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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299065 times)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
« Reply #1575 on: October 31, 2011, 08:27:38 pm »

HAPPY HALLOWEEN!



AUGH
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Theifofdreams

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
« Reply #1576 on: October 31, 2011, 08:33:41 pm »

Happy halloween.

As to the riddle:
First guess: Spring
Back up guess: Earth.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
« Reply #1577 on: October 31, 2011, 08:54:54 pm »

great, now I'll have to mod vampire fangs to be made of Candy Corn

EmeraldWind

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
« Reply #1578 on: October 31, 2011, 09:39:01 pm »

great, now I'll have to mod vampire fangs to be made of Candy Corn

So did you have their fangs made of regular corn?
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
« Reply #1579 on: November 03, 2011, 08:56:02 pm »

Hint: nobody is even close to the riddle answer yet.

**********~
Turn 126
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Chozo Ghost

Actions
Meta: Use gravity gun to pick up all the pieces of glass, and propel them at the abomination's face.
(...) Thinking quickly, you grab the gravity gun and gather the shards of metal and glass on the floor! You then propel them at the abomination! (...) The abomination is hit squarely in the face and tumbles to the floor screeching. It then begins galloping around the room, swiping in a blind rage!
RW: Facemelt the abomination
(...) You leap up onto the table and start riffing on your guitar! Unfortunately, you forgot to switch the sonic amplifier on and the noise simply attracts the abomination to you. It tackles you off the table and pins you to the floor!
Meta: Attempt to ignite the goop-covered monstrosity.
(...) You make a small beaker of unknown liquid several feet to the right of the abomination explode with your mind.
RW: Mount Cleanzor!
(...) Cleanz0r continues to beat on you, pushing you out into the lab! You trip over an abomination laying on Derek, and it leaps onto you instead!
Meta: Go in the direction CLeanzor went in.
(...) You decide to sit down and stay put instead. SUDDENLY A HUGE SWARM OF MECHA SPIDERS CRAWLS INTO THE ROOM OH GOD THEY'RE EVERYWHERE

The abomination straddles John and swipes at his face! (...) John is caught by surprise! The monstrosity tears at his face!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: R&D Lab Alpha, Deck M1
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Red Bottle | Blue Bottle
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Blinding the abomination with glass.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer | Odd Gun
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Telekinesising randomfully.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit | Genetic Slop
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Secondary Storage
Currently: Standing all alone in secondary storage, just waiting for another mechanical spider ambush.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Quadruple Head Bumps | Blind | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: R&D Lab Alpha, Deck M1
Currently: Struggling underneath the genetic abomination.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1580 on: November 03, 2011, 08:59:33 pm »

Shouldn't I get a +1 to attack on my RW sekf?

RW: Riff like I'm at a SWEET RAVE PARTY
FW: FLOOD ABSOLUTELY EVERYTHING WITH SUMMONING/HEALING MAGIC
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1581 on: November 03, 2011, 09:13:53 pm »

OH NO NOT THE BOOZE! WHYYYYYYYYYY


Meta: Plasma rifle the abomination- er, the abomination that's trying to kill me, that is

Fantasy: Exploration TAKE TWO!

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1582 on: November 03, 2011, 11:23:48 pm »

RW: Introduce the abomination to Cleanzor
FW: Ride the boozesplosion out of the fort using a barrel!
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1583 on: November 03, 2011, 11:28:57 pm »

Meta: Laser dagger + cheetah arm + PUNCH!!! => Abomination's Face

Fantasy: Continue exploring, don't enter any rooms that appear to have doors that seal elsewhere, and definitely don't enter any rooms that have grates or floor hatches.
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All generalizations are false....including this one.

Lightning4

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1584 on: November 04, 2011, 01:02:26 pm »

Pretty sure the answer to that riddle was turning the gnome into a smear with his stone arm and swiping the key
I'm ashamed at you guys for not thinking of violence sooner. :(
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kisame12794

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1585 on: November 04, 2011, 01:59:01 pm »

Because it wasn't Dermonster thats why.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1586 on: November 04, 2011, 02:59:39 pm »

"The answer is I'll turn you inside out if you don't do what I want. Also possibly turn the nearest wall into a screaming mass of flesh but that's besides the point."

(The trope page needs more love)
« Last Edit: November 04, 2011, 03:31:16 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

kisame12794

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1587 on: November 04, 2011, 04:12:25 pm »

It has been loved.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

EmeraldWind

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1588 on: November 04, 2011, 09:12:26 pm »

The answer is now obvious.

The answer is always MAGMA.

Seriously, think about it!
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
« Reply #1589 on: November 04, 2011, 09:16:03 pm »

The answer is now obvious.

The answer is always MAGMA.

Seriously, think about it!

If there was anything Magma could not take, then I would call you a genius.
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