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Author Topic: Oblivion....PSYCH!  (Read 11246 times)

dennislp3

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Oblivion....PSYCH!
« on: December 24, 2010, 06:21:59 pm »

Here are a few total conversions for people who might be interested in picking Oblivion back up.

This one is Mod DB's singleplayer mod of the year for 2010. It was originally in German only but as of September this year (2010) its available in English. It is complete and at version 1.0.9.1 but is still still under development (currently working on version 1.1.0). They are also currently developing an addon. It will continue Nehrim's story line from the moment the original game's main quest ended.

Nehrim
http://www.nehrim.de/indexEV.html
http://www.moddb.com/mods/nehrim-at-fates-edge


It has a prequel for Morrowind as well

Arktwend
http://www.moddb.com/mods/arktwend-the-forgotten-realm

One that is being actively developed and coming along nicely (has a beta) is based on Lord of the Rings. They are also working on implementing a Mount & Blade combat system with enhanced archery, horse combat etc and dubbing it "MERP & Blade" (and yes they are working on it right now....not as some feature to have in the future that's on a piece of paper)

MERP
http://www.merp.com/
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod

And finally although its not a total conversion its the most ambitious project/projects combined in one! (currently version 9.9 and should have version 1 out sometime soon!)

FCOM Convergence
http://devnull.sweetdanger.net/convergence.html

Anyone else have any good total conversions or extremely large mods?

I personally am looking for larger mods like these because I am tired of installing 50-100+ mods and I have tried a total conversion before.
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Ioric Kittencuddler

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Re: Oblivion....PSYCH!
« Reply #1 on: December 24, 2010, 06:33:20 pm »

Do any of these mods go beyond being an FPS with swords?  I mean do any of them actually allow you to roleplay rather than just following a strict path and killing everything in your way?
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Akura

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Re: Oblivion....PSYCH!
« Reply #2 on: December 24, 2010, 06:33:51 pm »

I am so very glad I just found a torrent download for Nehrim on their site. Its size and my slow internet speed make it impractical to download it normally.
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dennislp3

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Re: Oblivion....PSYCH!
« Reply #3 on: December 24, 2010, 06:52:45 pm »

Do any of these mods go beyond being an FPS with swords?  I mean do any of them actually allow you to roleplay rather than just following a strict path and killing everything in your way?

Oblivion on its own allows you to do a few other things (especially with mods). Nehrim allows crafting and a bunch of other things. Ive not personally played these to any extent and threw this thread together because I wanted opinion/suggestions/comments etc.

Nehrim seems to have gone out of its way to avoid making you do the main story at any given time (Oblivion sorta forces you).

Ultimately they will still be a lot like Oblivion. They use the same engine and therefore will have many similarities but the quests/lore/lands and features will all be different.

Like I pointed out the Lord of the Rings conversion is trying to implement a mount and blade type combat system and they are doing a great job. The Mod DB site has a few small vids showing some horse combat, spear implementation (hardly shown) and formations.


Here is part of the Nehrim readme
****************************************************
Content of Nehrim
****************************************************

Nehrim offers you a completely new world to explore that has nothing in common with Oblivion. It
is a completely new game that can easily occupy 40-50 hours of game play and includes:
· a new continent that is as big as the world of Oblivion, completely constructed by hand,
· an extensive main quest that takes you to all parts of the country and beyond (or under it),
· a number of side quests, which will also lead you far and wide,
· professional sound recording throughout the game,
· a new, self-composition soundtrack,
· new videos,
· a new game play feeling due to an experience points based leveling system in place of the
Oblivion level scaling,
· new armor and weapons, some of which are specially designed for a particular class,
· new graphic effects.
How Nehrim is different from Oblivion
Nehrim makes some changes to the game mechanics. It is advisable to understand these changes
because this will give you a more enjoyable game playing experience.
· The difficulty slider is strongly defused and will cause only minimum changes.
· Bows do more damage than in Oblivion.
· Sneak attacks also cause more damage.
· Naturally, the player will also thereby receive more damage. Therefore dodge and blocking
are very important.
· Magic is now a more powerful tool. There are spells that you can use to easily keep
opponents at bay. Fire balls can knock down opponents and ice spells can freeze them. The
damage inflicted by spells is generally higher than in Oblivion.
· Blocking is more effective than in Oblivion because it absorbs more damage.
· There is no conjuration magic in Nehrim. It might still be included later.
· In Oblivion your skills increased based on how often you used them. In Nehrim they
increase very slowly with use, therefore you must raise skills with the help of trainers. This
training costs you learning points (each time you level up you gain some) and gold (where
you get that from is up to you). The teachers can only train your skill up to the level of 90,
after that you must raise them by use.
· You raise your level by gaining experience points. These you get by solving quests,
defeating enemies, discovering places, opening locks and crafting items or goods.
· There are fewer Quest markers than in Oblivion.
· You cannot use a fast travel system like that of Oblivion – to move quickly, you can ride a
donkey or horse or use various teleport spells.
· If you encounter a teacher, this will be noted in your journal so you can find them again
quickly.
« Last Edit: December 24, 2010, 07:11:23 pm by dennislp3 »
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The13thRonin

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Re: Oblivion....PSYCH!
« Reply #4 on: December 24, 2010, 07:00:16 pm »

Nehrim is what Oblivion SHOULD have been... The attention to detail is breath-taking... The first time you climb out of the cave at the start... Wow... Just wow...
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Knight of Fools

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Re: Oblivion....PSYCH!
« Reply #5 on: December 24, 2010, 07:20:58 pm »

I'll have to fire up Oblivion again and see how she flies.
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Ioric Kittencuddler

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Re: Oblivion....PSYCH!
« Reply #6 on: December 24, 2010, 07:43:59 pm »

No one actually answered my question at all.  :(

Yeah I know in Oblivion you can "roleplay" a guard by murdering a guard, using console commands to remove your bounty, then wearing the armor and murdering random NPCs you make believe are criminals.  Then using the console to remove the bounty you've just incurred for committing murder.  But see that's not really roleplaying, that's just playing make believe.  What I'm talking about is actual roleplaying where the game actually allows you to play some consistent role other than a schizophrenic mass murdering psychopath.  Like Alpha Protocol or something, though that may be a bit too good of an example.  Does anyone understand what I'm talking about?
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Aqizzar

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Re: Oblivion....PSYCH!
« Reply #7 on: December 24, 2010, 07:46:52 pm »

You really do just love being unhappy don't you?  I'm playing nearly-stock Oblivion right now, and I like it.  Why?  Because I don't need special gameplay mechanics to make-believe.  They're nice to have sure, but just romping through the wilderness finding things to mess with is plenty for me.

Also, sweet, total conversion mods.  Just a pity they probably don't mesh with a lot of content-mods meant for normal Oblivion.
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fenrif

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Re: Oblivion....PSYCH!
« Reply #8 on: December 24, 2010, 07:49:27 pm »

But see that's not really roleplaying, that's just playing make believe.

There's literally no difference between roleplaying and playing make believe. Like at all. :P

You can definatly roleplay in Oblivion. You may not be able to specifically be a guard (or you might, I've not played it in years) but that doesn't mean you can't roleplay at all. Arguably there's a focus on combat in the game, so at least part of your interaction with the world will be combat focused, but that doesn't mean you HAVE to go around murdering everyone you see.
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SalmonGod

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Re: Oblivion....PSYCH!
« Reply #9 on: December 24, 2010, 07:57:21 pm »

Oblivion is actually one of the best PC RPGs as far as roleplaying.  It actually felt for the most part like an open world that gave you different options for dealing with things.  My favorite example:

These two thieves had a falling out in the middle of an operation, with one betraying the other.  One got put in jail and the other got away.  You talk to the one who is free, who explains that the one in jail has something that she still needs, and asks you to go get it from him.  You go talk to the guy in jail and he explains how he was betrayed and offers you a reward for killing the girl who betrayed him, namely the key that the girl wants which unlocks the treasure they were both after (if I'm remembering everything correctly).

So you go back to the girl's house and have another dialogue.  I chose to tell her that I'd been asked to kill her.  She asks me whose side I'm going to choose.  I told her she better prepare to die.  She then draws a weapon and charges me.  Instead of defending myself, I ran out of the house with her chasing me.  Guard sees me being chased down the street by a madwoman and fills her with arrows.  Before the guards reach her body, I grab the trinket that the guy wanted as proof of her death.  I take it to him and he gives me the key and directions to the treasure. 

I win 100% by wits alone.  I honestly felt just then like I was roleplaying.  One of my favorite pc gaming moments.
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fenrif

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Re: Oblivion....PSYCH!
« Reply #10 on: December 24, 2010, 08:01:13 pm »

I assume from what I can remember of oblivion that you could also have pickpocketed her to get the trinket? Or used some sort of magic to charm her and take it from her without her caring?

Man now I wanna reinstall it. :P
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Ioric Kittencuddler

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Re: Oblivion....PSYCH!
« Reply #11 on: December 24, 2010, 08:04:15 pm »

You really do just love being unhappy don't you?  I'm playing nearly-stock Oblivion right now, and I like it.  Why?  Because I don't need special gameplay mechanics to make-believe.  They're nice to have sure, but just romping through the wilderness finding things to mess with is plenty for me.

Also, sweet, total conversion mods.  Just a pity they probably don't mesh with a lot of content-mods meant for normal Oblivion.

You're stating my own point while acting like you're disagreeing with me.  You don't need special mechanics to make believe.  My point exactly.  The game has no actual "mechanical" support for roleplaying.  And I'm not just talking about diplomacy skill or something.  I mean that the game has no roleplaying options designed into it.  No meaningful character interactions, no choices. Beyond whether you want to do this quest now or later, kill this person now or later.  Randomly murder this person for no reason, or not.  Everything is in your imagination with no basis within the game itself.  The game is practically inconsequential as far as roleplaying goes.

But see that's not really roleplaying, that's just playing make believe.

There's literally no difference between roleplaying and playing make believe. Like at all. :P

You can definatly roleplay in Oblivion. You may not be able to specifically be a guard (or you might, I've not played it in years) but that doesn't mean you can't roleplay at all. Arguably there's a focus on combat in the game, so at least part of your interaction with the world will be combat focused, but that doesn't mean you HAVE to go around murdering everyone you see.

Good grief.  What are you even talking about?  The difference is perfectly simple.  Roleplaying requires some sort of feedback from the world.  Killing someone because they're trying to kill you is roleplaying.  Primitive roleplaying, but still roleplaying, (and it's about the only kind in the game) Killing someone and taking their stuff and then pretending to be them is not roleplaying anything other than a psychopath who murders people, takes their stuff, and makes believe that they're their victim.  I never said anything about going around murdering everyone.  I have no idea where you got that from.  But yes, you're correct for what it's worth.  You also however can not have any meaningful interaction with most of them besides killing them.

It's not arguable.  Combat is the main focus in the game.  "at least part of your interaction" is such a massive understatement that it's practically a lie.  Almost all meaningful interaction is through violence.

Oblivion is actually one of the best PC RPGs as far as roleplaying.  It actually felt for the most part like an open world that gave you different options for dealing with things.  My favorite example:

These two thieves had a falling out in the middle of an operation, with one betraying the other.  One got put in jail and the other got away.  You talk to the one who is free, who explains that the one in jail has something that she still needs, and asks you to go get it from him.  You go talk to the guy in jail and he explains how he was betrayed and offers you a reward for killing the girl who betrayed him, namely the key that the girl wants which unlocks the treasure they were both after (if I'm remembering everything correctly).

So you go back to the girl's house and have another dialogue.  I chose to tell her that I'd been asked to kill her.  She asks me whose side I'm going to choose.  I told her she better prepare to die.  She then draws a weapon and charges me.  Instead of defending myself, I ran out of the house with her chasing me.  Guard sees me being chased down the street by a madwoman and fills her with arrows.  Before the guards reach her body, I grab the trinket that the guy wanted as proof of her death.  I take it to him and he gives me the key and directions to the treasure. 

I win 100% by wits alone.  I honestly felt just then like I was roleplaying.  One of my favorite pc gaming moments.

Sure it's great when you compare it to first person shooters and Diablolikes.  ::)

Yes it has a small amount of roleplaying.  You were lucky enough to find one of the few "clever" ways of doing things on your first playthrough.  But guess what?  No matter what you do that woman will always die.  Period.  Even if you choose her side, she'll be murdered by the guy who meets you at the treasure location and tries to kill you.  Somehow he managed to make it from the prison to her house, come in after you told her you'd found the location, murder her, then make it to the location before you  even though you'd gone straight from her house to the treasure.  And there are two options in that quest.  Kill her, or don't, neither of which change the outcome in any way.
« Last Edit: December 24, 2010, 08:14:26 pm by Ioric Kittencuddler »
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Kitsunin

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Re: Oblivion....PSYCH!
« Reply #12 on: December 24, 2010, 08:08:05 pm »

Eh, unfortunately charming people only works for dialog stuff and improving deals from merchants, I think you can also use it to turn enemies friendly if it's powerful enough, so maybe you can sort of, by like pickpocketing it, getting noticed, charming, and then just leaving?

I'd say that sadly, I have to agree about Oblivion being one of the best games as far as roleplaying I've played, sadly because it's really lacking a lot, and the focus on combat is too big.
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Ioric Kittencuddler

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Re: Oblivion....PSYCH!
« Reply #13 on: December 24, 2010, 08:21:36 pm »

Eh, unfortunately charming people only works for dialog stuff and improving deals from merchants, I think you can also use it to turn enemies friendly if it's powerful enough, so maybe you can sort of, by like pickpocketing it, getting noticed, charming, and then just leaving?

I'd say that sadly, I have to agree about Oblivion being one of the best games as far as roleplaying I've played, sadly because it's really lacking a lot, and the focus on combat is too big.

I think that was a bug in earlier versions because their aggressiveness wasn't high enough.  If their invisible aggressiveness stat is higher than their reputation with you they will attack you until either you or they are dead.  If it's not, they will be friendly until your rep drops or their aggressiveness is raised.  Most everyone who is meant to be hostile has an aggressiveness of 100 so the only way to avoid combat with them is to raise their rep to 100 before they see you and initiate combat.  Also, if it's an important enemy who is part of some quest then most often the only way to progress is to kill them.  Like in the Sirens' Deception the only way to procede is to kill the women.  If you try to knock them out or paralyze them or anything other than putting down those dirty stinking whores who dared to take advantage of some poor man's lack of faithfulness to his wife (I'm being sarcastic but seriously, how misogynistic is Bethesda to make a quest like this?  The sole justification for this is one man saying "I'm only a man."  And this is coming from one of the two people who were actually undercover guards sent to arrest them... a job they foisted off on you.) you'll be stuck in the house forever.  There's even unused dialogue and journal entries in the scripts for an option where you took them alive.  But for some reason they didn't implement them in the game.
« Last Edit: December 24, 2010, 08:29:53 pm by Ioric Kittencuddler »
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Re: Oblivion....PSYCH!
« Reply #14 on: December 24, 2010, 08:46:11 pm »

And then the Nehrim thread became the Ioric Still Hates Oblivion Thread.
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