere between the bone-vanishings and granite-entrappings.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #911 on: April 14, 2011, 07:39:49 pm »

hehehehehe...

but yeah that was ages ago, he's (probably) fine by now.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #912 on: April 14, 2011, 09:53:12 pm »

RW: Attach cheetah arm to missing arm.
FW: Opps, heh. I'm not used to being the medic.
Find a rat/other creature down here and butcher it for some bones, so I can make a splint out of that. Ignore any materials that may or may not be more practical to use.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #913 on: April 14, 2011, 11:07:51 pm »

Approximately infinite.

I'm assuming my life isn't a scene in Rosencrantz and Guildenstern are Dead, but you know what they say about assuming...

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
« Reply #914 on: April 15, 2011, 12:24:06 am »

you know what they say about assuming...

It makes your failure very amusing?

Meta:Medical bay, now.

Fantasy: Convince HEN's crooked leg that it really should be straight.
Logged
All generalizations are false....including this one.
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