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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299584 times)

HighEndNoob

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Meta: Finally heal john's Nose.
Fantasy: Heal the wound
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Meta: No! Find the medical compartment and find a radiation source! I must have facial hair!
Fantasy: Finish sawing through the granite, then cut down a tree to make a toe-splint. Preferably a big tree.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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  • Mournhold... City of Light... City of MAGIC!
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Derm makes someone lose a limb without using magic this turn. From a separate plane of reality.

**********~
Turn 69
**********~


META TURN:

Here it comes...

Goals
Find the keycard stations.

Current Soundtrack
Trespasser

Actions
RW: Attempt to slightly 'blur' the signal..
(...) You screw around with the equipment and manage to scramble the signal for a few seconds.
Meta: Go beyond the impossible
(...) Meh.
Meta: Get everyone in here and be ready to push the button
(...) You run out into the hall and drag Kyle and John into the comm center.
Meta: Finally heal john's Nose.
(...) You seem to have forgotten how to heal noses.
Meta: No! Find the medical compartment and find a radiation source! I must have facial hair!
(...) There doesn't seem to be a medbay anywhere on this floor, but you do find a radiation source in the janitor's closet! It's a nuclear-powered mop! You break open the flux-capacitor and steal some radioactive materials, rubbing them all over your face. Nothing appears to happen right away, but you have a feeling the reaction is delayed. Frederick drags you and Kyle down the hall into another room you don't recognize, and you drop the radioactive crap on the way.

All the lights on the pedestal light up and a hatch opens, revealing A SHINY RED BUTTON.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Screwing with the communications equipment.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Dragging stragglers.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Eh.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Looking around the comm center.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Engaging in reckless use of radioactive elements.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: April 03, 2011, 08:21:05 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #813 on: April 02, 2011, 07:01:23 pm »

Meta: Push everyone away and press the button.
Fantasy: Then grow muscles in my beard. WHILE SOMEONE HEALS ME.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #814 on: April 02, 2011, 07:04:29 pm »

Meta: Try again
Fantasy: heal Dorf
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #815 on: April 02, 2011, 07:08:32 pm »

Meta: Dive for cover!

Fantasy: Swim UP!


I, for one, find it entirely fitting that the dwarf become more beard than body. He will ascend to a higher plane of existence- the elemental plane of Beard.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #816 on: April 02, 2011, 08:10:31 pm »

RW: Sharpen the signal dramatically. THEN PRESS BUTTON.

FW: Cat: go to town.

Me: Continue yelling for help.
« Last Edit: April 02, 2011, 08:12:13 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #817 on: April 02, 2011, 08:12:33 pm »

Shut off the signal entirely.
WHAAAAAAAAT?!?!?!?
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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  • Break the world, see what falls out.
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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #818 on: April 02, 2011, 08:13:13 pm »

I never wrote that.

You liar.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #819 on: April 03, 2011, 12:15:03 am »

True, but at least he's an amusing one.

Meta: Smack the first hostile thing that appears; preferably after the traps have done their work.

Fantasy: Mentally command Elica to save me.
Logged
All generalizations are false....including this one.

Alzeranox

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #820 on: April 03, 2011, 02:06:22 am »

He probably just told you how to win the game.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
« Reply #821 on: April 03, 2011, 09:39:31 am »

This RTD gets the senior discount now.

**********~
Turn 70
**********~


META TURN:

Here it comes...

Goals
Find the keycard stations.

Current Soundtrack
Trespasser

Actions
Meta: Push everyone away and press the button.
(...) Kyle kindly heals your nose for you, so you facepalm him to the floor and gracefully slide over to the pedestal while avoiding the minefield of pressure plates. You then mash the button with your fist.

A siren sounds.

Meta: Try again
(...) You successfully bind John's nose! You do so quickly and efficiently with no mess.
Meta: Dive for cover!
(...) You leap directly onto a pressure plate and a heavy piece of equipment is released from overhead! (...) The equipment lands on you, crushing your ribcage! You can't breathe!

The large metal hatch on the wall begins to open...

RW: Sharpen the signal dramatically. THEN PRESS BUTTON.
(...) You don't manage to do much with the signal, but it already returned to normal anyway. You think about pushing the button, but John already got to it. You're useless. USELESS
Meta: Smack the first hostile thing that appears; preferably after the traps have done their work.
(...) You hide from the first hostile thing that appears.

The hatch opens completely, and two figures leap out into the light! Two bionic humanoids, in the shape of cats! One carries a large boombox on its shoulder. It presses the play button.

Mechanical Feline Twins
Cheetah Bros.
----------------------------
Greco
Head: Fine
Body: Fine
Arms: Fine
Legs: Fine
Morbis
Head: Fine
Body: Fine
Arms: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing around.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Hiding.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Wheezing.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Scowling at John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Mashing buttons.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x2
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:43:47 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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  • Break the world, see what falls out.
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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
« Reply #822 on: April 03, 2011, 10:59:25 am »

Unless anyone wants to use the singalong, I'm going back to the standard,

RW: naeared reaeag! THROUGH THE FIRE AND THE FLAMES I CARRY ON!

MC: Prime directive: Kill Felines.

Sub Directive: Be chargin yer lazor.

FW: Cat: get to the boat.

Me: Try to remember what I've seen Urist do and gain very slight medical knowledge.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

_DivideByZero_

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  • Not to be confused with infinity
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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
« Reply #823 on: April 03, 2011, 11:35:41 am »

Meta: Run away.
Fantasy: Use soap to help SOMEONE stop the bleeding.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
« Reply #824 on: April 03, 2011, 01:54:01 pm »

Meta: Spray Felines with Pressure Washer
Fantasy: Reclaim  Dagger, than set-up a campaign to heal Urist, than heal Urist
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
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