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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299647 times)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #180 on: January 18, 2011, 06:23:15 pm »

Meta: Force Monk into a corner, and press Main deck Button, than throw Monk out


Fantasy: Heal Monk somehow.
« Last Edit: January 18, 2011, 09:33:54 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #181 on: January 18, 2011, 07:45:07 pm »

RW: Poke main deck button. Force Monk to stay in one corner. Huddle in the opposite corner, making sure I have plenty of meat shields. Spider: Return to Normal function

FW: Unlock other prisoners doors, if any, then run to the ship while motioning to them to follow me.
« Last Edit: January 18, 2011, 09:03:12 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #182 on: January 18, 2011, 08:26:19 pm »

Yes!! DIE, PEOPLE! DIE!!!

Actually, just one is fine.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #183 on: January 18, 2011, 08:46:38 pm »

If someone dies in the fantasy world, their explosive collar goes off in the real world. And you're all huddled in an elevator...

Yeah.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #184 on: January 18, 2011, 09:47:02 pm »

GREAT SCOTT, SOMEBODY HEAL ME!

Meta: Find a way to use readily available materials to direct the force of my explosive collar in such a way to preserve the lives of my companions.

Fantasy: Reach out to the spirits of my ancestors for aid.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #185 on: January 18, 2011, 09:59:45 pm »

Meta:Exit on the main deck, looking for the medical wing.

Fantasy: Bring the mayor down into the brig.
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bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #186 on: January 19, 2011, 01:04:50 am »

OHGOD I FORGOT THE EXPLOSIONS

Meta: take cover, ready to shank hostiles in elevator door

Fantasy: drag monk to saftey; beg party to help

[so, i'm having my tonsils out in... 6.5 hours, and I'll be in the hospital overnight ><. I likely won't be able to post for... def. 2 days, prob not for 3. NPC me, or, if necessary, blow me up - I just ask that if I do, I die in epic fashion. Preferably to save the party. Or blow up the ship,whatever.]

Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #187 on: January 19, 2011, 03:09:54 am »

I sure have been enjoying watching this play out. Interesting story, just about the right level of crazy, and I love the soundtrack. It's a neat idea, and the selections have been great. (I have to admit I'm particularly curious what would play if an explosive collar goes off in the elevator next turn!) I am, of course, totally rooting for you guys, but this seems like a good time to get on the waiting list. ;D

I've wanted to join for a while, but I couldn't figure out what to do for a character. I thought of rolling a d6, but unfortunately only had three make that four five possibilities to choose from. (Huh. Maybe if I spend long enough editing my post I can make it a full 6!)

Meta: Bernard
Occupation: Starving Artist (Classical Musician)
Description: Average height, appears to be in good condition. For someone who is, you know, starving.

Fantasy: Philippe Lepoisson
Occupation: Cultural Attache
Description: A minor diplomat from nowhere in particular. Totally unimportant.

Spoiler (click to show/hide)
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So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #188 on: January 19, 2011, 04:37:32 am »

I sure have been enjoying watching this play out. Interesting story, just about the right level of crazy, and I love the soundtrack. It's a neat idea, and the selections have been great. (I have to admit I'm particularly curious what would play if an explosive collar goes off in the elevator next turn!) I am, of course, totally rooting for you guys, but this seems like a good time to get on the waiting list. ;D
Well, thanks! My favorite RTD's to read are the ones that are neither too random nor too realistic. Just an over-the-top action movie with a vaguely defined story for structure. That's what I was trying to duplicate with this. And there's a whole lot more music where that came from. ;D
I probably shouldn't mention it, but I've noticed a few minor errors and typos. Feel free to ignore me--I know my inner play-tester and proofreader can be highly annoying.
• (inventory) Didn't the pebble in HighEndNoob's inventory explode harmlessly back in Turn 8?
• (inventory) Likewise, isn't Monk's energy shield flying around out of control, either in the hangar or space?
• (locations) It's possible that the hangar being open to space is more important than the drones having scrambled, especially since the surviving drones are now lost in space. :)
• (elevator controls) "Compromised"
I'm incredibly anal about spelling and continuity errors, and I've caught as many as I could. Thanks for pointing those out, I fixed them. I think I'll keep the pebble since, you know, it's a pebble. Picking one up isn't notable enough to prevent me from retconning it into existence. And you might want to look at the elevator controls again, there's no o that I could see.
Meta: Bernard
Occupation: Starving Artist (Classical Musician)
Description: Average height, appears to be in good condition. For someone who is, you know, starving.

Fantasy: Philippe Lepoisson
Occupation: Cultural Attache
Description: A minor diplomat from nowhere in particular. Totally unimportant.
Alright, added!

Looks like everyone's posted, I'll have an action in the morning after I... sleep...
« Last Edit: January 19, 2011, 04:44:16 am by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #189 on: January 19, 2011, 07:59:26 am »

If we're pointing out errors, technically I should still have a missing arm (unless that healed with the heavy bleeding...)
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #190 on: January 19, 2011, 01:43:49 pm »

Quote
And you might want to look at the elevator controls again, there's no o that I could see.

GREAT SCOTT! A CLUE!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #191 on: January 19, 2011, 03:52:19 pm »

If we're pointing out errors, technically I should still have a missing arm (unless that healed with the heavy bleeding...)
Er... I must have deleted that somehow. Your arm disappeared again.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
« Reply #192 on: January 19, 2011, 06:07:26 pm »

Whoever wants to take bowdown's action until he gets back can, it's preferable to NPCing him.

**********~
Turn 17
**********~


META TURN:

Monk's collar could go off soon!

Goals
Find the keycard stations.

Current Soundtrack
Elevator Music

Actions
Meta: Force Monk into a corner, and press Main deck Button, than throw Monk out
(...) Your mind is gripped with horror as you realize that Monk's explosive collar could go off at any second. Acting quickly, you press the main deck button and throw Monk onto the main deck before mashing the door close button.
RW: Poke main deck button. Force Monk to stay in one corner. Huddle in the opposite corner, making sure I have plenty of meat shields. Spider: Return to Normal function
You shield yourself from the inevitable blast and hide in the corner while ordering the mecha-spider to return to normal function. Kyle shoves Monk into the hallway and closes the door behind him.
Meta: Find a way to use readily available materials to direct the force of my explosive collar in such a way to preserve the lives of my companions.
(...) You thrash around on the floor, failing to do much.
Meta:Exit on the main deck, looking for the medical wing.
(...) You exit the elevator as Kyle tosses out Monk, and look down the hall. You can't see much, but it looks like the walls are covered in the same circuitry from the interrogation room. And there's... blood on the floor.

Spoiler (click to show/hide)

Meta: take cover, ready to shank hostiles in elevator door
(...) You ready yourself for the worst, and brace for an explosion! Kyle tosses Monk out of the elevator though, which makes you feel better.


Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Cowering in the corner.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the elevator corridor.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Thrashing on the floor.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Resting in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Laying in elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 19, 2011, 07:52:12 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
« Reply #193 on: January 19, 2011, 06:17:07 pm »

Just kill 'im already.
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
« Reply #194 on: January 19, 2011, 06:28:08 pm »

Still alive! Is my health screen up to date?

And if nobody has any better ideas, I'll just ride Bowdown around like a horse until my legs are healed.

Meta: Cover Fred's back

Fantasy: Regain Consciousness
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