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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 302747 times)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #165 on: January 16, 2011, 07:48:37 pm »

So we screwed?

Meta: Hope I live

Fantasy: Help get the mayor on a boat.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #166 on: January 16, 2011, 08:03:30 pm »

Well, the elevator is air-locked. Anyone who can't get in there with the door closed next turn will start getting sucked into space.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #167 on: January 16, 2011, 09:55:41 pm »

Meta: Throw the shield away from the spider, then attempt to BE Batman

Fantasy: Now that the outside world isn't distracting me, perfect control over my own biological processes and go into a state of suspended animation, reducing the rate at which I breathe and (more importantly) my heart rate.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #168 on: January 17, 2011, 01:53:45 am »

Well, the elevator is air-locked. Anyone who can't get in there with the door closed next turn will start getting sucked into space.
Where you will die? Do we have to Manually close the door?
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #169 on: January 17, 2011, 03:05:08 am »

Well, the elevator is air-locked. Anyone who can't get in there with the door closed next turn will start getting sucked into space.
Where you will die? Do we have to Manually close the door?
Yes, but that's not really an action you can fail at badly enough to get yourself killed in any situation.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #170 on: January 17, 2011, 04:54:23 pm »

Excellent. I hope some spots are cleared soon.

Edit: When did you add that the occupation had to be IRL?
« Last Edit: January 17, 2011, 04:57:50 pm by RedWarrior0 »
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #171 on: January 17, 2011, 05:31:58 pm »

Excellent. I hope some spots are cleared soon.

Edit: When did you add that the occupation had to be IRL?
That was there from the beginning. It still doesn't have to make much sense, it just has to be an occupation that someone could conceivably have in real life.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #172 on: January 17, 2011, 06:26:21 pm »

I'm certain one of you explored the ship at some point. So while we wait, why not take a look at your brand new sloop?!

Your new sloop comes with deluxe sleeping quarters (a tattered hammock), a crow's nest, sails made of the finest *cough* Razaelian silk, a brig, coffers, and a complimentary rowboat! All this for under 500 gold?! I must be CRAAAAZZZY. All it needs now is a name.
« Last Edit: January 18, 2011, 12:33:37 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #173 on: January 17, 2011, 06:48:38 pm »

The Borealis!

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #174 on: January 17, 2011, 07:23:03 pm »

Thuper Thpethial Thloop?
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #175 on: January 17, 2011, 07:45:10 pm »

Alright, just need bowdown's action for the next turn.

I wish I had made a poll for this topic. I'll just go with general consensus once everyone's gotten a word in on the ship name.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #176 on: January 17, 2011, 11:03:05 pm »

The Meta-Mobile
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #177 on: January 18, 2011, 01:46:36 am »

I'll vote for the good ship Ship

Or the Borealis, that sounds good too.
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All generalizations are false....including this one.

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #178 on: January 18, 2011, 01:54:39 pm »

If we call it the borealis, it's GOING to doom us all.

I heartily endorse this action.

[sry; i have no idea why, but this forum hasn't been emailing me when threads update ><]

Meta: run like hell, cower in elevator

Fantasy: ...attempt to help Monk; aid his flee to ship.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #179 on: January 18, 2011, 06:14:01 pm »

The Borealis
Thuper Thpecial Thloop
The Meta-Mobile
...Ship
Alright, Borealis is currently ahead by one vote. Reach a decision and we can name the ship! Oh, and you guys might still be screwed.

**********~
Turn 16
**********~


META TURN:

The force-field will implode any second!

Goals
Find the keycard stations.

Current Soundtrack
Final Flight

Actions
RW: Order spider to shut down all nonessential systems and focus on returning to me.
(...) You shout at the mecha-spider to shut down all non-essential systems. It complies, and attempts to return to the elevator!
META:Shout encouragement to my companions, encouraging them to get in the freaking elevator!  Push button so the door closes just before the force-field goes down, regardless of the location of comrades.  Bemoan lost comrades, if necessary.
(...) "GET IN THE GODDAMN ELEVATOR OR I SWEAR TO GOD I'LL BEAT YOU TO DEATH WITH YOUR OWN BROKEN LEG!!!"
Everyone in the elevator stares at you for a moment. You prepare to close the elevator door, and...
Meta: Hope I live
(...) You have a sudden urge to die. You begin to walk toward the elevator doors!
Meta: Throw the shield away from the spider, then attempt to BE Batman
(...) You toss the shield across the hangar, and it begins zooming wildly around the room! Just then the force-field loses power and the entire hangar shudders as the contents are sucked into the vacuum of space! (...) With a single bound, the mecha-spider flies into the elevator! Hundreds of metal shards fly past as you slam into the back wall of the elevator and the doors close behind you.
Spoiler (click to show/hide)
Meta: run like hell, cower in elevator
(...) You run as fast as you can! The force-field drops, but you're knocked inside the elevator by the flying mecha-spider just in time!

2 Drones Remain... in space.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Tending to wounds.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Slumped in elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Slumped in elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2 | Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Laying in elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 19, 2011, 03:50:32 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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