Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 110

Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303591 times)

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #60 on: December 30, 2010, 07:07:20 pm »

Meta:
With the might of Gorden Freeman, the idol of Janitors, Rush at the Robots with my mop in hand and riding my trusty steed!

Fantasy:
walk calmly to the weapons shop.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #61 on: December 30, 2010, 09:33:11 pm »

Okay, four actions are posted. I suppose I'll go with allowing both characters to be controlled individually, though that sort of defeats the original purpose. If I go this route, I should probably just retcon the existence of the com screens.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #62 on: December 30, 2010, 09:45:08 pm »

perhaps it should be difficult to post whithout the screens, and the fantasy characters get an arbitrary penalty when thee meta character has lost access?
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #63 on: December 30, 2010, 10:28:50 pm »

Com screen? What com screen? I'm going with the cybernetic implant idea. Kind of denies us some strategy, but makes this a lot more fun.

Sooooo... waitin' on that last action...
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

bowdown2q

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #64 on: December 31, 2010, 12:34:56 am »

Ho boy...

Meta: Um... SUCKER PUNCH  a robot! ...and then run the hell away.

Fantasy: Offer my hammer to anybody in the party who seems like they could use it. Attempt to locate criminal syndicate with Frelok, using badass scar and manical laughter as proof i'm not a cop.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #65 on: December 31, 2010, 01:50:30 am »

More gore! Weeeeee!

Oh, and our first case of EXTREME AWESOMENESS.

**********~
Turn 4
**********~


META TURN:

Klaxons are blaring! You should probably get it together fast.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Some Song or Other...

Actions
RW: Patch up my leg to the extent a past night of wikiwalking about medical procedures allows me.
(...) You have absolutely no idea what you're doing. You spent last night researching fighting moves, like missile drop kicks.
Meta:
Use the... roll-y, mop bucket thing... to create a sidecar for the Floor Buffer. Mount up and prepare for mad dash to freedom.
(...) Lashing the floor buffer and... uh, mop bucket thingy together, you create a might(ier) floor-buffing monster! Listen to that baby purr. This thing has far more horsepower than a floor buffer should.
Meta:Rip off a Robot's arm and attach it in place of my own.
(...) OH GOD, THERE'S BLOOD EVERYWHERE! Leaping to your feet, you run at the 2 robots while swinging your arms arm wildly. Grabbing the closest robot's arm with your remaining hand, you try to wrench it free! Unfortunately, all you're able to do is point its arm at the ceiling as it wildly sprays plasma upward.
Meta:
With the might of Gorden Freeman, the idol of Janitors, Rush at the Robots with my mop in hand and riding my trusty steed!

(...) Channeling the power of janitors everywhere, you burst from the closet! Your janitorial instincts cause you to be distracted by the mess of blood for a moment, but the element of surprise gives you enough time to regain composure. Performing a sweet drifting maneuver, you deliver a mighty whack to the second robot's head. IT'S SUPER EFFECTIVE! The robot's head goes flying and its body slumps to the ground as you wonder why all of its critical systems were clustered together in the head. That makes absolutely no sen-WALL! Your mighty steed crashes into the side of the corridor as Frederick desperately wrestles with the other robot.
Meta: Um... SUCKER PUNCH  a robot! ...and then run the hell away.
(...) Rising up from your sitting position, you wildly lash out at the struggling robot! ...that wasn't a good idea. Before your hand even gets close to the robot's head, it extends its free arm and crushes your hand in its mechanical fist! It then throws you to the ground.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Laying low in the Med Bay.
Inventory: Explosive Collar | Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Fighting to stay conscious.
Inventory: Explosive Collar | Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Pocketing grenades.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x5
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Hiding in the janitor's closet.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Dying.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Interrogation Room 7E-365: You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: It's got a ton of medical supplies, and a surgical table. That's all you can see now.

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: December 31, 2010, 01:52:54 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #66 on: December 31, 2010, 01:53:51 am »

RW: Attempt poorly made splint of leg

FW: Hurriedly clean up the bin and follow Art.
« Last Edit: December 31, 2010, 12:19:55 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #67 on: December 31, 2010, 12:17:56 pm »

Meta:
Clean up that blood.

Fantasy:
Ask someone with money to buy me those darts. Someone nice hopefully.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #68 on: December 31, 2010, 01:15:17 pm »

Meta:Throw the robot to the ground and run into the Medical Bay.

Fantasy:Sell Hammer, then follow bowdown's lead
Logged
All generalizations are false....including this one.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #69 on: December 31, 2010, 08:12:29 pm »

Meta: Retrieve arm of fallen robot, use it and copious amounts of explosives to defeat horde of robots.

Fantasy: You know what's better than a hook hand? A GRAPPLING Hook hand!

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #70 on: December 31, 2010, 08:29:01 pm »

Fantasy: You know what's better than a hook hand? A GRAPPLING Hook hand!
I was hoping you'd say that. :D
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
« Reply #71 on: January 01, 2011, 03:22:26 am »

Wow, interesting game going on.

I can recommend two things though - first, Dropbox for hosting images (especially like maps), and second, plasma is, almost by definition, a high-temperature ionized gas, so perhaps the next batch of security robots should pack more conventional firearms if they want to avoid completely cauterizing whatever wounds they inflict with them.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
« Reply #72 on: January 01, 2011, 03:46:22 am »

Wow, interesting game going on.

I can recommend two things though - first, Dropbox for hosting images (especially like maps), and second, plasma is, almost by definition, a high-temperature ionized gas, so perhaps the next batch of security robots should pack more conventional firearms if they want to avoid completely cauterizing whatever wounds they inflict with them.
Eh, plasma, lasers, wave-motion guns... it's all the same in pseudo-science fiction. I was actually thinking about that cauterization thing when I first mentioned plasma. You're right though, I'll probably change it. :P

I only use Image Shack out of habit at this point, but I might try out Dropbox.

Anyway, thanks for the compliment! :) This is the very first one of these I've done, and there's a lot to figure out the first time.
« Last Edit: January 01, 2011, 03:47:55 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

bowdown2q

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
« Reply #74 on: January 02, 2011, 12:21:08 am »

*cough*

Sry; out with GF for 2 days. New Years and all.

Meta: GTFO to med bay

Fantasy: become mildly depressed at the sale of my hammer, then ask around the shady underbelly about people near the mayor. become curious about servants.
Pages: 1 ... 3 4 [5] 6 7 ... 110