granite 1st- Magic dwarf wakes up and looks around. "we're living in rooms made of sandy clay", he says in a disappointing tone of voice. "and we're being protected by a mere row of cage traps and 2 novice military dwarves ". He downs his morning cup of plump helmet flavored coffee and decides that he's going to run things around here for a while.
granite 2nd- construction starts on rock layer housing, magma moat, and an underground greenhouse so that he can have better coffee.
granite 11- peregarret and Deviled get married, they decide to forgo any formal celebration
Slate 15 - Iden oliningiz gets taken by mood and creates an artifact throne
(i forgot to do regular updates for a while)
- magma moat turns into a plain old water moat/cistern due to aquifer
- Tons of useless imigrants arive, time to start recruiting
- bridge build for lower and main enterance
- elven ambush, oh no
- finished new magma works
- finished small greenhouse farm
- finished danger room. Has a lever cause i'm to retarted and lazy to make a repeater
- danger room kills cat!
- one week later, all ten military dwarves are legendary
- in the process of creating a clothing industry
moonstone 17th deviled withdraws from society
moonstone 22nd deviled finishes a legendary olivine throne
Opal 11th 'plankOfWood' Reglegon, Axe Lord has bestowed the name Ngilok Som upon a iron shield!
Opal 16th - magicdwarf notices traps on the west bank of the river.. They contain Alligators!
Opal 21st - Evilcherry bestows a name on his iron shield
and that is basically the end of my turn.
Deviled it is now your turn:
- I added 3 levers the one by the danger room controls the spikes, the one by the underground tunnel controls the bridge in there, and the one in Magicdwarfs study room controls the main bridge.
- I've added enough stone housing so that you can start to eliminate the clay housing.