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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304453 times)

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #255 on: January 24, 2011, 06:00:59 pm »

Gah, at least you could'a pm'ed me.

Where am I right now?
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Have I now become your enemy by telling you the truth? (Gal 4:16)

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #256 on: January 24, 2011, 06:02:54 pm »

Gah, at least you could'a pm'ed me.

Where am I right now?
Soon to spawn, by the looks of things.
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_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #257 on: January 24, 2011, 06:07:30 pm »

Alright then.

Meta: Find someone to yell at.
Fantasy: Find a local cheese maker and be friends with him.
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HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #258 on: January 24, 2011, 06:08:28 pm »

Meta: Gah! forget the pretty window! Repeat last action.

Fantasy: Find out what the mayor said, and think ominously of it.


Where did I get the -2!?! Healing has nothing to do with walking or melee fights.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #259 on: January 24, 2011, 06:10:53 pm »

Meta: Gah! forget the pretty window! Repeat last action.

Fantasy: Find out what the mayor said, and think ominously of it.


Where did I get the -2!?! Healing has nothing to do with walking or melee fights.
Unskilled medical check for a major wound.
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Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #260 on: January 24, 2011, 06:36:19 pm »

Change of action.  I'm going to (hopefully) kill him before his explosive collar goes off.
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Alzeranox

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #261 on: January 24, 2011, 08:33:12 pm »

Change of action.  I'm going to (hopefully) kill him before his explosive collar goes off.

Wont that just set off his collar?

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #262 on: January 24, 2011, 09:47:59 pm »

Change of action.  I'm going to (hopefully) kill him before his explosive collar goes off.

Wont that just set off his collar?

I believe that's only if he dies in the game, or the GM decides to terminate him. Not if he is otherwise terminated.

Then again, given the game we're in...

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #263 on: January 24, 2011, 10:17:15 pm »

I point to the example of the dead guy I found in the command center.  His collar remained undetonated though he had died.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #264 on: January 24, 2011, 10:54:33 pm »

Okay, sorry about the delay. I was, uh... distracted.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
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Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #265 on: January 24, 2011, 11:54:09 pm »

What did you use to get that lovely shade of blue?
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #266 on: January 25, 2011, 12:32:16 am »

What did you use to get that lovely shade of blue?
It's all ice, built on a terrifying glacier. :D

Alright, _DivideByZero_ can start posting actions for the turn after this one. I'll post his character sheet in a bit.

**********~
Turn 24
**********~


META TURN:

DETONATION IN 5... 4...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes

Actions
RW: Head back to main room. Tackle monk out of the way.
(...) The mecha-spider spins around and carries you back down the hallway toward the teleporter room. You leap off the mecha-spider's back and tackle Monk out of Paulie's arms! Paulie staggers and begins walking toward you.
Meta: Get back to the rest of the group and slit bowdown's throat with my scalpel.  Use tweak the odds.
(...) You run back to the teleporter room and dive scalpel-first into Paulie! The scalpel digs into his neck and you kick him across the room! He isn't moving.
Meta: Convince Bowdown to release me via TECHNOBABBLE!
(...) You start yelling at Paulie's motionless body across the room! Your technobabble so thoroughly convinces him that he comes back to life and runs off to Sector 6. You hear a loud explosion down the hall.
Meta: Gah! forget the pretty window! Repeat last action.
(...) Finally, you manage to will yourself into actually noting what is out of the windows. Looks like you're on "top" of the ship, you can see an expanse of smooth metal stretching in every direction. You don't have any sense of scale, but this ship might be a lot bigger than you thought.
?: "Oh hi!"
You nearly have a heart attack, and spin around in place. There's another person in here! He's wearing a jumpsuit like yours.
Kyle: "Who're you?!"
?: "I'm John Freeman. And you...?"
Kyle: "John... Fr..."
You glance at the GM, then back at John.
Kyle: "Uh... Kyle Hammers."
John: "Nice to meet ya. Mind helping me get out of here?"
Quote from: bowdown2q
I'M DEAD

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Pinning Monk.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Wiping off his scalpel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Crapping his pants.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center, talking to his floor buffer's non-canon brother.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: In all sorts of places.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: 'Sploded
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 28, 2011, 03:11:42 am by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #267 on: January 25, 2011, 12:42:35 am »

Meta: "Hmm, I kinda came here on accident. I stomped on the teleporter. Hop in my ride, the Gorden-Mobile,'s sidecar, and I'll try to find a way out of here." Try to find a way out of here, like a teleporter.
Fantasy: Find someone skilled in medical actions and get my leg healed.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #268 on: January 25, 2011, 12:50:09 am »

Meta: Concentrate of observation roll.
Fantasy: Aye, find a way onto the boat.
« Last Edit: January 25, 2011, 05:54:21 pm by _DivideByZero_ »
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wolfchild

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #269 on: January 25, 2011, 01:02:02 am »

not to sound horribole cause this is funny as heck, however i still want in sooo....

HURRY UP AND DIE ALREADY
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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