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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304200 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #780 on: March 28, 2011, 11:27:48 pm »

I'm sorry, Monk's terrible pun put me in a coma for a few days.

**********~
Turn 66
**********~


META TURN:

oonts-oonts-oonts-oonts-oonts-oonts

Goals
Find the keycard stations.

Current Soundtrack
Trespasser

Actions
RW: Examine communications equipment.
(...) You enter the communication center and look around. It's a large two-tiered room, with stairs on either side of a balcony. There's radar equipment and communication screens all over the place. The pedestal sits at the back of the room, looking out-of-place. Most of it still seems usable, but none of it has been used in quite a while. You can hear a vague... techno beat coming from inside the walls of the room.

Meta: Loot crew quarters!

(...) You shower the nearest room with plasma, destroying almost everything inside and foiling future looting attempts.
Meta: Cautiously follow Derek to the communications room with the pedestal..
(...) You run to the communications room with Derek and look around with him.
Meta: Search for more Janitor's supplies.
(...) You find a janitor's closet in the hallway! Inside you find a power washer! It makes a good ranged weapon!
Meta: Find some ammo belts.
(...) You find some ammo belts in one of the nearby rooms and drape them across your chest! You don't have a use for them, but they look cool. Actually, all the weapons around here are energy weapons, so you have a feeling these ammo belts were always just for show. In fact, the bullets feel too light. They're all fake!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking around the communications center.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking around the communications center.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Blastin' everything up.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture
Currently: Lockin' and loadin'.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Adjusting his ammo belts.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #781 on: March 28, 2011, 11:34:18 pm »

RW: Activate communication equipment, search all channels for incoming or outgoing signals. Also send out a general high class S.O.S message.

FW: Cat: Ride on through to the other side.

Me: Pour more summon magic into George and try to get him some new legs. BECAUSE THAT'S HOW MEDICINE WORKS.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #782 on: March 29, 2011, 02:18:41 am »

Meta: Examine equipment in communications room, and see if I can make traps out of it.

Fantasy: Spring away!  Spring away! With friends!
Logged
All generalizations are false....including this one.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #783 on: March 29, 2011, 05:12:18 pm »

Meta: Look for more weapons
Fantasy: Do nothing
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #784 on: March 29, 2011, 08:47:45 pm »

Meta: Look for intra-ship communication. See if anyone else is listening in.

Fantasy: Flee back to town!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #785 on: March 30, 2011, 12:51:34 am »

Just need this guy:
Spoiler (click to show/hide)

EDIT: Oh yeah, that turban is made from his jumpsuit.
Spoiler (click to show/hide)
There we go.
« Last Edit: March 30, 2011, 01:00:12 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #786 on: March 30, 2011, 02:46:00 pm »

Sorry, my bad. Forgot about this.

Also, my arm is severed. You forgot that.

Meta: Step Two--Find some shades.
Fantasy: Fashion a splint out of the granite, for my toe.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #787 on: March 30, 2011, 04:08:19 pm »

Also, my arm is severed. You forgot that.
*facepalm*
Spoiler (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #788 on: March 30, 2011, 04:13:26 pm »

Now that is an intimidating figure.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #789 on: March 30, 2011, 04:19:28 pm »

I just noticed that my Fantasy characters sprite pic is called RhAss.png

If intentional: HOW DARE YOU! DUEL AT DAWN! BROADSWORDS IN A PIT!

In unintentional: HOW DARE YOU ect ect ect.

Still awesome though.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #790 on: March 30, 2011, 04:31:37 pm »

I just noticed that my Fantasy characters sprite pic is called RhAss.png
Imgur renames them randomly, but you're welcome to entertain paranoid delusions concerning its sentience and hatred toward you.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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  • Break the world, see what falls out.
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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #791 on: March 30, 2011, 04:34:16 pm »

I'm less concerned about Imgurs hatred than its obsession with my ass.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
« Reply #792 on: March 31, 2011, 02:01:20 pm »

Spoiler (click to show/hide)

**********~
Turn 67
**********~


META TURN:

...oonts

Goals
Find the keycard stations.

Current Soundtrack
Trespasser

Actions
RW: Activate communication equipment, search all channels for incoming or outgoing signals. Also send out a general high class S.O.S message.
(...) You brush dust off the console and activate the communications equipment.
Code: [Select]
Searching incoming signals...
(30MHz-300MHz)
...

...

...

No signal found.

Searching outgoing signals...
(30MHz-300MHz)
...

Signal found!
There's a signal coming from this ship, being sent somewhere far away. It's not even in this star system. You decide to send a high-class S.O.S. anyway. Why isn't that GM guy stopping you?
Meta: Examine equipment in communications room, and see if I can make traps out of it.
(...) In the span of just a few minutes, you rig up a complicated pulley system and hang a piece of equipment that looks similar to a huge CB radio from the ceiling. You draw an 'X' on the floor where it will hit when dropped.
Meta: Look for more weapons
(...) You yank another mop out of the closet, causing the contents to crash down on top of you! You're buried under a mound of cleaning supplies.
Meta: Look for intra-ship communication. See if anyone else is listening in.
(...) You can't seem to figure out how this equipment works.
Meta: Step Two--Find some shades.
(...) There's a whole pile of shades in this drawer over here! Let's see... Doc Brown shades... nah... Kamina shades... nope... Caruso shades! Perfect.
Spoiler: YEEEEEEAAAAAAHHHHHH (click to show/hide)

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Screwing with the communications equipment.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Setting up traps in the communications center.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Looking around the comm room.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Struggling under a sea of cleaning supplies.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: YEEEEAAAAHHHHing. This RTD needs its own dictionary, the new verbs are coming too fast.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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  • Break the world, see what falls out.
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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
« Reply #793 on: March 31, 2011, 02:09:03 pm »

*Claps*

RW: Try to decipher outgoing signals contents. And find out where the music is coming from.

FW: Me: Try to patch up my broken rib.

Cat: Rush through to the boat!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
« Reply #794 on: March 31, 2011, 05:14:54 pm »

Meta: Get out of the pile than find more stuff from it.
Fantasy: Pull out the arrow.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
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