Diary of Maquox the Sane LeaderSPRING and
SUMMERI was named leader of Flagblinded just before this spring, and I really like the core of it... but it has some problems I would like to resolve.
Firstly, security seems to be crucial, and the entrance is sealed off from the outside pretty easily, a point in favour. But not so much care was taken to protect the fortress on other locations; the farm outside is really pretty, with all the plants, soil and farmers happily collecting vital food, but it is a hole in the ground... it screams
INVADE OVER HERE!Luckily for us, the solution is as simple as pissing-off an elf:
To compensate for that, the past overseers seem to have made a really good job, aside from two relatively minor things:
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Firstly, the fortress is a real mess... before eating some food, one has to swim across a sea of rock and dirt. And after engraving rocks all day long, Urist McFieryPuppies must sleep surrounded by
MORE rocks!
I just appointed some slacking-off dwarves to move it outside or something, just get it out of the way...
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Secondly, the industries involved in the fortress are limited to masonry, carpentry and metalsmithing. Me, I'm a civilized dwarf, I like clothes and need ropes, so I've assembled my miners and farmers and established a cloth production line:
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Apart from that, all I will be doing is some improvement work, and maybe some crazy things to kill time.
I took the liberty of building a safe way for marksdwarves to get in position:
<- Floor 1 || Floor 2 ->
I am also in the process of making a cistern to store water in the freezing months, I will surely be unable to fill it in my year, as the non-freezing months of the year sum up to 1/2. But it might be specially useful if a long-term siege comes.
A miner took over a mason's workshop, I thought to myself "What could it be?", a table perhaps? a fine statue of Maquox? a nice golden door?
Well anyway, we now have a million-dollar hatch cover, the furniture stockpile will look so glamorous...
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I don't know why, and I recall past leaders mentioning it, but I've been informed of several of these:
Armok knows what is going on down there... I'll just stay out of trouble for the time being.
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I've got good news and bad news,
so I'll start with the bad:
and now the good:
All dwarves managed to get inside, and the sacrifice of those pests is more than welcome, praise the Hydra.
And what a good time for this!
Military material!
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I managed to get the immigrants inside, assigned them some armor and stuff and on the military you go!
But just when I had everyone in position to go kill the menace, a human caravan appeared and killed the foul beast... well, no losses on our side at least, and we got all the wood they carried and some leather and cloth bins, along other stuff.
Autumn is up already, I hope action comes this way, we are prepared for anything!