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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304429 times)

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #285 on: January 26, 2011, 10:53:42 pm »

RW: Hurriedly disable the mech's anti Friendly Fire protocol.

Or their regular friendly fire protocol.

Whichever one makes them not shoot each other, disable that.

FW: Hurl more bilge water out of the boat.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #286 on: January 27, 2011, 12:24:00 am »

Meta: Get un-dizzy, and get in the Gm and ride down the stairs, "un"-preferably into divide.

Fantasy: look foward
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #287 on: January 27, 2011, 12:26:23 am »

Meta: "No pain no gain!"
Look for any other signs that lead to different parts of this mysterious void-shape.
Fantasy: Find an anvil to smash--er--something sharpen my blade on.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #288 on: January 27, 2011, 12:46:17 am »

Meta: Close the door to the command center and jam my scalpel in the controls to seal it off  (hey, it always seems to work in the movies...)

Fantasy: Hop up to the crow's nest with the spring boots and see what I can see.
Logged
All generalizations are false....including this one.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #289 on: January 27, 2011, 01:40:00 am »

Just need Mooooooooonk...
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #290 on: January 27, 2011, 01:50:10 am »

Meta: Seal the door using commonly available items! I'm SURE MacGuyver did that a time or two!

Fantasy: Point out the unnamed island between us and Helmath and ask Thelia whether she knows anything about it.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
« Reply #291 on: January 27, 2011, 09:03:07 pm »

Dermonster's net helpfulness this turn: -9001.
You guys are gonna have !!Fun!! :o

**********~
Turn 27
**********~


META TURN:
Oh boy, battle-mechs!

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates Battle

Actions
RW: Hurriedly disable the mech's anti Friendly Fire protocol.

Or their regular friendly fire protocol.

Whichever one makes them not shoot each other, disable that.
(...) You close your eyes and type with your feet, and still manage to somehow hack into the battle-mechs' programming from the control room. You deactivate every friendly-fire protocol you can find. Suddenly, you hear several robotic voices speaking in unison from out in the hall:
"FRIENDLY-FIRE PROTOCOL DISENGAGED=>NEW HOSTILES LOCATED NEARBY=>ACTIVATING SELF-DESTRUCT FRAGMENTATION DEVICE."
Uhhh...
Meta: Get un-dizzy, and get in the Gm and ride down the stairs, "un"-preferably into divide.
(...) Shaking your head and holding your nose, you mount the Gordon Mobile and ride down the stairs on it. There are two signs: "Main Deck Storage (Sector 3)" and "Executive Lounge (Sector 5)".
Meta: "No pain no gain!"
Look for any other signs that lead to different parts of this mysterious void-shape.
(...) You see no signs. You might be blind.
Meta: Close the door to the command center and jam my scalpel in the controls to seal it off  (hey, it always seems to work in the movies...)
(...) You stab the digital control panel and the door opens. You can't close it!
Meta: Seal the door using commonly available items! I'm SURE MacGuyver did that a time or two!
(...) There was that time MacGuyver wrapped electrical wires around a door handle to lock it, but this door has no handle! So you just... put a chair in front of it. Probably won't help much.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Starting a localized doomsday of shrapnel.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Screwing everybody over even more.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Failing at MacGuyvering.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Bleeding and riding the GM.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1

Main Deck, Sector 7

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 28, 2011, 03:09:19 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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wow, a 1 was kind of helpful.
Meta: "John, get in this here sidecar! we're going to storage. Go to storage
Fantasy: Find a row/Life boat and board it.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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wow, a 1 was kind of helpful.
"What's really gonna bake your noodle later is, would the ship have been there if you didn't roll a 1?"
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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BEST TURN EVER.

RW: Duck and cover!

FW: Increase the density of the water below us.  (Density is what makes things float)
« Last Edit: January 27, 2011, 09:56:53 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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...well, shit.

Meta: Climb into the hole in the ceiling.

Fantasy: Ask Thelia how deadly being trapped on the bottom of the ocean is for demons. If it is, get on the dwarf's raft. If it is surprisingly ineffective, get the demon out of the brig and onto the raft with us.


_DivideByZero_

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Meta: Darn it. Find some glasses.
Fantasy: Find something to test my Axe on.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Frelock

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Meta:Follow monk

Fantasy: Grab the mayor out from the brig and haul him to the surface of the ship.
Logged
All generalizations are false....including this one.

Gatleos

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You misfortune makes me smile.

**********~
Turn 28
**********~


META TURN:
TAKE COVER!!!

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates Battle

Actions
Meta: "John, get in this here sidecar! we're going to storage. Go to storage
(...)
Kyle: "John, get in this here sidecar! We're going to storage."
John hops in the sidecar and you race sown the hallway! Suddenly, the GM starts accelerating out of control! You fly into the storage room, knock over all the shelves like dominoes, fly out of the storage room, and start speeding toward a crowd of... robots?
RW: Duck and cover!
(...)
Derek: "HOOOOWAAAHHHH"
You almost magically fly across the room and cling to one of the upper corners like you're Spider-Man or something.
Meta: Climb into the hole in the ceiling.
(...) You drag yourself across the room and somehow manage to leap up into the hole in the ceiling. You'll be safe in here, right...?
Meta: Darn it. Find some glasses.
(...) For some inexplicable reason you start looking for glasses as you speed down the corridor. You don't find nothin'.
Meta:Follow monk
(...) You leap up and grab onto the hole, but can't pull yourself up!
Quote from: Battle-Mechs
SELF-DESTRUCT IN 5... 4... NOW.
BOOM
  • dermonster: (...) Pieces of jagged metal fly over your head, but the explosion doesn't even scratch you.
  • Frelock: (...) You manage to scramble into the hole just in time! No injuries.
  • monk12: (...) The explosion can't reach you up here.
  • HighEndNoob: (...) As you ride toward the group of battle-mechs, they all suddenly explode! Holding up the GM as a shield, you deflect all the shrapnel and fly directly through the flames miraculously uninjured!
  • _DivideByZero_: (...) The force of the explosion sends you flying off the GM and you're cut up by some flying shrapnel and slam into the wall!
  • Gordon-Mobile: (...) Thousands of pieces of shrapnel impact the front of the Gordon-Mobile, but they're all deflected and the GM lives to buff another day!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Hiding from the 'splodin' robots.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Hiding in the hole in the ceiling.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Hiding in the hole in the ceiling.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Bleeding and riding the GM.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: Light Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1

Main Deck, Sector 7

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 28, 2011, 04:44:00 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
« Reply #299 on: January 28, 2011, 07:45:42 am »

BETTER TURN EVER.

RW: GEt back down and acutally do something useful with the computers.

FW: SWIM TO THE SURFACE! Try to get to the navy boat or any life rafts.
« Last Edit: January 28, 2011, 06:02:06 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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