Dusk and Dhaekh:
The two of you sit down in the dining hall with only the female goblin for company. None of the present company can understand anybody else at the table so the meal passes in awkward silence. You eat the fresh stew that Goreruby made over the course of the afternoon and find it quite delirious
-3 servings of gator stew.
Caboose:
After returning to the fortress you sit down near the entrance and sync your mind to the natural viberations of the earth in hopes of detecting any goblin attacks. Eventually Dusk brings you a serving of gator stew so that you can eat without vacating your post. You spend the rest of the night stareing at the stars and waiting for a Goblin attack that never arrives.
You are now exausted
You have gained a level in the Mineral Magic Skill!
Zrallin:
You lie on the arena floor drifting into and out of consciousness. The pain in your head is overwhelming, but you manage to inquire about the nature of the substance applied to your sword. Disaed transalates for one of your antman attendants, explaining that the substance is a poison to ensure the queens death should she have won the fight. Eventualy Disaed pours some liquid down your throat that puts you out cold.
You dream you are on the roof of a tower clad in gold jewls and sitting on a throne. A dragon lands before you and asks who shall he kill on your behalf. In response you read off a list of human sounding name and the reptile flies off to do your bidding with fire in it's eyes. You then spend hours with nobody but your gems to keep you company, but the jewls do speak, advising you to order the dragon to slaughter your friend Dusk upon its return.
When the dragon dose get back in carrying an alluring young high elf in each of it's two front tallons. It instructs them to do as you order or face death. You rise from your seat and begin to disrobe, however you wake up in a hospital bed at the fortress before the dream can get any better.
Dusk:
You grab your bow, a quiver, and the fortress supply of arrows and head to the caverns where you locate a good sized Towercap to use as a practice target. Initially your aim is off, due in part to your inexperience and in part to the fact that you are still tripping. After several hours your aim improves as you begin to sober up and get a hang of the bow. You continue shooting until just before dawn, when the fact that you have ruined every arrow in the Fortress forces you to retire.
You have gained a level in the Bows Skill!
Disaed:
You quickly determine that Zrallin's skull is chipped again, and that his head should be imobolized for the journey. You call to some nearby antmen, who gladly agree to assist you. They provide a stretcher and a potion of dreams to keep the warrior from moving. You cut a strip off the patients fur cape and use it to tie down his head for the journey. Sepotholies approaches just as you begin to examine Zrallin's midsection for internal injury.
"I figured I'd just save you an hour and a half of work by telling you that you will discover that your friend suffers a tear in his intestines. Don't let him eat until you get that fixed."
Zrallin has been diagnosed with a torn intestine
You thank the bloodman for his help and prepare to leave when Selende tries to convince the both of you to give a tour of the antman mound. The bloodman politely refuses and you manage to eventually talk the assassin out of the idea.
You allow the antmen to escort your group back home, where you grab a quick meal of stew and listen to Caboose's story of diplomacy failure before going to sleep. You dream you are at the beach, fishing with the Goblin Goreruby.
-1 serving of Gator Stew
Dhaekh:
You think back to the last time your head hurt like this, many years ago. The dwarf nurse who looked after you at the time said you suffered a concusion, and that you should drink lots of fluids and get plenty of sleep.
You wander down to the forrest for a quick drink of water from the brook before returning to the fortress where you fall asleep. You fail to remember your dreams when you awaken.
Selande:
You wait for Disaed to finish working on Zrallin before you approach him and the bloodman to ask for a tour of he Antman mound. Sepotholies explains that he wants all outsides out of the mound as soon as possible so the crowning of the new queen can begin. You begin to beg, but you quickly receive a long winded lecture from Disaed on the importance of respecting the cultural traditions of others.
Dejected you return to the fortress with the rest of the group. Upon hearing about the diplomatic mishap caused by Caboose you grab a handful of Rock Nuts to eat and spend the rest of the night standing guard with the Ice Mage.
-1 serving of Rock Nuts
Ochita:
You return to the now empty arena to think. You look through the glass floor and see a faint blue glint of Adamintine below. Voices suddenly flood your head, informing you that the glint you see is actually a sword of immense power, and that you should remove it from it's resting place.
You recall the tales of places like this. Unholy structures buried deep underground, with a portal to hell itself held shut only by a single weapon of legendary blue metal. You decide it would wise to leave the sword where it is and return to the group.
After arriving back at the fortress you eat some Quarry Pudding and return to your room to get some sleep.
Karratan:
You wait patiently for a little over an hour the group to return to the fortress and pondering what just occured. As a Deep Elf you find yourself not particularly surprised once the initial shock passes. Stories of primitive civilizations kidnapping elves for rituals were quite common in your old culture.
Eventually the group departs for the fortress protected by a small legion of antman warriors. You arrive safely without incident and grab a quick meal before heading to your forge.
You take your hammer and a bar of iron and light the furnace. You pound away until dawn and create a single breastplate. You also notice your pet spider has produced some silk, so you collect it and place it in the fortress stockpiles.
+1 Unit of unprocessed cave spider web
+1 Iron Breastplate
-1 serving of Gator Stew
-6 hours of furnace fuel
-1 bar of iron
It is now dawn. The next turn will cover 6 hours until noon.