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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304514 times)

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
« Reply #720 on: March 17, 2011, 04:52:19 pm »

Meta: Wait for Kyle to heal me, then slap him in the back of the head.
Fantasy: Try to heal Derm again, fatally biting any nearby elves before doing so.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
« Reply #721 on: March 17, 2011, 09:37:04 pm »

We're back! I'm honestly surprised none of your characters have died in these two situations yet.

**********~
Turn 61
**********~


META TURN:

LEAPING METAL DEATH SKELETONS

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates

Actions
Meta: try to heal john
(...) You yank out all the splinters and masterfully wrap the wound in gauze, all while dodging the robot's attacks from behind!
Meta: Find and charge the enemy.
(...) You punch the wall ineffectually. OW!
RW: Use scrap to build me some sort of high tech helmet.
(...) ...Nope. Turns out building cybernetic helmets from scrap metal isn't all that easy.
Meta: Continue Exploring
(...) You think you'll just sit here for now.
Meta: Wait for Kyle to heal me, then slap him in the back of the head.
(...) You smack Kyle in the back of the head, but forget to call him a "Chowdahead". Maybe next time.
Quote from: Capriole Droid
KREEEEEEE
The droid leaps at (...) Frelock and scratches at his face! (...) It sinks its sharp metal claws into his face and tosses him hard into the next room!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Playing with metal shards.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Tumbling over the desk in the next room.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Sitting.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture
Currently: Getting slapped in the back of the head.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Slapping Kyle.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #722 on: March 17, 2011, 09:42:10 pm »

Meta: Find robots! Shoot them! Repeatedly!

Fantasy: Continue my arboreal escape.
« Last Edit: March 17, 2011, 09:51:41 pm by monk12 »
Logged

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #723 on: March 17, 2011, 09:44:13 pm »

GEORGE NOOOOO!

RW: Attatch a metal shard to my metal rod to form a makeshift spear.
MC: Directive: Eliminate all hostiles.

FW:George: Enact vengeance.
Me; Summon George to me.
Snake: Descend
Cat: Grab Noob and get abscondin'!

In that order.
« Last Edit: March 17, 2011, 09:48:54 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #724 on: March 17, 2011, 09:50:32 pm »

Meta: Shoot robots! Repeatedly!
I you see no robots.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #726 on: March 17, 2011, 10:01:28 pm »

Meta: Find robot, than CHARGE!!!!!!!
Fantasy: Shoot the snake Urist got himself into.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #727 on: March 17, 2011, 10:05:52 pm »

Fantasy: Shoot the snake Urist got himself into.

uhhh...
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #728 on: March 17, 2011, 10:20:43 pm »

Meta: Stabby Stabby

Fantasy: Proceed swinging through the trees towards the volcano with the mayor.


Too bad the thing with the elves didn't work out.  The smoothest of criminals can convince his pursuers that he's their best friend.  Clearly, I have far to go.
Logged
All generalizations are false....including this one.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #729 on: March 18, 2011, 12:01:37 am »

Meta: Find a pole.
Fantasy: Get out of the snake's mouth and ride it.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #730 on: March 19, 2011, 07:04:02 pm »

Hyup. Turn soon.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #731 on: March 20, 2011, 05:20:01 pm »

Hyup. Turn soon.

For certain definitions of the word "soon"

:D

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #732 on: March 20, 2011, 05:21:53 pm »

He's an employee at Valve, I'm certain.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #733 on: March 20, 2011, 06:01:30 pm »

He's an employee at Valve, I'm certain.
He's got the right time zone.

But seriously, for this RTD, the gap is like the 40d/DF2010 gap.
Logged

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
« Reply #734 on: March 20, 2011, 06:09:07 pm »

On the plus side, almost to 50 pages! wheeee!
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