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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304449 times)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #270 on: January 25, 2011, 01:22:06 am »

Dibs on the spring boots!

Meta: Inform the others of the strange demise of the other fellow, and lead the way to the command room.

Fantasy:Inquire about possible ways to subdue the mayor and delay the emergence of his powers.
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Repulsion

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #271 on: January 25, 2011, 07:42:14 am »

Since Bowdown is dead... am I in?
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Electrum, pedophilia, and necrophilia at the same time!?

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #272 on: January 25, 2011, 07:45:14 am »

RW: Go check out the dagame the explosion did

FW: back to the bilge. Take artys spring shoes though.
« Last Edit: January 25, 2011, 05:04:35 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #273 on: January 25, 2011, 03:38:26 pm »

Since Bowdown is dead... am I in?
No, _Divide by Zero_ is. I'm in after the next person dies, you're after me.
Logged

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #274 on: January 25, 2011, 04:09:50 pm »

Since Bowdown is dead... am I in?
No, _Divide by Zero_ is. I'm in after the next person dies, you're after me.
I should probably update the OP now...
Anyway:


Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Spoiler: Fantasy Character (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #275 on: January 25, 2011, 09:42:04 pm »

Yup, just need Monk...
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #276 on: January 25, 2011, 09:52:35 pm »

Meta: Investigate Command Room

Fantasy: Pick up dwarf, Activate Sidequest Radar


And come on, a dwarf that doesn't have a barrel of ale, but DOES have SOAP!?!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #277 on: January 25, 2011, 10:06:52 pm »

And come on, a dwarf that doesn't have a barrel of ale, but DOES have SOAP!?!
Why do you think they dropped him in the middle of the ocean on a raft?
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #278 on: January 26, 2011, 12:40:48 am »

Yup, this is _DivideByZero_'s first turn.

**********~
Turn 25
**********~


META TURN:

There's Paulie all over the place...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes

Actions
Meta: "Hmm, I kinda came here on accident. I stomped on the teleporter. Hop in my ride, the Gorden-Mobile,'s sidecar, and I'll try to find a way out of here." Try to find a way out of here, like a teleporter.
(...) YOU CAN'T FIND A WAY OUT OH GOD YOU'RE TRAPPED FOREVER. Actually there's a stairway in the center of the room but you don't notice it somehow.
Meta: Concentrate of observation roll.
(...) AGGGGHHHH, your head feels like it's going to explode! Suddenly, you see everything. Some kind of extrasensory sonar activates in your mind, and you see a shape surrounded by void.

Spoiler (click to show/hide)
Looks like you're at the top of that shape.

Meta: Inform the others of the strange demise of the other fellow, and lead the way to the command room.
(...) You inform the others of what you found in the control room and Monk follows you back there.
RW: Go check out the dagame the explosion did
(...) You slip off of the mecha-spider.
Meta: Investigate Command Room
(...) You drag yourself down the hall behind Frelock, and eventually get to the control room. Like he said, there's a dead guy in here. There's also a gaping hole in the ceiling near the back wall that leads into a ventilation system of some kind.
Spoiler (click to show/hide)
There's a few working computers, so you take a peek at one of the nearby monitors.
Code: [Select]
Ship: Periclase
Class: Harbinger
Solar Coordinates: 143.303 Mm, 28.3º, .3º
Status: UNKNOWN (Ship network functions impaired or destroyed. Using emergency backup OS.)
The solar coordinates are slowly changing.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Face-planting on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Checking out the control room.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Investigating the control room. Still crapping his pants.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1

Main Deck, Sector 7

Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 28, 2011, 03:10:54 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
« Reply #279 on: January 26, 2011, 12:57:51 am »

Meta: Find a keyboard and attempt to determine whether we are flying into the SUN.

Fantasy: Ask the warrior about her past and how she first met the demon. Also her name.



GUYS! Did you see what DivideByZero saw? WE ARE INSIDE A SPACE WHALE!

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
« Reply #280 on: January 26, 2011, 02:18:20 am »

Meta: Pull Derm in here and set the code expert down at a computer to work.  Keep an eye on that hole in the roof while I'm in there, though.

Fantasy:Help Divide heal HEN's leg.
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Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
« Reply #281 on: January 26, 2011, 11:39:06 am »

LATE AND POSTING FROM A PROXY LETS DO THIS.

RW: Go to computer room and hack into the mainframe.

FW: Name the rat george and infuse more summoning magic into him.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
« Reply #282 on: January 26, 2011, 03:59:49 pm »

Meta: (Did I notice the stairway?) If so, yell at Gordon for not seeing it and climb it.
If not, yell at Gordon anyway and find some control panel or anything.
Fantasy: Heal HEN.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
« Reply #283 on: January 26, 2011, 04:56:52 pm »

Meta: Squeak at Divide to get in the Gm, than notice the stairway and go through it.
Fantasy: try to find something to throw
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
« Reply #284 on: January 26, 2011, 10:40:27 pm »

Divide's net helpfulness this turn: -1.

**********~
Turn 26
**********~


META TURN:
Welcome to the S.S. Periclase.

Goals
Find the keycard stations.

Current Soundtrack
Pirate Fear

Actions
Meta: Find a keyboard and attempt to determine whether we are flying into the SUN.
(...)
Code: [Select]
> run areweflyingintothesun.exe
Invalid program path.
Nuts.
Meta: Pull Derm in here and set the code expert down at a computer to work.  Keep an eye on that hole in the roof while I'm in there, though.
(...) You drag Derek into the room and bodily fling him into one of the chairs! He looks flustered.
RW: Go to computer room and hack into the mainframe.
(...) You effortlessly hack into the main computer network and connect the control center to the rest of the ship. The lights in the room come on, as do a few of the monitors at the front of the room. And the lower decks' security systems. And the main deck's heavy battle-mech storage facility. WAIT WHAT. You hear the sound of glass shattering from down the hall.
Meta: (Did I notice the stairway?) If so, yell at Gordon for not seeing it and climb it.
If not, yell at Gordon anyway and find some control panel or anything.
(...) You yell at Kyle and deliver a mighty boot to his face! He's sent flying across the room and crashes to the floor in a heap. Then you notice some stairs and begin to descend them. At the bottom you see a sign pointing back up the stairs: "Observation Deck (Sector 4)".
Meta: Squeak at Divide to get in the Gm, than notice the stairway and go through it.
(...) You're a little too dizzy from getting kicked in the face to notice anything right now.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Activating absolutely everything.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Checking out the control room.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Failing at computers.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Bleeding in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1

Main Deck, Sector 7

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 28, 2011, 03:09:45 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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