All Elves except Zrallin:
Breakfast consists of gator stew. Those who stayed at the fortress hear the entire story of Zrallin's brave exploits from Disaed and Ochita. Caboose explains how a translation mishap may have put the group in hot water with the goblins. Disaed publicly chews out the young looking dawn elf, explaining exactly how serious the repercussions could be. "Thank the gods I am fixing up our only warrior. We may need him!"
Dusk informs the group that he will be leaving on a quest of spirit, and will not be back for some time.
-8 servings of gator stew
Dusk:
You gather up the two servings of raw and slightly rotten cave shark and head out into the caverns. You wander uneventfully and casualy gather a few plump helmets as you go.
+2 Plump helmets
After five and a half hours of wandering you come to a ledge. Several hundred feet below you is another level of the cavern systems. On the ground below you see a small tribe of reptile men being butchered by a single ogre. The bloodstained blind giant lets out a hearty laugh as it begins to extract a kidney from a still struggling victim.
"Isn't it beautiful?" Thraden's voice echos in your head. "You have lived in these tunnels most of your life. It is kill or be killed. The complicated inventions of surface dwellers such as peace, manners, commitment, and civilization don't befoul the simple lives lead by those who live down here." The demons voice pauses for a second before changing the topic. "From here you can continue on the upper cavern layer, where you will have to cross the catacombs of a long forgotten goblin tower. Alternatively you can climb down here and travel the lower level for some time. You can skip the haunted place, but the beasts on the lower levels are more frequent and dangerous."
Selande:
You enter the caverns and follow the wall, mentally noting each detail. You wander for several hours, eventually discovering a subterranean field of pale wheat. Before you can begin to rejoice in your discovery you hear the distant but distinctive roar of a cave dragon echoing through the caverns. You hightail it back to the fortress where you carve a map to the wheat field into one of the stone tables.
Ochita:
You enter into the caverns in hopes of finding some herbs that you could perhaps use to enhance your magical potential. Eventualy you spot some interesting looking plants growing on the cavern wall. You begin to gather them when suddenly you notice a large and lumbering cave dragon in the corner of your eye. You decide to abandon your pursuit of floral wealth and sneak away from the deadly beast.
Before you can get to far however you begin to feel the tingling of magical release! Suddenly your clothes ignite with green arcane flames. The dragon notices this display and gives a mighty cavern shaking roar. You take off running, and luckily for you the dragon lets you go, perhaps knowing that you have too much of a head start to be caught.
Upon ariving at the fortress you give yourself a quick looking over. The flames destroyed the herbs you were carrying and some of your clothing, but left your flesh completely unharmed! In fact the magical release seems to have even fixed your arm. Your joy quickly ends when you enter the hospital to check on Zrallin...
-1 silk robe
-1 pair of silk gloves
Your arm has healed!
Dhaekh:
You kneel down and pray to Lor Ironblood, a god of healing worship by the dwarven civilization that you helped to create. You beg her to reach out and touch you in spite of the great emotional and geographical distance between you and her church. To your minor amazement the deity responds in full force, laying her invisible cosmic hands on you and restoring you to to perfect physical condition. You make a mental note to perhaps engrave your next creation in her honor.
Disaed:
You search for something to use as anesthetic but find only blood lichen, which you decide would be quite unwise to give to a surgical patient. You convince yourself that Zrallin is tough enough to endure the surgery awake and give him a rolled up piece of cloth to bite down on.
You make your incision cleanly, and locate the tear in the night elves entrails. You notice a piece of intestine hanging loose near the tear and decide to cut it out before you begin stitching. As you make the cut however Zrallin flinches wildly in pain causing your knife to slice your patients small intestine twain!
Your jaw drops in horror... You have just condemned Zrallin to a slow and painful death of internal bleeding, infection, or starvation! You try to explain the situation to the doomed elf, but in your sorrow and fear can only stammer incomprehensibly. The night elf gives you a pained and confused look which clears your mind slightly. You offer the soldier a Deep Elf military salute before putting him out of his misery with a dagger through the heart!
Zrallin has been struck down!
Sobbing you return to your room where you find the goblin Goreruby. You place your head in her lap and alternate between crying and cursing Zrallin for his fatal lack of pain tolerance. Eventually you calm down enough to explain the situation to your girlfriend. Caboose has potentially seriously damaged the fortresses' relationship with her people, and the last remaining warrior has just died on the operating table. "We are in deep trouble..." you offer feebly.
The goblin shakes her head and strokes your cheek. "If it makes you feel any better, I sabotaged your rival Caboose's cooking efforts to make him look bad. You do dislike him right?"
Caboose spent the turn trying to cook, but failed!
-17 Plump Helmets
-4 hours of cooking fuel
Karratan spent the turn producing more chest plates!
-6 hours of furnace fuel
-2 iron bars
+2 iron chest plates
Goreruby spent the turn ensuring Caboose's failure!
It is now noon. The next turn will cover 6 hours until dusk. I forgot to roll for skill increase and am too tired to do it now, so I'll get to that when I wake up.