Sorry for the double post, But I ran out of room on the OP while putting in Dwarmin's character. I will put it here for now. I will likely move all the character sheets here later.
Character name: Disaed
Player name: Dwarmin
Subspecies: Mule elf (Human/Elven)
Physical Description: Disaed is a bit taller, but no less wide than a normal elf, making him look lanky and ungainly to the untrained eye-essentially, like a human. He seems to prefer a shaved head like a monk, and his eyes are often murky and hooded with some strange intent. His ears have the tell tale shortness of a half breed, and he often lapses into a Human like speech pattern, further betraying his ancestry and years living among them as a spy.
Age and Generation: 72, Sorrowborn
Character History:
Spoiler (click to show/hide)
Disead was born into sorrow-the orphaned child of a deserter Human soldier named Longark and his Elven lover. He has few memories of that time, but he believes his father, despite being a Human, was a brave and honorable man who never believed in the war, and helped him and his mother escape at the cost of his own life. His own mother was a truly Nobleborne Elf, from an older family, of which few remain today. Her name was Liqouli, and she was an Elf who enjoyed the wilds and the beauty and fury of living things-often being gone for years, wandering at whim of the natural forces only she seemed to understand. Even today, Disead has only just begun to realize his mothers fey moods-which ranged from preserving a single rare seed from a dying plant and planting it on a hill soon to be consumed by fire, being present for a powerful thunderstorm or witnessing the leadership ritual of a wolf pack. Her empathy for living things was what likely led her to sparing the life of a young Longark who had become seperated from his unit..at least this is the story he was told.
Creative fiction or not, he clings to this belief-that not all Humans are so bad, and could even they could be convinced to think otherwise, if cooler heads might prevail for once.
He was spirited away by his living relatives to the safety of one of the few unsacked Elven strongholds, where he lived his young life. Though in this time, he preferred to work with wood as was his peoples joy, he also took joy in experimenting with chemicals and simple clockwork devices, things Dwarves more often were fond of.
In his 18th year, his meager home was sacked-he was on the run again, but this time, he was ready to fight back. He joined with a small group of forward thinking Elves-mostly other half breeds-and took the fight to Human cities, smearing warmongering leaders and spreading information about their plight to build sympathy, using disguise and subterfuge. His particular group was mostly non-violent, through they had no qualms sheltering fellow agents who engaged in blood work.
50 years later, his cell (one of many) disbanded and escaped before their enemies could close in, and he made his way to the fortress. If he would be shot on sight or let in, he was willing to risk it.
Attributes:
Strength (For bashing and lifting): -1
Dexterity (For precision and swiftness): 0
Intelligence (For planning and scheming): 1
Charisma (For socializing and bargaining): 2
Spirit (For control of the natural and supernatural): 0
RP: Disead is known for a quick wit and a silver tongue-he’s more of an intellectual. He lacks the brute strength of someone who spends their time in more physical pursuits.
Combat Skills:
Longblades: 0
Shortblades: 1
Unarmed Combat: 0
Bows: 0
Dodging: 1
Shield Use: 0
Stealth: 1
Tracking: 0
Non Combat Skills:
Gathering (Finding natural resources): 0
Processing (Breaking something down for resources): 0
Survival Crafting (Simple crafting without the need for a workstation): 0
Pacification (Making creatures not want to make you dead): 1
Barter (Getting what you want from other creatures): 3
Medicine (Keeping creatures alive): 3
Carpentry (Making big and complex things with wood): 1
Chemistry (Making drugs, poisons, and explosives): 1
RP: During his time in the city, Disead enjoyed his cover as an herbalist-driving hard but fair bargains and selling rare and exotic cure-alls to various ills which plagued the poor Humans. Needless to say, he became quite fluent in “Human talk”-the rapid chatter of a born salesman-by nature. He needed that on his “other” job-convincing Humans who were willing to listen, and a sixth sense for detecting liars. He didn’t entirely neglect his martial training-the cities were dangerous enough for non-elves as it was, and many a cutthroat who sought to waylay him found himself scurrying home minus an ear or a index finger…
Perks:
Inherited Perks
1. Scheming Nature: You think in the big picture, like a human. You and those working with you get a small bonus when performing actions that work towards a plan that you though up.
2. Fast Learner: You have a distinctly human flair for picking up new things. You learn new skills faster.
Experience Perks
1. Multi-Lingual: You have studied and can understand all the written and spoken languages of the major civilizations. You also learn new tongues quickly.
Flaws:
Inherited Flaws
1. Jealous Nature: You suffer occasional penalties to actions triggered by the success of other.
2. Conflicting Instincts: Your natural urges sometimes contradict and undermine one another. When this happens you just lock up and freeze or do something incredibly stupid.
Experience Flaws
1. Paranoid: You fear that at any given moment you may be attacked or betrayed. You gain a penalty to all actions unless you are holding a weapon. This penalty is amplified if others nearby are armed
RP: Disead is very much an Elf of two worlds. On one side, he is an Elf, born and raised…the other is more Human than he can admit. Notions like assembly lines and manufactories consuming the forest to produce massive amounts of goods war with his inherent respect of the natural world…
He’s not been among his people in a long time. All too Human emotions-spite, jealousy and paranoia have begun to play Hell on him, and those around him…
Starting Gear:
Human City Dweller Gear
-Iron Short Sword (a nicked and dented blade Disead won in a card game years ago)
-A rope reed Poncho, camouflaged (A distinctly Human design, with an Elven twist-it’s a large hooded poncho, painted in green and black hiding colors, designed to cover the entire body and provide meager resistance to wind, rain and cold)
-A small engraved ruby ring (a last minute bartering as he closed up his shop-it’s very pretty, but it was slightly damaged in his travels. He’ll need to do a few careful repairs to make it shine again.)
-A Human Cotton Cloth “multisack” (another name for a small, ergonomic rucksack, designed to be both durable fashionable , and easy to wear. He bought this before he left. Has lots of nifty little pockets for storing things and distributing weight equally. Of course, it’s pretty empty…)
-Cotton Cloth Waterskin (Disead went cheap and dependable here. It’s empty!)
-Big Wild Plump Helmet (Disead found a big juicy plump Helmet when he entered the cave. He knows little about Dwarves except this was one of the things they loved to eat)