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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299732 times)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #300 on: January 28, 2011, 12:56:22 pm »

Meta: Go examine the robots for any weaponry.

Fantasy: Haggle with the navy crew for purchase of their ship.
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #301 on: January 28, 2011, 02:09:19 pm »

Meta: Explore the ceiling hole.

Fantasy: Get on the raft.


Whee explosions! Explosions that didn't hurt me!

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #302 on: January 28, 2011, 06:00:51 pm »

Meta: check the destroyed robots, than clean it up.
Fantasy: Row the boat up to the surface, if I can't swim up to the surface. Grab the dwarf while I'm at it.
« Last Edit: January 28, 2011, 08:48:16 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #304 on: January 28, 2011, 06:07:02 pm »

Could have used that earlier. Oh well. Thanks for the map!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #305 on: January 28, 2011, 06:08:17 pm »

I figured it was a bit hard to follow with the separate maps, so I'll just make one big map for each area.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #306 on: January 28, 2011, 08:52:15 pm »

Meta: Ouch! Who did that?
Yell at the smoldering remains and punch the door.
Fantasy: Get on my raft! Dwarves can't swim! Well, at least.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #307 on: January 28, 2011, 11:09:22 pm »

Monk has now rolled double sixes twice in a row.... what. Also, feel free to steal that .gif further down. It probably has a lot of uses on this forum.

**********~
Turn 29
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary

Actions
RW: GEt back down and acutally do something useful with the computers.
(...) Hopping down from your perch, you sit in front of one of the computers again. You access the main computer network and find the main directory. You still can't get anything more than a command prompt. Well, looks like they still use Microsoft Windows in the future. Figures.
Code: [Select]
PERICLASE\Main>dir

Directory of PERICLASE\Main

5/23/2206   4:02 PM   <DIR>   .
5/23/2206   4:02 PM   <DIR>   ..
5/23/2206   3:36 PM   <DIR>   Ship Records
5/23/2206   2:05 PM   <DIR>   Weapons Dept.
5/23/2206   3:45 PM   <DIR>   Private
5/23/2206   1:22 PM   <DIR>   Maintenance
5/23/2206   4:02 PM   <DIR>   Communications
5/23/2206   4:02 PM   877      sysscan.lnk
                  1 File(s)       877 bytes
                  5 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main>_
Meta: Go examine the robots for any weaponry.
(...) Nope. looks like the robots were destroyed completely.
Meta: Explore the ceiling hole.
(...) You drag yourself through the hole, looking around as you do so. Looks like part of the ventilation system exploded right here. The vents get far too narrow to continue ahead.
Meta: check the destroyed robots, than clean it up.
(...) You happily clean up the mess left by the mechs. You feel better now.
Meta: Ouch! Who did that?
Yell at the smoldering remains and punch the door.
(...) You begin to yell loudly at the debris, slip, and fall face-first into the pile of jagged metal. That's gonna leave a mark.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking at the robo-wreckage.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Hiding in the hole in the ceiling.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Cleaning robo-wreckage.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 29, 2011, 05:59:37 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Networking]
« Reply #308 on: January 28, 2011, 11:12:54 pm »

RW: Open Dir Ship Records

FW: Untie rope. Swim upwards.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Networking]
« Reply #309 on: January 28, 2011, 11:19:55 pm »

You know, since the water is thin, shouldn't everything be sinking? Also, this is turn 29, despite the title.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Networking]
« Reply #310 on: January 28, 2011, 11:25:53 pm »

1.) We can assume Derm stopped thinning the water after he went under.
2.) Oops. Changed.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
« Reply #311 on: January 28, 2011, 11:55:16 pm »

Meta: look around the room
Fantasy: Get out of th boat, grab the dwarf, and swim to the raft.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
« Reply #312 on: January 29, 2011, 12:16:06 am »

Why did you point out the string of sixes? Now I'm going to roll ones and get us all killed.

Meta: Get back out of the hole, check out Sector 2

Fantasy: Tell the Naval officers that I am on the track of notorious pirate Jimmy Rickets. I knew he was in the heist on the Mayors Mansion, and thought he had escaped onto this ship. However, I have now learned the horrible truth that Jimmy was in a secret demon cult, and that he had used his ancient pirate magics to summon his Demon Lord Ogomspoxom, crushing the mind of the mayor, eating his soul and inhabiting his body. I found out, however, and foiled his extremely devious plan to manipulate the guards and the Navy into creating an evil Empire. Now we need to throw him in a volcano to send him back to the Hell from whence he came.


Come on dice, don't fail me now!

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
« Reply #313 on: January 29, 2011, 11:47:34 am »

Meta: Scream in pain while punching the door even harder now.
Fantasy: Fail around uselessly while someone rescues me.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
« Reply #314 on: January 29, 2011, 05:58:57 pm »

Helmath awaits...


I love ASCIIDraw. Just need Frelock now.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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