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Author Topic: Elfin Refugees - Rage Against the Dying of the Light  (Read 30942 times)

Ochita

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Re: Elfin Refugees - No dice
« Reply #360 on: February 10, 2011, 02:28:45 pm »

And you want to ruin the room itself?
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Dwarmin

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Re: Elfin Refugees - No dice
« Reply #361 on: February 10, 2011, 02:46:36 pm »

And you want to ruin the room itself?

"Knowing Dwarves, they would of devised a way to destroy the occupant without destroying the valuables. Perhaps by flooding and waterproofing items beforehand, or sealing the room air tight and siphoning off oxygen?"

Disead shrugs "I guess the old practice of Dwarven noble executions was in fact true then... We shall see.
Indeed, if every ruler was at the mercy of his subjects, perhaps rulers would be more honest!"

OOC: I wish more people would roleplay. :)
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Weirdsound

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Re: Elfin Refugees - No dice
« Reply #362 on: February 12, 2011, 11:18:52 pm »

Dinner has been postponed until the end of the turn.

Dhaekh:


You enter the caverns and track down a large pillar of Bauxite that you remember seeing on your way to the fortress. You place your hand on the rock formation and sense gems. Lots of gems.

You retreat to a safe distance and focus on the pillar. 15 minutes later it begins to rumble with a great roar! It explodes, filling the cavern chamber with bauxite shrapnel and rubies. You scoop up as much as you carry and return to the fortress.

+24 uncut rubies
+3 uncut star rubies
You have discovered a bauxite/ruby collection area
You have gained a level in the gathering skill


You return to the fortress and wait patiently for Karratan to finish with the forge. Eventually you get your turn and begin to craft a pendant out of gold and uncut ruby. You have to hurry to finish your creation before the ceromony, and the quality of your work suffers as a result. You hope the the high value of the materials used redeem the product.

-1 uncut star ruby
-3 uncut rubies
-1 gold bar
-2 hours of furnace fuel
+1 oddly proportioned ruby studded gold chain


Caboose:

You decide that a corpse is not an appropriate party decoration and decide to remove the skeletal remains that came with the dining hall. You make several trips from the dining hall to an unclaimed bedroom, where you tactfully and respectfully arange the bones on the bed. Eventually you successfully set up the corpse in a way that remotely resembles a humanoid lying down.

You spend several hours polishing the tables with a peice of cloth before heading over to the forge in hopes of watching Karratan work, only to find that he has already finished with your staff. It is made of iron and shaped in design of a classical deepelfin Geomancer's staff. You cool your new toy off with a burst of frost before picking it up. It feels functional enough so you decide to keep it.

You have claimed an Iron Staff!


Dusk:


You head into the caverns, wandering around until you eventually find a small patch of plump helmets. You gather them all up and begin to return to the fortress.

+25 plump helmets

On your way back to the fortress you have to pass through a narrow underground corridor. Halfway through you notice a shape blocking the passage. On closer inspection it turns out to be a batman. It looks hurt, perhaps even mortally wounded; its left wing is hanging from its body by a thread and it is covered in dried blood. It appears emaciated and dehydrated. It is holding a spear and is pointing the deadly device in your direction.

You don't speak batman, but it speaks olm man. The small humanoid explains that his tribe abandoned him after he hurt his wing while hunting a Jabberer. He explains that he will have to kill you to eat. Thinking quickly you advert conflict by offering him two days worth of plump helmets. He accepts you offer and lets you pass. You return to the fortress without further incident.

-6 servings of plump helmets

Ochita:

You spend the first half of the night focusing on your arm in attempt to magically dull the nerves like Caboose did. You attempt the spell for hours, and although you don't suceed, you feel as if you have a better understanding of the basics of heat magic.

You have gained a level in the heat magic skill!

You eventually give up and go to the dining hall early for the party.

Zrallin:


You strike out into the forest and begin to hunt by starlight. You quickly pick up and begin to follow the trail of a four legged animal. The trail leads you to the mulitated corpse of a bear cub; long dead and too rotten to eat. Perched on the corpse is a single vulture. You decide to cut your loses and take the bird.

You leap into the air and decapitate the scavenger with one swing on the way down. You gather up your kill and return to the fortress to butcher it.

You work hard and long at the butchers station, however the small size of the animal combined with your relitive inexperience at preparing meat lead to a very low yield. You conclude that since you couldn't make much meat, it must be a rare delicacy and decide to serve it to Dusk to honor his coming of age.

+2 servings of vulture meat
+1 unit of vulture fat
+1 unit of vulture bone
+7 large vulture feathers


Karratan:

You enter the forge and set to work making a staff for Caboose. You hammer and blast away at the raw Iron and soon the basic shape of a Dawn Elf's staff begins to form. Dhaekh eventually shows up at the forge and begins to yell at you in archiac verse. You get the jist of what he is saying: "I want to use the forge". Reluctantly you yield to your elder and set the staff out to cool. It is an acceptable piece of metal work, but if you had more time it could have been a work of art!

+1 Iron Staff

You join Ochita in the dining hall and bug him with an exagerated tale about your encounter with the cave dragon.

Disaed:

You grab a branch of fungiwood and begin to whittle it into the shape of a fishing pole. You find fungiwood harder to work with than the towercap branches from before: It splinter and cracks as you cut into it. Refusing to give up you tie notts of royal reed around the damaged areas to cover them and hold the pole together. You wrap the bottom of the pole in moose fur and nail it in with wolf bone. The final product is by no means good looking enough to be used by an Elf of your caliber however it should actualy function in a pinch.

-1 fungiwood branch
-1 unit of royal reed cloth
-2 wolf bone nails
-a negligible amount of moose fur
-1 fungiwood branch
+1 Ugly fungiwood fishingpole
You have gained a level in the survival crafting skill!


You take take another piece of royal reed cloth and slowly pull back into thread that you can use as fishing line.

-1 unit of royal reed fiber cloth
+Royal reed fishing line


You take your new possessions and place them on the bed of the remaining noble room. You then scratch your name above the door with your dagger, claiming the prestigious room for yourself.

Selande:

You head into the forest in search of flowers for Dusk. Eventually you come across a bush with yellow and purple blossoms. You pick as many as you can and return to the fortress without incident.

+13 yellow blossoms
+10 purple blossoms

The female goblin has spent the night rendering fat into tallow for cooking.

-3 hours of cooking fuel
-9 units of wolf fat
+9 globs of wolf tallow


All Elves:

The group gathers around the dining hall. The meal consists of Vulture meat for Dusk and plump helmets for everyone. Dusk tells some stories from his early childhood while he eats and everybody listens politely.

-8 servings of plump helmet
-1 serving of vulture meat


After the food is consumed Caboose performs the rites of adulthood by burning a toy made of bone while reciting Dusk's name in every know elfin tounge and dialect. He then invites the others to present gifts to the newly iniated adult.

Selande presents a well arranged bouquet of blossoms to Dusk and offers her most sincere congratulations.

Dhaekh offers a stunning gold pendant encrusted with uncut rubies. Karratan makes a snide comment about the Dawnelf's inferior craftsmanship and gets a few nasty stares for his trouble. Everyone else applauds.

Dusk is then called to give a speech. After fumbling with the formalities and thanking everybody for coming by name the elf of the hour drops a bombshell. He is practicing magic generally reserved for the Dawnelves and comuning with demons and spirits alike. Everybody sits in shocked silence for several seconds before the goblin Towercap bursts into the room. He speaks loudly in goblin.

"Greetings... Oh am I interupting somthing? I come bearing two messages for the Elves of this fortress. You are all hereby invited to a party celebrating the 204th anniversary of the birth of the elder Oka Grandcheeses. The party will take place when the sun is highest tomarow at the Goblins Knuckles."

The young goblin taps his foot as he waits for Disaed to translate his message into Goblin. Once the diplomat stops talking Towercap continues.

"My second message is from Gura, elder of the Swiftbolt and is to be delivered to Disaed. I've got to be home by sunrise so please talk to me significantly before then. I'll just be waiting out in the hall.

Dusk:

Your experience flaw has changed to...

Inexperienced Mage: You have yet learn your magical limits. Although you are no worse at casting any particular spell than any other elf of the same skill level, your magical failures tend to be more explosive and dramatic.

Thraden's voice echos through your head.

"Very good, young elf, very good. I will keep my end of the bargin and give you anything you desire that is within reason. May I suggest using this favor to prepare in some way for your upcoming journey?"


It is now midnight. The next turn will cover 6 hours until dawn. Don't forget to get your sleep!
« Last Edit: February 15, 2011, 02:46:15 am by Weirdsound »
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Vorthon

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Re: Elfin Refugees - Dawn of Dusk
« Reply #363 on: February 12, 2011, 11:33:35 pm »

Contemplate what possible meaning the number sixteen could have, then get some sleep.
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Dwarmin

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Re: Elfin Refugees - Dawn of Dusk
« Reply #364 on: February 13, 2011, 12:10:51 am »

Disead looks at his fishing rod.

"Eye of the beholder, eye of the beholder..."

Disead, later on greets Towercap.

"Well, what brings you here at such a late hour, friend? We didn't kidnap that concubine, if that's what your wondering. I'm actually quite fond of her..
But, to business before pleasure!" he finishes, offering a leaky pinewood cup of cold cave water to Towercap "I apologize for that, but the host does his best..."

First, I receive my visitors and listen to what they have to say.
Later, I try my hand at learning to cut the gems Dhaeke brought in, and afterwards sleep. If I need specific tools for this, I'll put it off to later, and just whittle some more wooden cups.
Also, invite my Goblin girlfriend to reside in my quarters.
« Last Edit: February 13, 2011, 12:19:24 am by Dwarmin »
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Weirdsound

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Re: Elfin Refugees - Dawn of Dusk
« Reply #365 on: February 13, 2011, 12:16:48 am »

Disead looks at his fishing rod.

"Eye of the beholder, eye of the beholder..."

Disead, later on greets Gura.

"Well, what brings you here at such a late hour, my esteemed ally? We didn't kidnap that concubine, if that's what your wondering. I'm actually quite fond of her..
But, to business before pleasure!" he finishes, offering a leaky pinewood cup of cold cave water to Gura "I apologize for that, but the host does his best..."

First, I receive my visitors and listen to what they have to say.
Later, I try my hand at learning to cut the gems Dhaeke brought in. If I need specific tools for this, I'll put it off to later.
Also, invite my Goblin girlfriend to reside in my quarters.


It is Towercap sent on Gura's behalf. Not Gura.
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Lillipad

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Re: Elfin Refugees - Dawn of Dusk
« Reply #366 on: February 13, 2011, 12:26:41 am »

You seem to have forgotten that this was supposed to be a mini turn. You also skipped my action.
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Weirdsound

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Re: Elfin Refugees - Dawn of Dusk
« Reply #367 on: February 13, 2011, 12:34:59 am »

You seem to have forgotten that this was supposed to be a mini turn. You also skipped my action.

...

Zralllin will hunt some animal to prepare for the ceremony.

Okay, change of plans for me.
Since Dusk is half-Deepelf, and I haven't seen any other variety of elf before following the group to the fort, look around for some obsidian and rough gems and some metal to make a pendant and chain for him.

Alright. I was planning on just having the ceremony right away as a 30 minute turn, but I guess I could interpret the option that you guys voted for as "Split the night into two separate turns again" as you guys seem to want to prepare. The next turn will run from dusk to midnight and will conclude with the ceremony/feast. Dinner will obviously be delayed. If you have any objections to this PM me or post in the OOC thread.


People wanted time to prepare for the ceremony. I figured I'd give it to them. I must have missed where you posted your action, sorry. I knew I didn't roll for you, but I figured you didn't post anything. If you post or quote your action before I go to sleep I'll roll you up and put you in the turn. Just don't get killed before the ceremony and ruin the space-time continuum.
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Dwarmin

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Re: Elfin Refugees - No dice
« Reply #368 on: February 13, 2011, 12:44:51 am »

Clear some space in the dining hall for the ceremony. If it doesn't take long, watch Karratan work at the forge.

Is that it?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Lillipad

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Re: Elfin Refugees - No dice
« Reply #369 on: February 13, 2011, 12:46:23 am »

Didn't see the night split post. Meh, it's still a mini turn, so I'm only really complaining about the lack of a turn.

Clear some space in the dining hall for the ceremony. If it doesn't take long, watch Karratan work at the forge.

Is that it?

Yes.

I'll sleep this turn.
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Ochita

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Re: Elfin Refugees - Dawn of Dusk
« Reply #370 on: February 13, 2011, 12:50:22 am »

Geomance the hallway doors open.
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Weirdsound

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Re: Elfin Refugees - Dawn of Dusk
« Reply #371 on: February 13, 2011, 01:06:17 am »

Right. Set up the dining hall, watch Karratan. Sleep next turn. Gotcha. I'll put something in before I roll the next turn. Now to RP out some Diplomacy with Dwarmin...

Towercap takes a sip from the cup. "Eh, I like the flavor of pine in my water... And as for Goreruby, she is a fine lass. Great in the farmers workshop, great in the kitchen, she can even hold her own with a mace I hear. Tradition in this valley states that all the young females serve as concubines to their elder until they wed someone else or join the military: I'm sure Gura has no special attachment to her."

The young takes a breath. "To business then. Gura told me that you are all already familiar with the warlord in the human town, and that if I so much as uttered his name it would bring our people closer together. Think that demon of his, Argus, probed the mind of one of your mages and found the connection..."
« Last Edit: February 18, 2011, 01:08:55 am by Weirdsound »
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Ochita

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Re: Elfin Refugees - Dawn of Dusk
« Reply #372 on: February 13, 2011, 01:08:11 am »

"Which one."
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Kadzar

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Re: Elfin Refugees - Dawn of Dusk
« Reply #373 on: February 13, 2011, 01:28:00 am »

Zrallin briefly interrupts the meeting.
"Disaed, could you ask Towercap if gifts are appropriate for the upcoming occasion?"
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Vorthon

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Re: Elfin Refugees - Dawn of Dusk
« Reply #374 on: February 13, 2011, 01:35:14 am »

((Wanna get in to the spirit of things, so here's a little something))

Dhaekh tries to ask Towercap why he even associates with dwarves. If he doesn't understand, Dhaekh goes off into a corner and sulks.
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