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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303813 times)

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
« Reply #600 on: February 28, 2011, 09:28:18 pm »

There is a certain amount of precision involved in dealing nonlethal damage.

Meta: Allow me to translate. "Avast, ye filthy swab, be explain'n yerself before I be runnin ye up the mizzenmast!"

Fantasy: Using my amazing pirate flexibility, wriggle free of my bonds.



Yar harharharhar

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
« Reply #601 on: March 01, 2011, 07:06:13 pm »

I would like to remind everyone that this is nominated in the hall of legends, and you should vote for it.

You're not doing anything right now, as evidenced by you reading this, so go on over.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
« Reply #602 on: March 01, 2011, 09:30:30 pm »

I would like to remind everyone that this is nominated in the hall of legends, and you should vote for it.

You're not doing anything right now, as evidenced by you reading this, so go on over.

Where is this hall of legends of which you speak? Is it anywhere near the shrine of the silver monkey?

Dermonster

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Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
« Reply #604 on: March 02, 2011, 12:41:44 am »

MAN, this turn took forever to write. YOU BETTER BE GRATEFUL

**********~
Turn 52
**********~


META TURN:
First boss clear.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

The doors to the executive lounge spring open, and a round pad in front of the pedestal starts glowing blue!
EXCELLENT WORK, GROUP 364. THE LOCATIONS OF SEVERAL KEYCARD STATIONS HAVE BEEN REVEALED IN YOUR CRANIAL IMPLANTS. APPROACH THE TELEPORTER ROOM COMMUNICATION SCREEN TO VIEW THEM. GREEN MARKERS INDICATE COLLECTED KEYCARDS, RED INDICATES UNCOLLECTED.

Actions
RW: Grab the keycard, fix up and improve MC with parts from the giant snakes lower half.

MC: Go into Hibernate mode.
(...) Taking the pieces of Xenocalamus, you repair and improve Marshall. You give him Xenocalamus's bionic eye and repair his legs, then find the snake's AI chip and install a more advanced AI system in MC!
MC: "Marshall Coburn MkII Combat Droid operational and at your command."
Meta: Ask the robot if there is any Bionic legs in the areas.
(...)
Med-Bot: "ACCESS TO CRYOGENICS AND PROSTHETICS LAB REQUIRES PINK-LEVEL ACCESS. BLUE-LEVEL ACCESS DETECTED."
Kyle: "Really? Nothing?"
Med-Bot: "YOU MAY HAVE THIS COMPLEMENTARY WHEELED TRANSPORTATION DEVICE."
The medi-bot produces some kind of metal rod. It pushes a button, and the rod promptly folds out into a wheelchair.
Meta: Tie the entire shirt around my torso to stop my arm from bleeding.
(...) You are now wearing a fancy shirt. Wait, you wanted to stop the bleeding? The bleeding intensifies!
Meta: Search around for the next keycard station.
(...) You step out into the teleporter room and look at the screen on the pedestal.

Meta: Allow me to translate. "Avast, ye filthy swab, be explain'n yerself before I be runnin ye up the mizzenmast!"
(...)
Monk: "Avast, ye filthy swab, be explain'n yerself before I be runnin ye up the mizzenmast!"
Ghost Pirate: "Well, there's no reason to be talking like that, old chap."
Meta: Stretch my legs.
(...) You stretch your legs. Much better! Body-snatching is fun.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Upgrading Marshall.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking at the ship map.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Uggghhhh...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Shooting blood all over the place.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Fancy Shirt
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #605 on: March 02, 2011, 01:00:44 am »

Meta: Remove shirt, tie it around my arm again.
Fantasy: FINALLY. Charge into battle.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #606 on: March 02, 2011, 01:01:40 am »

Meta: Accept the Wheelchair-thing, and try to find John to heal him
Fantasy: Before Urist leaves, ask him for my Gunpowder.
« Last Edit: March 02, 2011, 01:13:51 am by HighEndNoob »
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #607 on: March 02, 2011, 01:21:10 am »

Nooooo, so much fail!

Meta: "Eh wot? What manner of ghost pirate hangs out on a spaceship and speaks the Queen's English?"

Fantasy: Convince elf that industry is necessary for civilization, and that sustained agrarianism can only lead to stagnation and medieval stasis, giving all power to the wealthy elite at the expense of the proletariat.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #608 on: March 02, 2011, 04:15:43 am »

Meta: Get everyone to the elevator again

Fantasy: In the confusion, go and rescue Edgar.
Logged
All generalizations are false....including this one.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #609 on: March 02, 2011, 07:35:38 am »

RW: Punch out monk.

FW: Tame the rat.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #610 on: March 02, 2011, 11:42:36 pm »

Oh hey Kyle.



Turn soon.
« Last Edit: March 02, 2011, 11:47:17 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
« Reply #611 on: March 03, 2011, 12:41:32 am »

So far, our party includes an insane troper who has telekinesis and hallucinates ghost pirates with posh British accents and a double amputee burn victim janitor who beats people to death with a mop. And this is in the "real" world.

**********~
Turn 53
**********~


META TURN:
First boss clear.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
Meta: Remove shirt, tie it around my arm again.
(...) But it's so soft! Blood is shooting out of your arm like it was a high-pressure hose now. It's quite ridiculous, really.
Meta: Accept the Wheelchair-thing, and try to find John to heal him
(...) You hop in your wheelchair and roll off to the executive lounge, where you find John writhing on the floor. You bend down to heal him OH JESUS THAT HURTS
Meta: "Eh wot? What manner of ghost pirate hangs out on a spaceship and speaks the Queen's English?"
(...)
Monk: "Eh wot? What manner of ghost pirate hangs out on a spaceship and speaks the Queen's English?"
Ghost Pirate: "Why, the kind created in the mind of a looney, old bean! And the kind looking for a sporting good time. What is there to do in this... eh... spaceship, you call it?"
Monk: "...Looney?"
Ghost Pirate: "Ah yes, you got quite the whack back there! Likely knocked some springs loose, eh?"
Meta: Get everyone to the elevator again
(...) You run to the executive lounge, plop John on Kyle's lap, and wheel both of them to the elevator.
RW: Punch out monk.
(...) You whack Monk upside the head.
Paulie: "Hey!"

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Slapping Monk('s body).
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing casually in the elevator.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture
Currently: Uggghhhh...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Shooting blood all over the place.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Fancy Shirt
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
« Reply #612 on: March 03, 2011, 01:07:57 am »

Hm. I'm fighting elves. Elves are the mortal enemies of dwarves. Therefore, I must do what a dwarf would do in this situation.


Meta: Repossess body

Fantasy: Bite the elf's knees

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
« Reply #613 on: March 03, 2011, 02:46:22 am »

Meta: When everyone gets in the elevator, press the button for deck 3.

Fantasy: Haggle for the prisoner/sacrifice's release.  Offer mayor.  Use stare-down tactic if needed.
Logged
All generalizations are false....including this one.

Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
« Reply #614 on: March 03, 2011, 04:27:07 am »

Well I'm glad someone remembers George. I was waiting for the perfect awkward moment to ask where he was. Would have served you right for neglecting him. :D

I voted! And tried to supply a quick synopsis since certain people who already voted failed to actually describe the thread at all. People should vote and write a better synopsis, quick! If the summary that ends up on the front page sucks, it's your fault.
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.
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