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Author Topic: Elfin Refugees - Rage Against the Dying of the Light  (Read 30915 times)

Ochita

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #90 on: December 31, 2010, 05:22:55 am »

(Okay, so you can be cured now, possibly die though but you would probably get a stronger head for it, I can find out one of the local gods, possibly 2-4 turns maybe... Healing herbs that would probably do it in 3 turns but might take 1-2 turns to find. Your choice. Also: I am varied magic user!  Also Im the... Only.. One that can really heal... Im the Cleric/thief/mage (disarming traps and opening doors people)

Do operation if thingy wants it. Get some water, cool so it soothes the burn. Finally ask miriam to help me collect some healing herbs from the forest, Ill give some to her as payment.
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Pillow_Killer

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #91 on: December 31, 2010, 05:37:58 am »

Dig out materials anmd construct a smelter.
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KineseN

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #92 on: December 31, 2010, 05:40:03 am »

What do you want from me, dwarf?!

Keep sleeping for another three hours.
Take one of the copper knives and look search around the hospital for any container fit to keep Selandes ingredients. If she do find one/several container(s) she will put them in, separated by type. Otherwise, start butchering the Moose, followed by the Alligator.
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Weirdsound

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #93 on: December 31, 2010, 12:45:08 pm »

Okay. I'm gonna update the first post, but for some reason my PC or internet connection dosn't want to load the site I've been using for image hosting. Since I'm feeling lazy first to post an updated map of the fortress for me to use (With two new colored room for the mint and hospital, a thin black room representing the locked corridor, and a large black room representing the locked liveing quarters) gets +2 to the action of his/her choice.
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Dwarmin

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #94 on: December 31, 2010, 01:05:52 pm »

We'll I made my character with a bit of medical skill! I'll *help* wth the operation, if it goes forward. :)
Sadly, I can't exactly remember my characters stats, and my char isnt in the first post yet.

I'll assist in proposed operation on the head of Zrallin. At least sparing him a painful death, if possible.
If time allows, I'll claim a Bone handled copper knife and look for some wood to carve into bowls, cups and jars.
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KineseN

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #95 on: December 31, 2010, 01:09:13 pm »

Spoiler: Map (click to show/hide)

Something like this? English isn't my primary language so I've may have botchered the placements of the rooms. Also, I can't promise that this image will be up for a long time but use it as you will.
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Weirdsound

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #96 on: December 31, 2010, 01:37:41 pm »

Almost. The Blue door is the artifact one. You don't know whats behind that yet so put that room behind the remaining gray door and your good.

Dwarmin I'll edit the first post soonish. I need the map, and I need to get some chores done. But having extra doctors will increase Zrallins odds.
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KineseN

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #97 on: December 31, 2010, 01:40:19 pm »

There you go.
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Weirdsound

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #98 on: December 31, 2010, 02:06:54 pm »

Thanks. What action would you like the bonus applied to? The Moose or the Gator?
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KineseN

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #99 on: December 31, 2010, 02:17:47 pm »

The alligator for its scaly leather.
And its meat of course.
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Kadzar

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #100 on: December 31, 2010, 03:20:38 pm »

After some consideration, Zrallin decides to go ahead with the procedure, saying a prayer to whatever force he believes in that he makes it through.
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Dwarmin

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #101 on: December 31, 2010, 03:50:42 pm »

After some consideration, Zrallin decides to go ahead with the procedure, saying a prayer to whatever force he believes in that he makes it through

Well, don't pray just to survive. Pray that we don't give you unrecoverable brain damage!

Also, have we invented anesthesia or sterilization yet? Hmm...
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rarborman

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #102 on: December 31, 2010, 04:01:41 pm »

Go gather fish for the entire next turn.
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Lillipad

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #103 on: December 31, 2010, 04:30:37 pm »

I'll pray to any local gods while meditating. Once done I'll continue my conversation with Argus Bloodripper and Adella Deathslaughter.
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Weirdsound

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Re: Elfin Refugees - Spontaneous Combustion
« Reply #104 on: January 01, 2011, 03:41:36 am »

After some consideration, Zrallin decides to go ahead with the procedure, saying a prayer to whatever force he believes in that he makes it through

Well, don't pray just to survive. Pray that we don't give you unrecoverable brain damage!

Also, have we invented anesthesia or sterilization yet? Hmm...

Modern day brain surgeries often take place with the patient awake and constantly answering questions and the like to make sure nothing important has been yanked out. At least thats what I read somewhere once. (Could be dead wrong. I'll check wikipedia)
Then again this procedure will be performed on the skull, not its contents, and most modern day surgeries don't involve molten bronze and Geomancy.

You could just give him something to bite down on if pain becomes a factor. :p

I'm going to update the first post now. I will most likely roll again tomorrow night.
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