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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303403 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #30 on: December 28, 2010, 08:18:43 pm »

Yeah, I'm using Firefox at the moment. The acronym tag worked, just nothing showed anything about its presence. If you want to cut a few letters out, you can use [abbr] instead
Thanks for the tip. The tags will be around all the abilities, most wounds, some inventory items, and all (...)'s. You should be fine if you remember that.
Since I lack the Sniper I wish I had, sneak out the door ninja-like
You might want to post your Meta Action too.
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Repulsion

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #31 on: December 28, 2010, 09:20:11 pm »

May I please be put on the waiting list?

    * Name: Walker Black
    * Occupation: Writer
    * Personality/Appearance: Not telling.

    * Name: Kurtain
    * Occupation: Magic Assassin (Assassin who knows magic)
    * Personality/Appearance: He really likes dark hoods, so not many people have seen his face. But some people have seen his eyes, and they are a dark, brilliant blue.
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #32 on: December 28, 2010, 09:44:15 pm »

Every time I enter a wretched hive of scum and villainy...
Question: When you say Medical Attention, do you mean that I need somebody else to treat my wound, or can I attempt to treat it myself?

Meta: Use Technobabble to convince Derek not to have his character beat my character unconscious.

Fantasy: Flee the tavern full of people trying to incapacitate me, as the ground is no place to have a fight. Attempt to stop bleeding using Long Coat as a tourniquet.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #33 on: December 28, 2010, 10:23:26 pm »

May I please be put on the waiting list?

    * Name: Walker Black
    * Occupation: Writer
    * Personality/Appearance: Not telling.

    * Name: Kurtain
    * Occupation: Magic Assassin (Assassin who knows magic)
    * Personality/Appearance: He really likes dark hoods, so not many people have seen his face. But some people have seen his eyes, and they are a dark, brilliant blue.
Added!
Every time I enter a wretched hive of scum and villainy...
Question: When you say Medical Attention, do you mean that I need somebody else to treat my wound, or can I attempt to treat it myself?

Meta: Use Technobabble to convince Derek not to have his character beat my character unconscious.

Fantasy: Flee the tavern full of people trying to incapacitate me, as the ground is no place to have a fight. Attempt to stop bleeding using Long Coat as a tourniquet.
Note that under heavy bleeding it says "medical attention", but under broken bones it says "skilled medical attention". Both require the medical attention before you can roll for healing, but anyone can apply normal medical attention. Skilled medical attention comes from a doctor.
tl;dr: You can treat it yourself.

I wonder, should a fracture require medical attention too? It seems more appropriate.
« Last Edit: December 28, 2010, 10:28:39 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
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Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #34 on: December 28, 2010, 10:45:42 pm »

Meta: I try to help heal Derm (or just give him medical attention).

Fantasy: I use some of the money won as a clever bribe to make the innkeeper talk more about this town's past and present.
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #35 on: December 28, 2010, 10:53:04 pm »

http://en.wikipedia.org/wiki/Bone_fracture#Treatment

Short version is, bones heal naturally but if you want it to heal back the way it was you need skilled medical attention to set the bone properly. If you want to regain function over the short term (as we are seeing here) you need some kind of immobilization to keep the bones from tearing the flesh and you need pain meds to avoid howling in agony every step.

Looks like the waiting list may not be waiting long! :D

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #36 on: December 28, 2010, 11:13:23 pm »

This is RTD not real life.

Breaking your leg is at best a minor inconvenience.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #37 on: December 28, 2010, 11:17:23 pm »

This is RTD not real life.

Breaking your leg is at best a minor inconvenience.
Yes, considering what I just made Edgar do in the next turn, I'll say an improvised splint should be enough for a fracture.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
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Repulsion

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #38 on: December 28, 2010, 11:19:00 pm »

I think it shouldn't require SKILLED medical attention, but it should require medical attention. I mean, if you just set it at random without giving it attention medically then it will probably set crooked and whatnot, and if that happened in the RTD it would probably give a penalty to using that limb. However, I don't think that someone who's been walking with that leg their whole life and maybe even studied random medical notes and whatnot will need to have studied bone setting/doctoring/whatever to set it correctly.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #39 on: December 29, 2010, 01:14:21 am »

Okay, I've got all the systems worked out. I can post the next turn as soon as... 11/2 more people post their actions.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #40 on: December 29, 2010, 01:57:35 pm »

I posted my Meta. I forgot. :P
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #41 on: December 29, 2010, 04:55:05 pm »

I posted my Meta. I forgot. :P
Heh. Alright, one more. bowdown2q will be NPC'd at 10pm tonight, unless anyone Votes to get on with it before then.

Oh, I forgot to mention: I'm on Mountain Time, 2 hours behind forum time.
« Last Edit: December 29, 2010, 05:36:46 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #42 on: December 29, 2010, 08:17:44 pm »

whups. Sry, heh.

Meta: laugh at assorted pain, then attempt to help medical attempts.

Fantasy: grab the first 2 pieces of anything lying around and attempt to !!SCIENCE!! them together. Get a hobo to test it.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #43 on: December 29, 2010, 08:49:25 pm »

The RNG hates some of you. This turn things finally pan out, as you're getting a better idea what these places look like.


**********~
Turn 2
**********~


META TURN:

You are all in a small, well-lit room. It's cramped in here.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Hive Tunnel

Actions
Meta:Examine the hallway
(...) You peek out of the room into the hallway, but you can't make out any details other than a window at the far end.
Meta: Use Technobabble to convince Derek not to have his character beat my character unconscious.
(...) The phlebotinum won't save you now! You try to reason with Derek, but a maniacal grin spreads over his face and he begins furiously typing on his keypad!
Meta: I try to help heal Derm (or just give him medical attention).
(...) You massage his femoral area, relieving some of the pain. Glancing outside, you notice a sign pointing down a hallway branching to the right, which says "Medical Bay". Someone's gonna have to carry Derek... Your thoughts are quite suddenly interrupted by a loud klaxon siren! "ATTENTION ALL AVAILABLE TROOPS IN MAINTENANCE DECK 3: A CONTAINMENT BREACH HAS BEEN DETECTED IN INTERROGATION CELL BLOCK 7E."
Meta:
Find a mop.
(...) It's cleaning time! You quickly sprint down the hall, stepping right on Derek's leg on the way. You pass several signs on the way, which you can barely make out through the flashing red klaxon lights. "Medical Bay"... "Crew Quarters"... "Main Deck"... there it is! "Janitor's Closet"! Prying open the door, you rifle through the contents until you find a mop. Now you're dangerous.
Meta: laugh at assorted pain, then attempt to help medical attempts.
(...) You manage to hoist Derek into a standing position. You can't do much here, so you set off for the Medical Bay.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Writhing in pain on the floor.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Adjusting hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Twirling mop.
Inventory: Communications Screen, Explosive Collar, Jumpsuit, Mop
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

???: Wherever this place is, it seems you've been taken here against your will. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: Apparently it's down the hall...

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: December 30, 2010, 04:54:15 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #44 on: December 29, 2010, 08:54:32 pm »

RW: Limp down the hallway, head towards the medical bay.

FW: Get up. Leave. Head to weapon shop.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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