Intro Sequence (Just to Give you all someplace to start.)
The small troop of displaced elves passes through the formidable golden portal. The floor beyond it is smoothed mudstone which slowly rises to reach a grand set of double wide stairs. The slow climb up the stairs is brutally difficult, as they are steep and the two remaining pack animals are reluctant to climb; After a good 15-20 minutes however everybody has reached the top.
You find yourselves at the end of a long corridor. Just several yards behind you stands a wondrous relic spoken of in Deep Elf lore. The Masked Blueness of Flame, a legendary door constructed out of Adamantine. Tales of dwarven triumph and labor are etched upon it in nickle silver, and it menaces with spikes of what appears to be kitten bone. The legends state the door was constructed to protect the outside world from the vile force that doomed the Fortresse's inhabitants. Unsightly bulges on the supposedly inalterable artifact seem to imply that something terrible had tried at some point to exit through the door from the other side. Singed ground around the Bluemetal wonder imply that something stupid has tried to blast through.
Six other doors, each made of nickle and bolted tight with heavy lead locks. It appears that whoever tried to blast down the Adamantine door also turned their explosives on the nickle ones. 5 of them are still intact. The one furthest from the stairs and on the left has been blown off its hinges. Beyond the blasted down door is a great dwarven dining hall. Lying facedown on one of the tables is a skeletal eflin corpse, missing its legs. On the table is a faded message written in blood. The words themselves are tough to make out, but they appear to be written in standard deep elf script. The corpse itself is wearing an expensive looking silk robe, and one of its legs appears to be underneath the table on which it sits.
Opposite of The Masked Blueness of Flame is the sun drenched exit to the fortress. The exit appears to be situated on the slope of a mountain. The road to the valley below is eroded and faded from 150 years of non-use. The valley itself is heavily wooded and surrounded by peaks on three sides and a large body of water on the forth. The only way in or out of the valley seems to be a thin strip of beach between water and rock. What appears to be a large wooden structure sits near this strategic choke point.
Among your ranks are two pack animals. A mule, who like the elves present has survived the entire journey through the caverns. It is missing its tail and an eye from a victorious duel with a Rutherer. The other is an Elk Bird who was tamed shortly after the battle with the Termite when it became apparent that most of the pack animals, like most of the elves, were doomed to succumb to dust induced heart rot. Both animals carry heavy looking leather sacks untouched by the dust. Nobody present knows exactly what is inside them.
You can post your actions now. The first turn will give your elves three hours to perform their actions and will end at dusk. Feel free to discuss and debate how long future turns should last, I'm open to suggestions. If everybody posts quickly enough I will roll tomorrow night, otherwise I will wait till the 26th.