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Author Topic: Elfin Refugees - Rage Against the Dying of the Light  (Read 30970 times)

Weirdsound

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Re: Elfin Refugees - Sludge on your hands
« Reply #270 on: January 16, 2011, 02:51:44 pm »

Oka makes a grunt an pantomimes running across the table with his fingers. "Oka is concerned that you could still steal the seeds. There are quite a few who would give almost everything they own for a good sized bag of our seeds." Urist explains.

"I can attest that they have no interest in stealing seeds." Gura says shaking his head. "Argus, One of the er... things I work with behind the door has told me that one of the Elfin mages has allowed him into his mind. Unless they are keeping one of their elders in the dark about their nefarious intentions they are but a simple group of refugees."

Urist shakes his head. "What the fuck did you give him as payment for that information?"

"Nothing. He's using the knowledge as a teaser. He says he can tell me something valuable that would easily create common ground with these Elves... But his price is weird. Disaed, if I gave you a package for the mage Caboose would you deliver it? Its blood magic business, don't ask."

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Dwarmin

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Re: Elfin Refugees - Sludge on your hands
« Reply #271 on: January 16, 2011, 03:19:13 pm »

"Indeed, I would deliver it for you. Best to leave blood magic to the professionals, I say..."

"It seems, if we are to gain a foothold in negotations, we must find out what this valuable item is...at the very least, Gura's words have proven we are no thieves, and little threat to you."

Disead turns on Oka
"While I can respect your position as your clans protector, I would question your words. These precious seeds, surely you defend them well? We have, as has been said, little military force. I would say, no disrespect intended, if you cannot defend them from such a meager threat as us, they probably deserve to be stolen.

A half dozen Elves with little in the way of possesions and in a hostile land come forward openly under the flag of diplomacy and you suspect us of evil. If we were plotting, would we not be a bit more subtle?

Remember, vigilance taken too far becomes paranoia. If you see enemies in every shadow, so you see them under all lights.
We only wish for peace...and profit, of course. Can we all not honestly agree that is our mutual aim?"
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Weirdsound

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Re: Elfin Refugees - Sludge on your hands
« Reply #272 on: January 16, 2011, 04:28:40 pm »

Oka makes a defeated grunt and taps Urist on the shoulder several times. "He withdraws his objection." Urist announces. "I hereby accept your offer of peace. The harvest starts as soon as the crops tell my daughter that they are ready. During the harvest season the Three families will devote almost all of their manpower to collecting and processing the Royal Reed. Because of this we may hire you lot for some odd jobs. We can pay in cloth, booze, and the black bronze coins used by the dark tower capitol. After the harvest we shall consider the prospect of long term co-operation and residency."

"And who shall be responsible for looking after these Elves?" Gura inquires.

"Since you inquired Gura, the behavior, well being, and safety of our guests shall be the responsibility of the Swiftbolts. Unless of course the Elves would prefer the guidance of a different family...

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Dwarmin

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Re: Elfin Refugees - Sludge on your hands
« Reply #273 on: January 16, 2011, 04:39:50 pm »

"I trust your judgement in this matter Urist."
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Weirdsound

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Re: Elfin Refugees - Sludge on your hands
« Reply #274 on: January 16, 2011, 06:45:03 pm »

"Wonderful! Gura it is! Let us eat and drink!"

Dinner is served in the Longhouse. Everybody is given a hearty bowel of stew except Disaed, who revives a large serving roasted goat brain. "Because you are the guest of honor!" Urist proclaims. Zrallin takes one bit of his stew and the distinct taste of human entrails betray the fact that there may be another reason as to why Disaed isn't offered any. Dwarven wine is served with the meal, and you each finish a stein.

You are both drunk

"How bout I give you a tour of the valley, now that you all are my responsibility in all I figure you might as well get to know the damn place." Gura says with an uncharacteristically huge grin. "Hell we can do it on spider back!" Gura then prepares the package for Caboose and gives it Disaed.

You two may now post your actions for next turn
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Dwarmin

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Re: Elfin Refugees - Sludge on your hands
« Reply #275 on: January 16, 2011, 06:53:01 pm »

"Spider Riding? Sounds...intriguing. The strategic possibilites alone are interesting to contemplate...
I would like to see some of the valley, now that you mention it..."

Of course, what Disead meant to say and what he actually said differed greatly due to his inebreiation...

Disead agrees to go on a ride along tour of the valley.
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Kadzar

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Re: Elfin Refugees - Sludge on your hands
« Reply #276 on: January 16, 2011, 07:52:08 pm »

Drunken spiderback ride, go!
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Weirdsound

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Re: Elfin Refugees - Sludge on your hands
« Reply #277 on: January 18, 2011, 12:44:03 pm »

Karratan + Ochita + Caboose + Selande:

The four of you enjoy a relatively quiet dinner in the dining hall. The meal consists of moose meat. Everybody takes turns feeding the injured Ochita. Karratan delivers dinner to Dusk who is confined in the Hospital. The conversation covers Miriam's heroics and Dusk's impending tribunal.

Disaed + Zrallin:


You are both led outside and told to wait. Several minutes later Gura comes out leading a Giant Cave Spider by the reins. The creature is as tall and long as a horse; It has a small saddle on its head and a large four seat saddle on its abdomen. The poisionous ichor on the beasts fangs shines in the moonlight. "Her name is Irashidill. No creature in the valley will mess with us on this baby!" The two of you hop into the large rear saddle and the tour begins.

You start by following the coastline southward. "The swamps to the east are goblin made. Royal Reed grows naturaly in the rivers and pools throughout this valley, but Urist wanted a place where it could be cultivated and grown in large quantities. Oka designed the flood system, and dug alot of it out himself. Mind you this was years ago when he was much younger. Doubt the poor old fool could even bury a body these days."

Eventualy you come to a large rock formation on the far southwest corner of the valley. "These are the Goblin's Knuckles." Gura explained. "The Dwarves hollowed these rocks out. There is a staircase inside that leads to the highest point. I think the dwarves used it as a lighthouse. It may have also been used as some sort of pump station because there are several flooded and alligator infested chambers beneath it. Oka reckons that we may be able to access the fortress through the flood chambers if we were to drain them, but Urist is afraid that we would let my locked up friends out if we did that."

He pauses for a minute and takes a deep breath. "The Grandcheeses live in there now. I'd take you in to say hi but most of them ain't exactly found of me or my people. Oka's workshop is right behind the Knuckles, just out of sight. He spends more time building Argus knows what in there than he does actually leading his people. Rumor has it that his wives and concubines are actually running the show since he lost his voice."

Gura leads the spider westward into the forrest. You encounter a small pack of wolves who take one look at the spider and decide to hunt elsewhere. Eventualy you pass a large tree with an entrance dug out of its roots. "The Neerocks sleep there. They don't have much in the means of structural wealth, as they prefer to spend their day roaming the forest hunting and gathering. They provide most of the soldiers that serve in Urists army. Their tough background and the Sludge Elf blood in their veins allows them to tear up the battlefield. The mortal half of Horace's lineage is Neerock."

The spider exits the forest and follows the moutians moving eastward. You pass the trail leading to the abandoned fortress. "Thats where you folks are staying, but I ain't dropping you off yet. Urist says in a few years we will have enough coins stockpiled to hire a mercenary army to open the blue door and slaughter whatever Demons I can't control and pacify. With access to the full production capacity of a dwarven fortress, the wealth brought in by our royal reed monopoly, and our own demonic overlords we can make this Valley the heart of a new empire!" Gura is dead quiet for several seconds. "Shit I should not have said all that. I get all talkative when I am drunk. Ah well, if Alcohol causes the problem then Alcohol can fix it. Lets go to my place and drink to forget!"

After 15 more minutes of riding spiderback alongside the moutians you reach the southeast corner of the valley and make a hard northward turn. Sometime later you arive at a gapeing tunnel entrance. "This tunnel is so old that nobody knows what its name is anymore. It connects this valley to Bloodstructure, an abondoned Goblin tower on the other side of these damn peaks. The Dwarves fought a few huge battles to gain control of the tunnel and seal it off shortly before the Demons attacked them. Without the tunnel the economy of Bloodstructure collapsed and the tower was abandoned. My people, the Swiftbolts have carved out living space in the tunnel now. Lets go in and I'll get us some drinks!"

The spider enters the tunnel. 30 yards in it ends in a wall of Nickle blocks. The wall is lit by torchlight and several donkeys and mules are hitched to it. Irashidill the spider joins the pack animals on the metal wall, while you enter a well lit dining room through a stone doorway...

Disaed:

You drink with Gura and Zrallin. Your beverage tastes like common river spirits but has a distinctive tangy aroma to it. After some time a few of the other Swiftbolts work up the courage to join you at the table. One of them, a younger looking female, becomes troublesome after a few drinks. She goes on a rant about the inferiority of Elfkind, and explains how your true place in the world is in a compost heap for a snailmans garden. You try to calm her down by explaining that you are half human. "That makes it even worse!" She exclaims "You are related to those bastards who keep attacking us!"

You are way to drunk to argue with her rationally so you decide to solve the problem by grabbing her and pulling the goblin in close for a kiss. Your lips remained locked for what seems like minutes. The other goblins begin hooting and applauding. When you let her go she sheepishly explains that all her opinions on elfkind come from her interactions with the thuggish Neerocks; and obviously not all Bloodlines of Elfin descent are quite so bad. The two of you down some more drinks and agree to return to the fortress to get to know one another better.

During the spideride back home she sits in your lap despite having plenty of room in the large multi-seat saddle. At the fortress the two of you sit in the dining room for several hours talking. She tells you her life story. Your memory of the tale is cloudy, but you do recall that she is a plant processor by trade. The last thing you remember is her offering to teach you how to extract syrup from a sweet pod...

...You wake up in a hammock suspended across the golden archway the separates the fortress from the caverns. She is with you and the pair of you are covered in sticky Syrup. Your clothing is also covered in the stuff and scattered across the floor nearby. You spring to your feat. You have a brutal headache It must be almost time for Dusk's tribunal!

-8 Unprocessed sweet pods
You are hung over


Zrallin:

You get very drunk in the Swiftbolt's tunnel, but you still feel that you are more coherent than your friend Disaed. When it is time to leave you have to help him, and some equal drunk Goblin broad who refuses to release him from her grip, onto the spider. "Her name is Goreruby." Gura explaines. "She is one of my concubines, but I owe Disaed my life, so I ain't gonna make a fuss over it."

When you arrive back at the fortress you decide to prepare Miriam for burrial. You first slip her into some leather armor to hide the fact that her chest is still cut open. You then wrap her in her own chains and a Hammock so that only her head and face are visible. You chose to claim her fur cape for your own as a memento of your short lived rivalry and to perhaps channel her great strength in combat.

-1 Cloth Hammock
-1 Thick Leather Shirt
You have claimed a fur cloak off Miriam's corpse!


You spend the rest of the evening sobering up and clearing your mind for the tribunal.

Selande:


Ready to make some animal bait you go to fetch your supplies from under your bed. To your great dismay you find that the hallucinogenic Blood Lichen fungus you prepared is missing. A quick look around the hospital makes it quite clear that Dusk is the theif. You decide to bring this up at the tribunal, as he is currently on a trip and best not disturbed.

You attempt to fashion the Blood Lichen Algae into some form of pain medication, but your anger and paranoia over the current situation cause you to botch the process, ruining all the Algae.

You head into the caverns in search of useful materials and to relieve stress. Right away you spot some Blood Lichen growing on a nearby wall. You scrape it off and shove it into the folds of your shirt, easily making up for what you have lost.

+7 doses of Blood Lichen

Further into the caverns you find a single Quarry Bush growing near a murky pool. You harvest not only the edible rock nuts, but also the leaves which although unappetizing raw can be cooked into several great meals.

+8 quary bush leaves
+4 servings of rock nuts


You search the caverns for several, but finding nothing more you return to the fortress with several hours to spare before the tribunal. On your way back you notice a hammock hanging from the portal into the fortress. Disaed and a female goblin are asleep on it, and the whole area smells of sweet pods. You feel you are in no position to judge.

Karratan:

You clean up the mess that Ochita made in your mint. The process takes several hours as you feel the need to wipe off every smudge and finger print with a piece of cloth. You then turn your attention the the pile of ore at hand.

The supply of fuel is low but that is of no concern to master furnace worker such as yourself. You work as quickly as you can and produce many bars of Iron before your smelter burns out.

+14 Iron Bars
-1 hour of furnace fuel
-The fortress supply of Limonite
You are out of furnace fuel


You then return to the hospital and pass out on your bed. You are woken briefly by a strange goblin who talks to you in a language that you don't understand, after several minutes he gives up and you return to sleep.

Caboose:

You ask your 'door acquaintances' about the Goblin tounge and inquire if they would be willing to teach it to you. Both the demons think that this is a great idea, and they each make you an offer on how it can be done. The debate and argue back and forth over who can offer you the better price until they are both offering you a really good deal.

Argus says that he will teach you the Goblin tongue in trade for some of your memories. Nothing major, he assures you, you'll just forget a bit of knowledge in a field that you have had training in and you will instantly be able to speak Goblin better than even Disaed can.

Adella makes her counter offer. She was quite pleased by the death of Miriam and would like to see the fortress tainted with more Elfin blood. She promises to teach you Goblin so long as you put in a good faith effort into arguing for Dusk's execution at the tribunal tomorrow.

You have received an offer from Argus: Learn the Goblin Tongue, loose a point in the skill of your choice.
You have received an offer from Adella: Push for Dusk's death, learn the goblin tongue.


You go off into the forest and practice conjuring illusions by distorting the atmosphere around you. Eventually you create the vision of a large and lumbering troll. The ground even seems to tremor with his each step. Eventually you decide to dispell the illusion and flee to the fortress before the Bogeymen get you.

You have gained a level in fluid magic!

When you get back to the fortress Ochita asks you to help him learn the basics of heat magic. You are exausted and tell him to take a rain check before going to the hospital and falling into a deep slumber. Your door acquaintances haunt your dreams.

Dusk:

You decide to attempt to get in contact with spirits. You have no clue how to get started so you begin by closing your eyes real tight and focusing. After several minutes you see no visions and hear no voices. You are fusterated when Karratan interrupts you with your dinner. You wolf it down quickly.

Deciding to give talking with the spirits another try, and figuring there is no way that you could possibley get into any more trouble, you once again go under Selande's bed and steal her hallucinogenic Blood Lichen fungus. Deciding to ignore recommended dosage you snort down her entire supply in one go.

You have stolen and consumed four doses of Blood Lichen fungus!

Your world erupts with the sound of color and the smell of music! Everything is totaly awesome and beautiful. Best of all you are surrounded by spirits of all shapes and sizes. They reassure you that everything is going to be okay, and that you can call on them at any time. When you inquire to the whereabouts of Miriams spirit you are informed that you are on a good trip, so there is no reason for something scary such as her to appear.

You have gained a level in prayer!

The hours fly by and the effects of the drug lessen only slightly. You are dragged to the dining hall for your tribunal.

You are tripping!

Ochita:

After dinner you lie around on the table focusing on keeping your bowl of Billion warm for the eventual surgery. Eventualy Caboose comes around and you ask him to give you a lesson in Heat Magic. He declines, saying that he needs to get to sleep. You spend the rest of the night drifting in and out of dreamworld while keeping the Billion hot.

It is now dawn. The next turn will begin with Dusk's tribunal and will cover 6 hours. Along with your action each player should fill the following with IC information. Any OOC opinion on the tribunal should be brought up in the OOC thread.

Should Dusk be held responsible for the death of Miriam?

Should Dusk be held responsible for the theft of Selande's stuff?

If Dusk is found responsible for one or more crimes, what punishment would your character feel to be suitable?

How hard will your character argue for his/her oppinion in this case on a scale of 1 to 10?*


*(1 = giving a brief statement and shutting up for the rest of the tribunal, 10 being willing to resort to violence to get your point across)
« Last Edit: January 18, 2011, 02:45:10 pm by Weirdsound »
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Ochita

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #278 on: January 18, 2011, 01:06:44 pm »

8/10

He should be held responsible. The death of one of us will affect us greatly. Plus, what he did is against the law in many elven states. He wasnt even trained!
Now... Onto.. The stash. I saw that he had taken bloat caps and blood fungus. A.. Interesting combination of drugs. Apparently there is also more..? Because my lead pot has gone missing. So. He will not be charged with that. A inspection may be made later.

He should be given at least a light beating, training in medical matters if he wants to continue with it and to lose some liberty's. Also, let me see what the spirit has to say on the matter.

Call apon Miriam's spirit. Use my lv 4 water magic to give her form and sound.
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Dwarmin

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #279 on: January 18, 2011, 01:28:23 pm »

I wash up and try to rest before going to the tribunal....

9/10

While I have no opinion on the theft, I do believe he is responsible for the death of Miriam. First...it was unnecessary invasive surgery. Why take the risk, when more experienced medical professionals had deemed it not essential? Given time, rest and magic, Miriam would of LIVED. But a foolish decision cost us our best warrior.
Why in fact, would someone try a risky operation with no medical knowledge? His actions were responsible for her death, no question.

The question then is what punishment? I vote for a harsh beating, in the style of the Dwarves. Hammerings!
Let him withstand ten hammer blows from our strongest warrior, or even one of our new friends may loan us a punisher...
If he lives, I will deem it the will of the Gods and treat him like any other patient.
If he dies, then so be it!
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Weirdsound

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #280 on: January 18, 2011, 01:34:25 pm »

I wash up and try to rest before going to the tribunal....

9/10

While I have no opinion on the theft, I do believe he is responsible for the death of Miriam. First...it was unnecessary invasive surgery. Why take the risk, when more experienced medical professionals had deemed it not essential? Given time, rest and magic, Miriam would of LIVED. But a foolish decision cost us our best warrior.
Why in fact, would someone try a risky operation with no medical knowledge? His actions were responsible for her death, no question.

The question then is what punishment? I vote for a harsh beating, in the style of the Dwarves. Hammerings!
Let him withstand ten hammer blows from our strongest warrior, or even one of our new friends may loan us a punisher...
If he lives, I will deem it the will of the Gods and treat him like any other patient.
If he dies, then so be it!

The Tribunal is at the start of the turn. What do you want to do next?
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Dwarmin

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #281 on: January 18, 2011, 02:38:03 pm »

I deliver the package to caboose, in secret of course...
After that, I try to practice breaking some of the cheaper cloth into component thread.
Also, convince Karratan to make some proper gemcrafting tools, since I wan't to become an apprentice...
When Gura leaves, ask her if the Dwarves or Goblins would consider sending a gemcrafting trainer to me, of which I would pay him or her with my own funds or services...
« Last Edit: January 18, 2011, 02:44:01 pm by Dwarmin »
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Kadzar

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #282 on: January 18, 2011, 03:55:22 pm »

7/10

I will say that I think Dusk may have overheard and misinterpreted a joke Disaed made as advice that anyone could operate on Miriam, even himself. Because he did not grow up in Elven society, Dusk did not know that this was illegal. He was probably only trying to help.

I make no comment about the theft.

I will say that the only sentence that I think is completely inappropriate for Dusk is banishment.

After the tribunal I will tease Disaed about getting it on with a goblin. Then I will practice my Barter skill.
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Ochita

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #283 on: January 18, 2011, 03:56:45 pm »

Kadzar. I have 1 cha and 1 barter. I may be the impontu trader here.
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Kadzar

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Re: Elfin Refugees - Sex, Drugs, and Rocks (Lets roll!)
« Reply #284 on: January 18, 2011, 03:58:28 pm »

(Barter is also the negotiation skill, which is useful in some situations.)
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