FANTASY TURN:The planning begins.
Goals"KIDNAP THE MAYOR OF THIS TOWN AND ESCAPE"
Current SoundtrackCastlejamActionsFantasy: Formulate a cunning plan with the thieves guild...or listen to the plan they doubtlessly have already. When are we moving in? How much time will we have? What are the exit strategies?[/b]
(...) "Here's the plan," says Lucas, stepping over to the table in the center of the room, "at midnight tonight, we will gather by the docks. We will then split into two groups. We've obtained the floor plan of the mayor's manor and made copies for both groups, here it is."
He hands you the blueprints."Group A will enter the basement through the trap door on the west side. Group B will scale the north wall and enter from the balcony. If you've got a team you're using to perform this job, meet us at the given time and split however you want. We're going for the valuables, you do what you must. If things go bad, we've got smoke bombs. We'll all split up and regroup when we can."
Fantasy:
Use my ninja skills to get onto the second floor Patio, stealthy.
(...) You take off your robe and run screaming toward the manor! Thus, you have done the least stealthy thing you could have possibly done. A patrol of guards pounces on you!
Fantasy: Inquire as to the price of the sloop, then find somebody who seems capable of making the Grappling Hook and Harpoon Gun one with my arm. Perhaps that fellow who knows about SCIENCE!
You manage to find the manager of the shipyard and ask him how much the sloop is. He looks at you funnily for a moment, then replies, "Ahwr, 'bout 800 gold should cover the costs. You don't look like the type to be buyin' such a ship, though."
You are unable to find anyone trained in the art of
!!SCIENCE!!, however.
Fantasy: attempt to !!SCIENCE!! up a tranq dart & gun, or somesuch.
(...) You fail. What? The flavor text isn't
always interesting...
FW: Go with them. Try to slow the journey significantly in small ways, though.
(...) You begin walking with the guards to the barracks, making sure to trip every 10 steps or so to slow them down. You only manage to get about halfway to the barracks.
Status
Player: dermonster
Name: Derm Hell-binder
Occupation: Elemental Mage/Summoner.
Currently: Being escorted by guards to the barracks prison.
Inventory: Robes | Spiffy Hat |
Left Upper Canine ToothWounds:
Missing ToothAbilities:
Gift of the Magi (...) |
Squishy Wizard |
Summoner (...) |
Water Blast
Player: Frelock
Name: Frelock Von-Heisenberg
Occupation: Luck-o-mancer (Manipulating probabilities of things)
Currently: Lugging around a huge sack, standing in the thieves' guild.
Inventory:
Gold Coin |
Peasant Robes | Golden Pocket Watch |
Sack o' Gold |
Map of WestportWounds: None
Abilities:
Smooth Criminal |
Accident Waiting to Happen |
Befuddlement
Player: monk12
Name: Edgar
Occupation: Sky Pirate
Currently: Checking out
pirate ships.
Inventory:
Sleeveless Long Coat |
Grappling Hook | Harpoon Gun
Wounds:
Right Hand Missing |
Heavy BleedingAbilities:
Booze Power (...) |
Terraphobia
Player: HighEndNoob
Name: HighEndNoob
Occupation: Ninja Sniper
Currently: "Admiring" the mayor's manor.
Inventory: Robes | Throwing Star x1 | Mask | Pebble |
Throwing Dagger x20Wounds: None
Abilities:
Immaculate Aim |
Clumsy Fighter |
'Splode On Impact
Player: bowdown2q
Name: Artymir
Occupation:
!!SCIENCE!!Description: Being a scientist means never having to say you know what you're doing. Being a RUSSIAN scientist means never having a budget unless it can go HORRIBLY WRONG.
Inventory: Lab Coat |
MonocleCurrently: Standing in the thieves' guild.
Wounds:
Face ScarAbilities:
Menace |
Before I Kill You, Mr. Bond |
Mad Scientist
Locations
Manor Floorplan
Tavern: Generic-looking. There’s a crusty old barkeeper, a mean-looking dwarf with a scar readying his battleaxe, some drunken elves, and a spiffy-looking human sitting in the corner.
Thieves' Guild: A small set of rooms under the weapons shop filled with thieves. They're planning a raid on the mayor's manor.