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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299361 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #90 on: January 03, 2011, 03:20:32 am »

Question: can I use my tweak the odds ability in addition to performing a normal action?
It uses up a turn, so... no. It's just a support ability.
Wait, you can. The penalty is the -3 to dodge rolls.
« Last Edit: January 03, 2011, 03:27:30 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #91 on: January 03, 2011, 06:24:17 pm »

Meta:
Go to the elevator, Riding the Gorden-Mobile. Nice thing you did with it. I got a good laugh out of it.

Fantasy:
Use my ninja skills to get onto the second floor Patio, stealthy.
« Last Edit: January 03, 2011, 06:33:27 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #92 on: January 03, 2011, 10:16:27 pm »

Meta: Offer severed robot arm to Frelock and Medi-bot. Ask GM what the second challegne is. Also, to define love. baby don't hurt me

Fantasy: Inquire as to the price of the sloop, then find somebody who seems capable of making the Grappling Hook and Harpoon Gun one with my arm. Perhaps that fellow who knows about SCIENCE!



He can't get a 1 every time, right? Riiiiiiiight?

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #93 on: January 04, 2011, 01:17:27 am »

Meta: heal. appraise the medical lab's stuff.

Fantasy: attempt to !!SCIENCE!! up a tranq dart & gun, or somesuch.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #94 on: January 04, 2011, 02:06:53 am »

Okay, one action left. It's... Dermonster? Weird. He's usually the first to post.

Also, I forgot to ask: what do you think of that soundtrack thingy? I thought of it at the last minute. Do any of you use it?
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #95 on: January 04, 2011, 04:56:06 pm »

I have not, but that's largely because I've been clogging my bandwidth with Steam Downloads. So, at 87kb/s, I'll start listening to the soundtrack in about... 3 months.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #96 on: January 04, 2011, 05:31:32 pm »

I didn't see the update. >.<

RW: Rest my leg, wait for others to get to elevator.

FW: Go with them. Try to slow the journey significantly in small ways, though.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
« Reply #97 on: January 04, 2011, 07:08:46 pm »

Okay, NOW things are underway. In the meta world, at least. So... at some point we need to fast-forward to midnight to continue the story. Finish up what you need to do now, but if you don't all agree on when to fast-forward then time will collapse on itself you'll be calling your turns from different time periods! Anyway...

**********~
Turn 7
**********~


META TURN:

Where to next? This ship is huge...

Goals
Escape this ship, however we can.

Current Soundtrack
Sanctuary

Actions
Meta: Talk to the medi-robot about replacement arms.
(...) You reactivate the medi-bot and ask about limb replacement.
"AS A CLASS M4 MEDICAL DROID, I AM CAPABLE OF BASIC PROSTHETIC LIMB REPLACEMENT. THIS MEDICAL BAY CONTAINS THE SUPPLIES NECESSARY FOR A SIMPLE PROSTHETIC LIMB. THE OPERATION WILL TAKE APPROXIMATELY ONE HOUR. MORE ADVANCED MATERIALS AND SURGICAL EQUIPMENT CAN BE FOUND IN THE CRYOGENICS AND PROSTHETICS LABORATORY IN THE CENTRAL MEDICAL BAY. THE CENTRAL MEDICAL BAY CAN BE FOUND ON THE MAIN DECK OF THIS VESSEL. DO YOU REQUIRE FURTHER ASSISTANCE?"
Meta:
Go to the elevator, Riding the Gorden-Mobile.
(...) You need more practice with this thing, apparently. You try to ride to the elevator, and immediately crash into the wall again.
Meta: Offer severed robot arm to Frelock and Medi-bot. Ask GM what the second challegne is. Also, to define love. baby don't hurt me
(...) You walk into the med bay to ask if the medical robot can use the robo-arm as a prosthetic limb for Frederick.
"I HAVE INSUFFICIENT MATERIALS AND EQUIPMENT TO PERFORM CYBERNETIC ENHANCEMENTS."
Next, you decide to ask the GM about the next challenge.
"GLAD YOU ASKED."
Suddenly, you hear a skittering noise outside...
Meta: heal. appraise the medical lab's stuff.
(...) That bores you, so you decide to steal a box of gauze and some syringes labeled "Stimpak" instead!
RW: Rest my leg, wait for others to get to elevator.
(...) Well... this is boring. You hum show-tunes in the elevator by yourself!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Twitching and panting.
Inventory: Explosive Collar | Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the med bay.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Mopping obliviously.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Stealing crap.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



EARTH!

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab: It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #98 on: January 04, 2011, 08:23:32 pm »

RW: Peek outside the elevator.

FW: Discreetly summon an extremely large R.O.U.S. (Rodent of unusual size)
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #99 on: January 04, 2011, 08:27:50 pm »

Meta:
Try to upgrade to Gordon-Mobile from stuff in the Medical room again.

Fantasy:
'Splode on impact the Pebble at the guard horde, than run to the ship yard.
« Last Edit: January 05, 2011, 05:10:09 pm by HighEndNoob »
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #100 on: January 05, 2011, 01:52:26 pm »

Meta: Ask GM how he feels about metagaming. Prepare to destroy anything that comes through the medbay door.

Fantasy: Discreetly evaluate the militia presence at the shipyard, then search for SIDE QUEST!!!


At this rate, we'll be orchestrating a kidnapping AND a prison break. Good times.

The dockmaster is right, you know. I'm not the sort to BUY a ship.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #101 on: January 05, 2011, 02:54:52 pm »

Meta: Find a weapon.

Fantasy: Go to the docks and haggle a lower price for the sloop.  Then buy it, if possible.
Logged
All generalizations are false....including this one.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #102 on: January 05, 2011, 08:17:32 pm »

Alright, one left. Turn's almost done!
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #103 on: January 05, 2011, 09:16:46 pm »

Meta: ask medbot for moar healing on my wounds.

Fantasy: follow monk and !!SCIENCE!! his hand.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
« Reply #104 on: January 05, 2011, 09:48:17 pm »

Spoiler: Reminder (click to show/hide)
Derm has failure.

**********~
Turn 8
**********~


META TURN:

Uh oh...

Goals
Escape this ship, however we can.

Current Soundtrack
Darkness

Actions
RW: Peek outside the elevator.
(...) You peek outside the elevator to see what's making all the noise, and something mechanical leaps onto your face and begins scratching at you with mechanical claws! AAAAGGGHHH! Getitoffgetitoffgetitoffgetitoffgetitoffgetitoff!!
Meta:
Try to upgrade to Gordon-Mobile from stuff in the Medical room again.

(...) You manage to get back into the med bay, but can't find anything to upgrade the GM with. The skittering is getting louder now.
Meta: Ask GM how he feels about metagaming. Prepare to destroy anything that comes through the medbay door.
(...) "So, how do you feel about meta-gaming?"
"SEARCHING MEMORY BANKS FOR METAGAMING... MATCH FOUND. META-GAMING IS OCCASIONALLY A VITAL PART OF ROLL TO DODGE, AND HAS BEEN ACCEPTED AS A VIABLE STRATEGY. IF THIS REALITY WERE, IN FACT, ALSO A RTD, YOU COULD SAY THAT MENTAL ABILITIES IN THIS WORLD COULD AFFECT ACTIONS OF OTHER PLAYERS' CHARACTERS IN OUR CURRENT GAME OF RTD. NOW SHUT THE HELL UP MEATBAG."
The skittering is still getting louder, so you peek out of the medical bay. Spiders. Mechanical spiders the size of baseballs. There are hundreds of them, and they're coming this way from the crew quarters! Stepping into action, you begin wildly spraying the hall with plasma. There're too many! You can only barely hold them back! On the floors, the ceiling, the walls, EVERYWHERE! AHHHHHHHHHHH!!! IT'S A BUG HUNT MAN, A BUG HUUUUUUUUNT!!!
Meta: Find a weapon.
(...) You manage to find a scalpel in one of the drawers. It's a start. Time to put this to use!
Meta: ask medbot for moar healing on my wounds.
(...) Ignoring the horde of mechanical spiders closing in on the med bay, you walk over to the med-bot and ask for more healing.
"ALL I CAN DO FOR NOW IS GIVE YOU THIS."
The med-bot injects you with more pain-relief serum and your hand feels stronger.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Polishing scalpel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the med bay.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Mopping obliviously.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Getting his shots.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



EARTH!

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 07, 2011, 01:27:17 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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