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Author Topic: war never changes  (Read 1878 times)

ggamer

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war never changes
« on: December 26, 2010, 06:17:34 pm »

The Main Rule: You can do anything, as long as it does not make you invincible or if the judges have a problem with it.

here's how it works. each day you post a log, detailing what you have done that day. This is dotted with moments of combat, which I notice is missing from the rules. So I shall add it.

Judges: GGamer

Setting: well, world war 3 has broken out. This time, however, there are no alliances to depend on. The former leaders of all first world countries have begun to attack each other. The U.S. launched a major offensive against china. Russia has attacked britian from the ocean. Greenland has attacked the U.S. at Alaska. France has attacked germany along it's western border. so many smaller conflicts have broken out, it's hard to keep count of them. people are tired of this, which is why they have elected you as General. you are to lead your respective country's armies to victory through war, diplomacy, or economy.

MONEY
Spoiler (click to show/hide)

 INVENTORY
Spoiler (click to show/hide)

FOOD
Spoiler (click to show/hide)

RESEARCH
Spoiler (click to show/hide)

SUPER WEAPONS
Spoiler (click to show/hide)

BUILDING
Spoiler (click to show/hide)

RULES: TROOPS, BOSSES, AND VEHICLES
Spoiler (click to show/hide)

EXPLORATION
Spoiler (click to show/hide)

COMBAT
Spoiler (click to show/hide)

CREATURE HALLS
Spoiler (click to show/hide)

POWER
Spoiler (click to show/hide)

COUNTRIES & EMBARGOS
Spoiler (click to show/hide)

BASES
Spoiler (click to show/hide)

PUNISHMENT
Spoiler (click to show/hide)

BOUNTY HUNTERS/MERCENARIES
Spoiler (click to show/hide)

EXAMPLE LOGS
Spoiler (click to show/hide)
MAP
Spoiler (click to show/hide)

PLAYER LIST
Spoiler (click to show/hide)


(heavily inspired and based on metroid wars)
« Last Edit: December 26, 2010, 07:52:54 pm by ggamer »
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SHAD0Wdump

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Re: war never changes
« Reply #1 on: December 26, 2010, 06:42:57 pm »

HOLYSHITTHAT'SALOTOFRULESJUSTOUTINTHEMIDDLEOFNOWHERE

...

Sorry. Personally, I spoiler my rules when they get even marginally big. Just saying.
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Capntastic

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Re: war never changes
« Reply #2 on: December 26, 2010, 06:46:39 pm »

Yeah that's more rules than you'd need to get a game of REIGN or something going.
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Phantom

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Re: war never changes
« Reply #3 on: December 26, 2010, 06:50:58 pm »

Holy shit dude you took way to much time doing that.
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lordnincompoop

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Re: war never changes
« Reply #4 on: December 26, 2010, 06:51:36 pm »

Wow, I've never even seen such a long rules list before.

Good luck, mate.
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ggamer

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Re: war never changes
« Reply #5 on: December 26, 2010, 07:03:43 pm »

sorry :P

i'm going to work on cleaning it up now...

Phantom

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Re: war never changes
« Reply #6 on: December 26, 2010, 07:05:01 pm »

Do we really need another type of Rule the World thing if we already have 2 Countries At War games and I think 1 Conquer the Kingdom/World?
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Capntastic

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Re: war never changes
« Reply #7 on: December 26, 2010, 07:23:45 pm »

Considering that there's no real stats tied to most anything up there in the rules- and most of the rules are rules for attaining new things which have no statistics, why not just simplify it all down to "Tell me what you want to have or do, I'll tell you what you need to do to get it" sort of deal.

Edit:  "I want nuclear powered sky tanks" "Okay, well you need to research mini-nuke engines first, and hoverjets."  "Okay I work on that this turn"
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ggamer

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Re: war never changes
« Reply #8 on: December 26, 2010, 07:28:15 pm »

Considering that there's no real stats tied to most anything up there in the rules- and most of the rules are rules for attaining new things which have no statistics, why not just simplify it all down to "Tell me what you want to have or do, I'll tell you what you need to do to get it" sort of deal.

Edit:  "I want nuclear powered sky tanks" "Okay, well you need to research mini-nuke engines first, and hoverjets."  "Okay I work on that this turn"
it's not... well, I have an idea of how to deal with that.

Do we really need another type of Rule the World thing if we already have 2 Countries At War games and I think 1 Conquer the Kingdom/World?

i'd like to think it's more complicated than CTW

Capntastic

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Re: war never changes
« Reply #9 on: December 26, 2010, 07:38:14 pm »

i'd like to think it's more complicated than CTW

This may differentiate it in some ways but it's not a selling point you'd want to lead with.
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ggamer

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Re: war never changes
« Reply #10 on: December 26, 2010, 07:47:10 pm »

i'd like to think it's more complicated than CTW

This may differentiate it in some ways but it's not a selling point you'd want to lead with.

it's kind of a redux of an old concept.

y'know, I might start posting my logs, so that other people could figure out just what to do.

ggamer

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Re: war never changes
« Reply #11 on: December 26, 2010, 08:07:28 pm »

Commander: jim thentiil
Country: Brazil
Faction: The hegemon
Base: flat base
Location: Ribearo Praeto
Alignment: neutral
Allies: none
Neutral: everyone
Enemies: none

Currency

Starting: 500
Mining: +30
Spending: -100
Total: 430

------
Inventory

50 M14 semi-automatic rifle
40 blocks titanium metal
10 fuel canisters
50 sets of armor
------
Infantry

40 hegemony troops

Current 40 / 14k
------
Vehicles and Ships

N/A
------
Defenses

N/A
------
Research

Slot 1 - Mining V1 10%
Slot 2 -
Slot 3 -
Slot 4 -
------
Completed Research

Misc.
armor V0
weapons V0

------
Exploration


------
Construction

Slot 1 - Barracks V0 10%
Slot 2 -
Slot 3 -
------
Completed Buildings

HQ

------
Log 0001:

I have started my reign as hegemon, and it's time to pick up research and development for Brazil. Mining V1 and a barracks have been researched.

end log

Phantom

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Re: war never changes
« Reply #12 on: December 26, 2010, 08:08:39 pm »

I find Countries At War and Conquer the World more attractive due to the fact they don't need as much management than this will need. You're gonna need the time to keep up with this.
Also what the hell was that?
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ggamer

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Re: war never changes
« Reply #13 on: December 26, 2010, 08:16:33 pm »

that... was a turn.

eh, fuck it.

Phantom

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Re: war never changes
« Reply #14 on: December 26, 2010, 08:19:30 pm »

There's a lock button right there.



Also, I see you labeled exact weapons, that was one of my downfalls.


And you're abandoning things way to easily.
« Last Edit: December 26, 2010, 08:31:27 pm by Phantom »
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