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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303373 times)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #15 on: December 27, 2010, 02:32:46 pm »

Meta: Tweak the Odds
Fantasy: Find someone in the tavern to gamble with.
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All generalizations are false....including this one.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #16 on: December 27, 2010, 03:48:25 pm »

Meta: Examine explosive collar of self/others, whoever I can get the clearest view of.
Fantasy: Get Drunk as HELL

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #17 on: December 27, 2010, 05:10:15 pm »

I wanted a sniper with a Katana on it's barrel, but whatever.
A loaded sniper rifle and the ability to make things explode when they hit people is basically the same thing. Just with the explosion on the other end. :P

Okay, one more then I'll post the next turn.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #18 on: December 27, 2010, 05:16:08 pm »

But I don't have a sniper, thats the thing.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #19 on: December 27, 2010, 07:04:13 pm »

Now might be an... erm, appropriate time to explain injuries. Here's how they work:
---------
Light Bleeding: 10 healing points.
Fracture: 20 healing points.
Heavy Bleeding: Requires medical attention and 20 healing points.
Broken Limb: Requires skilled medical attention, then 40 healing points.
Missing Limb: Never heals, obviously.
---------
You make a healing roll each turn after an injury has been sustained; the amount you roll is added to your healing points, and the wound disappears when you have enough. For major wounds (broken bone, heavy bleeding), you can't make healing rolls until you've received the appropriate medical attention.

I added this info to the OP.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #20 on: December 27, 2010, 10:46:32 pm »

Meta: complain about hows theres nos hospitalities
Fantasy:Ask around town about any other mad science-happenings.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #21 on: December 28, 2010, 12:01:38 am »

Alright, this is... an interesting turn. Things have gotten off the ground. Also, there's a description of all locations you've visited under the player statuses.

**********~
Turn 1
**********~


META TURN:

You're all inside a small, well-lit room. It's cramped in here.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Hive Tunnel

Actions
Real World (RW): Search for a door or other escape route)
(...) You have spontaneously gained universal knowledge of this room. There are three monitors on the front wall, the walls are covered in glowing circuitry, the floor is hard metal, and there's a door at the front of the room... DOOOOOR!! You charge at full speed toward the door and deliver a flying missile dropkick! The door appears to have been locked, but is sent flying off its hinges. Unfortunately, you fractured your left leg in the process. You can still walk, though.
Meta:  see if the room has any hidden buttons
(...) You find one and press it to see what happens.
"GET OFF MY INTERCOM FLESHBAG"
You step back sharply. Touchy.
Meta: Tweak the Odds
(...) You use Tweak The Odds.
Meta: Examine explosive collar of self/others, whoever I can get the clearest view of.
(...) You closely examine Frelock's collar. The collar appears to be quite resilient. It's locked on tight. Also, you notice two letters printed on the back: "BN".
Meta: complain about hows theres nos hospitalities
(...) There is no sympathy to be found. You're empty inside.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Writhing in pain on the floor.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Adjusting hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Brushing off jumpsuit.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

???: Wherever this place is, it seems you've been taken here against your will. The door has been dropkicked off its hinges.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: December 28, 2010, 07:41:04 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #22 on: December 28, 2010, 12:09:57 am »

Could you put our campaign goals into the thing too? Bit of a reminder.

Meta:Examine the hallway

Fantasy: Whack Edgar over the head, pick up his missing hand, and drag him out of the bar.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #23 on: December 28, 2010, 12:20:35 am »

Could you put our campaign goals into the thing too? Bit of a reminder.
'Tis a good idea. It's added in now.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #24 on: December 28, 2010, 12:17:43 pm »

Meta:
Find a mop.


Fantasy:
Since I lack the Sniper I wish I had, sneak out the door ninja-likeWhat was our rolls? were they in the ...'s?
« Last Edit: December 29, 2010, 01:56:18 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #25 on: December 28, 2010, 12:45:06 pm »

Into the queue.

Meta: Sir Zoidberg
Occupation: Double Rainbow Elite Kickboxer

Fantasy: Cap'n Silent Ninja Dood
Occupation: Pirate-Ninja
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #26 on: December 28, 2010, 07:18:50 pm »

What was our rolls? were they in the ...'s?
Oh, yeah. I probably should have explained those. The roll is listed before the action it applies to, in one of these:
(...)
If any part seems confusing, just tell me.
They also show up in your status after abilities. Mouse over them to see what they mean, but the green ones mean the ability is active, the black ones tell you how many perfect uses are required to level the ability up, and the red ones tell you how much cool-down is left.

Into the queue.

Meta: Sir Zoidberg
Occupation: Double Rainbow Elite Kickboxer

Fantasy: Cap'n Silent Ninja Dood
Occupation: Pirate-Ninja
Alright, you're in the queue!

Just waiting on three more, then the next turn can be posted.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #27 on: December 28, 2010, 07:20:06 pm »

I don't know about now, but the last time I used Internet Explorer, the little dotted underline wasn't there.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #28 on: December 28, 2010, 07:27:53 pm »

I don't know about now, but the last time I used Internet Explorer, the little dotted underline wasn't there.
That could be a big problem. My suggestion would be to test it in Firefox, but if there's another quick way to show the rolls and descriptions other than [acronym] tags, I'd like to know.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #29 on: December 28, 2010, 07:32:05 pm »

I don't know about now, but the last time I used Internet Explorer, the little dotted underline wasn't there.
That could be a big problem. My suggestion would be to test it in Firefox, but if there's another quick way to show the rolls and descriptions other than [acronym] tags, I'd like to know.
Yeah, I'm using Firefox at the moment. The acronym tag worked, just nothing showed anything about its presence. If you want to cut a few letters out, you can use [abbr] instead
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