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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303564 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
« Reply #120 on: January 09, 2011, 01:01:20 am »

The heist begins! Also, 10th turn anniversary. Weeeeeee!
Okay, I want in!
Meta
    * Name: ('''\('-_-')/''')
    * Occupation: I am the man who arranges the blocks, that continue to fall from up above!
Fantasy
    * Name: ?!?
    * Occupation: Makes blocks for ^
    * Personality/Appearance: From Kazakhstan

PS, good luck pronouncing my names, and guess what I was listening to when I made this?
Added!

**********~
Turn 10
**********~


META TURN:

Elevator time!

Goals
Escape this ship, however we can.

Current Soundtrack
Elevator Music

Actions
Meta: Guard the elevator until everyone is in. Request going to Hanger.
(...) You fend off the jumping spiders long enough for everyone to get onto the elevator! The final wave of spiders flies at the door, but you deflect them with your mop by twirling it so fast it forms a shield.
Meta: Close the door at the appropriate time so it closes just after the last person gets in (use uncanny prediction to time it right).
(...) You mash the close door button just as the others dive into the elevator, and hear several hundred clanking sounds as the wave of mecha-spiders slams into the elevator door! Phew.
RW: Call a vote on the floor. Hit that floor button. Take a pain killer.
(...) You begin to call a vote on the floor, but Monk mashes the Hangar button before you say anything. So you pop a pain pill.
Meta: Hangar Bay, Ho!
(...) You lash out at the Hangar Bay button so hard that you break your finger! Be careful next time, jeez.
Meta: abstain from floor voting, ready self for elevator invasion.
(...) You scream like a little girl as the spiders fly toward you, but Kyle fights them off long enough for the door to shut.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg | Light Bleeding | Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying crumpled in the elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: Broken Finger
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 09, 2011, 01:07:13 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #121 on: January 09, 2011, 02:41:21 am »

Meta: Prepare to slice the first hostile thing that comes into this elevator with my scalpel.

Fantasy: Swing my sack 'o gold up and use it as an impromptu grappling hook.
Logged
All generalizations are false....including this one.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #122 on: January 09, 2011, 11:32:13 am »

RW: Attempt to stop my heavy bleeding in some way. Mecha spider: stand guard at the door.

FW: Rats: Seak into the guards beds and rip their jugulars at the same time. Make sure to get the wind pipe and vocal chords.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #123 on: January 09, 2011, 03:47:20 pm »

Meta: Wait until the elevator reaches the Hanger

Fantasy: Join the rest of the group.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #124 on: January 09, 2011, 09:57:39 pm »

Meta: "So, mysterious GM, what is your name?"

Fantasy: Help everyone up onto the balcony, then get on the roof. BEST PLAN EVER!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #125 on: January 09, 2011, 10:22:38 pm »

Fantasy: Help everyone up onto the balcony, then get on the roof. BEST PLAN EVER!
You aren't doing what I think you are...?

One left, then comes turn 11!
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #126 on: January 10, 2011, 05:02:42 pm »

Alright, everyone who hasn't posted (i.e. BOWDOWN) will be NPC'd at 11:00 tonight (Mountain Time: -2 forum time).
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
« Reply #127 on: January 11, 2011, 02:37:25 am »

Bowdown is officially NPC'd. if a player is NPC'd twice in a row, their explosive collar goes off.
As a result of bowdown's NPCing, things go hilariously bad at some point this turn. Hooray!

**********~
Turn 11
**********~


META TURN:

As the elevator approaches the hangar, you all hear a voice inside you minds.
"CONGRATULATIONS, PARTY 364. YOU HAVE SURVIVED THE INITIAL CHALLENGES. NOW THAT YOU HAVE PROVED YOURSELF WORTHY OF THE COMPETITION, I SHALL REVEAL YOUR ULTIMATE GOAL. THIS SHIP CONTAINS 8 KEYCARD STATIONS. THEIR LOCATIONS ARE UP TO YOU TO DISCOVER. EACH STATION MUST BE VISITED IN ORDER TO ENCODE YOUR NEURAL IMPLANTS WITH THE PROPER ACCESS CODES. ONCE YOUR PARTY HAS BEEN ENCODED WITH ALL 8 ACCESS CODES, YOU MAY ENTER MY CONTROL ROOM FOR YOUR REWARD. THE FIRST RTD TEAM TO SUCCESSFULLY ENTER MY CONTROL ROOM WINS. FROM THIS POINT ON, ALL SECURITY MEASURES ON THE SHIP WILL BE ACTIVATED FOR YOUR PARTY. END OF TRANSMISSION."

Goals
Find the keycard stations.

Current Soundtrack
Elevator Music

Actions
Meta: Prepare to slice the first hostile thing that comes into this elevator with my scalpel.
(...) You ready yourself for anything as the elevator speeds toward the top floor. The door opens on the hangar, and... there's nothing there.
RW: Attempt to stop my heavy bleeding in some way. Mecha spider: stand guard at the door.
(...) You grab some gauze from Paulie and attempt to stop your bleeding while the mech-spider stands guard at the door to the elevator. You're able to wrap up some cuts, but you're not quite done yet.
Meta: Wait until the elevator reaches the Hanger
(...) Argh, that elevator music is stuck in your head now. The elevator reaches its destination, and you run out into the hangar! As expected, it's a cavernous room with several large pieces of machinery used for maintenance. There are no ships currently inside, but the walls are covered in hemispherical slots, some of which contain some kind of spherical satellite. The open end of the hangar is covered in some kind of force-field. Looking at the other end of the hangar, you notice another elevator and... more people in jumpsuits?
Meta: "So, mysterious GM, what is your name?"
(...) "So, what is your name?" you telepathically transmit to the GM through your neural implant.
"IT DOES NOT CONCERN YOU HUMAN, BUT IF YOU MUST KNOW I HAVE NO GIVEN NAME. I HAVE NO USE FOR SUCH ARBITRARY LABELS, AND SHED MY FORMER TITLE LONG AGO."
Quote from: bowdown2q
NPC'd
(...) Exiting the elevator, you look toward the open end of the hangar and see something moving out in the vast void. It's getting closer... it's some kind of... satellite.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Light Bleeding | Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying crumpled in the elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: Broken Finger
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the hangar.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Looking out of the hangar.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. It's empty...


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 16, 2011, 12:49:57 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #128 on: January 11, 2011, 05:31:14 pm »

I think the thread just sank...
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #129 on: January 11, 2011, 05:33:16 pm »

Wait what no I just forgot to post thanks for reminding me.

RW: Ride mecha spider into the hanger.

FW: RATS! ATTACK!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #130 on: January 11, 2011, 06:04:57 pm »

Meta:
Look for anything of value in the hanger

Fantasy:
Get up and collect some glass pieces.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #131 on: January 11, 2011, 07:53:31 pm »

Meta: Follow the group, and slice the first clearly hostile thing that comes into view

Fantasy:Wait until the thieves break the lock, then slip in and sap any guards on the head with my bag 'o coins.
Logged
All generalizations are false....including this one.

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #132 on: January 12, 2011, 11:45:02 am »

Meta: Get the hell out of the way; observe it before taking more action.

Fantasy: SCIENCE!!!!!!! Grab the nearest improvised weapon (or MAKE ONE), crouch near stairwell, and prepare to smack the first guard I see

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #133 on: January 12, 2011, 01:06:19 pm »

I hope the reward is CAKE!

Meta: Get back in elevator, head to Main Deck

Fantasy: Using grappling hook, swing in through west window of the Mayors Bedroom. Eliminate guards, subdue mayor.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
« Reply #134 on: January 12, 2011, 06:52:39 pm »

Oh boy. SNAFU time.

**********~
Turn 12
**********~


META TURN:

The satellite is entering the ship!

Goals
Find the keycard stations.

Current Soundtrack
Final Flight

Actions
RW: Ride mecha spider into the hanger.
(...) Hopping onto the mecha-spider, you ride into the hangar and have a look around. You quickly notice a spherical satellite-like object passing through the hangar bay shield.
Meta:
Look for anything of value in the hanger

(...) You run further into the hangar and find a SHINY RED BUTTON clearly marked "SCRAMBLE THE DRONES".
"Ooh! I wonder what this does?!"
Immediately after pressing it, a deafening noise fills the hangar as all the spherical objects embedded in the walls dismount from their alcoves and let out a screeching siren! The distant figures in jumpsuits at the other end of the hangar make a break for the elevator they arrived in as the attack drones brandish large laser rifles from a lower compartment and begin zooming around the hangar!
Meta: Follow the group, and slice the first clearly hostile thing that comes into view
(...) You immediately fall on your face, and are nearly deafened by loud sirens. What is that?!
Meta: Get the hell out of the way; observe it before taking more action.
(...) There are plenty to observe now! Unfortunately, you have already run off to hide in the elevator.
Meta: Get back in elevator, head to Main Deck
(...) You trip over your own feet as a drone passes overhead, accidentally tossing a grenade into the air! The grenade obliterates the drone and a rain of shrapnel flies in every direction!
Dodgin' time!
  • dermonster: (...) Several large pieces of shrapnel scrape you as they fly past, and one especially large piece pins you to the mecha-spider by your leg!
  • Frelock: (...) A few pieces of shrapnel fly your way, but you deftly dodge them and get back on your feet.
  • monk12: (...) The largest chunk of the drone lands directly on you, crushing your legs and rendering you immobile.
  • HighEndNoob: (...) You kick physics in the balls in an attempt to dodge the shrapnel and backflip 15 feet into the air, landing on top of one of the security drones! This won't end well...
  • bowdown2q: (...) You're cowering in the elevator, the shrapnel can't reach you.
The drones begin to attack, firing lasers in every direction! GAAAAHHHHH

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding the mecha-spider - he has no choice, really.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Heavy Bleeding x2
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the hangar, dodging shrapnel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being crushed by burning metal.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Riding a security drone. Yee-haw!
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Hiding in the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 19, 2011, 03:46:00 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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