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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299413 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
« Reply #765 on: March 22, 2011, 11:01:57 pm »

Spoiler (click to show/hide)
« Last Edit: March 23, 2011, 09:32:39 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
« Reply #766 on: March 22, 2011, 11:43:32 pm »

Meta: Help HEN

Fantasy: Help Monk


With their actions, that is.
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All generalizations are false....including this one.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
« Reply #767 on: March 23, 2011, 09:30:53 pm »

Heh... puns.

**********~
Turn 65
**********~


META TURN:

And short, apparently.

Goals
Find the keycard stations.

Current Soundtrack
Trespasser

Actions
RW: I dunno, ride around and look for something interesting, the geography is lost on me.
(...) You suddenly gain universal knowledge of everything on this deck! You can sense every item in every drawer of every desk and every closet in every room in every hall! At the rear of the deck, you sense a large blue blast door. So you ride over there on Marshall and take a look. On the other side of the door, you can sense a large room full of communications equipment, a row of windows, and the pedestal for this deck.
Meta: Find a hat while someone heals me. Again.
(...) You dig through the trash to no avail.
Meta: rip john's shirt, than use it to bandage his head
(...) You rip off the entire upper half of John's jumpsuit and wrap it around his head like a turban. Works, you suppose.
Meta: Ask our evil robot overlord the GM where the other group(s) are located. Then ask the GHOST PIRATES
(...)
Monk: "So... where are these other groups?"
"YOU ARE GROUP NUMBER 364. THERE ARE CURRENTLY 67 GROUPS ON-BOARD THIS FACILITY. OF THE 4 GROUPS, 434789 ARE IN GROUP 364'S VICINITY AND 26ìÿ027æ2Æ543Ç ARE ON THE SAME DECK. COOPERATION IS ENCOURAGED."
Meta: Help HEN
(...) You help Kyle wrap the shirt in the shape of a turban for John.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing outside the communications center.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Lolwutting. That's a verb now too.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: ALL OF MY HATE
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #768 on: March 23, 2011, 09:40:07 pm »

RW: Examine communications equipment.

FW: Grab George.

George: Help me grab you.

Cat: Pick me up and GTFO of there.

Snake: Grab HEN and also GTFO of there.

BACK TO TOWN!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #769 on: March 23, 2011, 09:48:40 pm »

Whee! Quest Completed! Unless this goes all Fantasia on us.

Meta: Loot crew quarters!

Fantasy: Slow motion dive away from the erupting volcano!

Exclamation points!!!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #770 on: March 23, 2011, 09:55:03 pm »

Fantasy: Slow motion dive away from the erupting volcano!
(...) You slow-motion dive into the volcano!
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #771 on: March 23, 2011, 10:22:08 pm »

What's life without a little bit of risk?

Long, that's what.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #772 on: March 24, 2011, 02:16:09 am »

Meta: Cautiously follow Derek to the communications room with the pedestal.

Fantasy: Grab Elica and Monk, and spring-shoes away from the volcano, towards the side that doesn't have a raging forest fire.  But, wait for the explosion
.
« Last Edit: March 24, 2011, 02:20:14 am by Frelock »
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #773 on: March 24, 2011, 05:43:49 pm »

Pssst... HEN... DbZ... we need your actions.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #774 on: March 24, 2011, 05:49:24 pm »

Pssst... HEN... DbZ... we need your actions.

Well, I think HEN will lay an egg and DbZ will scream for four episodes.



I'm sorry that was bad please don't hurt me

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #775 on: March 24, 2011, 05:50:47 pm »

Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #776 on: March 24, 2011, 07:23:05 pm »

Meta: Search for more Janitor's supplies.
Fantasy: Get command of the snake, than put Urist on the snake and ride it away from the volcano.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #777 on: March 24, 2011, 07:24:00 pm »

Meta: Find some ammo belts.
Fantasy: Gain super-dwarven strength by pulling myself from the granite.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #778 on: March 26, 2011, 01:16:12 pm »

Monk cancels bump, Interrupted by Dwarf Fortress

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
« Reply #779 on: March 26, 2011, 02:48:50 pm »

Gatleos cancels write turn: interrupted by unexpected DF Talk
Gatleos has suspended the construction of turn

q -> s

I'll have it up soon, it wasn't just the DF Talk that delayed me. :)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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