Character name:Karratan
Player name: Pillow_Killer
Subspecies: Deep Elf
Physical Description: Short(For a deep elf), frail and agile.
Age and Generation: Warborn, 96
Character History:Working as a smith and repairer, he spent most of the time in the safety, working with metals.
He grew up, and learned his trade away from dangers of the war, apprenticing to learn to work metals and machines, spending most of his life inside safety of the (fortresses?)
Unaccustomed for the dangers of the world, he always tries to avoid combat, and more focuses on helping the party outside of combat, such as through the healing(Which he, OBVIOUSLY learned from crewing the(Fortresses?). Should the combat be invetable, he can use bow, although he is not really skilled at it.
Attributes:
Strength (For bashing and lifting): 1
Dexterity (For precision and swiftness): 1
Intelligence (For planning and scheming): 1
Charisma (For socializing and bargaining): -1
Spirit (For control of the natural and supernatural): 0
You have one additional point to add to any attribute. You may acquire a single additional point to spend by reducing an attribute at 0 to -1.
Skills:
Combat Skills:
Longblades: 0
Shortblades: 0
Unarmed Combat: 0
Bows: 0
Dodging: 0
Sheild Use: 0
Heavy Armor: 0
Spears: 0
Blunts: 2
Axes: 0
Crossbows: 0
Stealth: 0
Tracking: 0
Non-Combat Skills:
Gathering (Finding natural resources): 2
Processing (Breaking something down for resources): 2
Survival Crafting (Simple crafting without the need for a workstation): 0
Pacification (Making creatures not want to make you dead): 0
Barter (Getting what you want from other creatures): 0
Medicine (Keeping creatures alive): 0
Masonry (Making detailed things from large amounts of rock): 0
Furnace Work (Making metal bars and glass objects): 3
Blacksmithing (Making objects with hot metal bars and an anvil): 3
Gemcrafting (Cutting and crafting gems into beautiful works of art): 0
All Elves get 9 skill points to spend. You may not raise any single skill above two during character creation, with the exception of skills mentioned in your characters history which I have highlighted in bold. Bold skills can be set up to 4, but you must take at least one point in every bolded skill. In addition each Warborn gets two free points to invest in Long Blades, Heavy Armor, Spears, Blunts, or Axes. There are other skills which are not visible to you here due to your background. You can still discover and learn them during the course of the game.
Perks:
Inherited Perks:
Metalelf: The shiny fruit of the earth calls to you. You are very good at mining, smelting, and forging metal.
Experience Perks
Military Supplier: You spent a good chunk of your life mass producing weapons and armor for the elfin military. You gain a bonus to creating these items and consume fewer raw materials while making them.
Flaws:
Inherited Flaws
Subterranean Adaptation: You have spent most if not all of your life underground, and your body is built for damp, dark, and windless conditions. You suffer a penalty to all combat and tracking attempts while outdoors and aboveground.
Experience Flaws
Mineral Caste: You have been taught early in life that your role is to mine out, refine, and craft the gifts of the earth. You are offended and appaled when asked to contribute in a way that does not involve a pick, hammer, anvil, or a handful of gems. You learn all non mineral related skills slowly.
Chose one perk or flaw from each of the above categories.
Starting Gear: All characters start with undergarments of cloth or leather. In addition you may choose one of the following sets of
Mineral Workers Gear: You start with two pieces of leather clothing, a copper Pickaxe, a copper blacksmiths hammer, and a chisel.