Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 12

Author Topic: Flagblinded:the law-abiding succession- Need Players!  (Read 18299 times)

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #45 on: December 24, 2010, 10:54:28 am »

I have recently been handed this "fortress" and have been told to lead it. And let me tell you some thing, it's a mess, it's disorganized, there's stone every where, actually I take that disorganized comment back it's too organized. There's also no military but as the military commander I can fix that. Very soon this shale be a neat and functioning fortress.
Logged

Bitoru

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #46 on: December 24, 2010, 11:18:29 am »

I must know the color settings.
Logged

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #47 on: December 24, 2010, 11:51:54 am »

I must know the color settings.
What do you mean. Also could the use of the "compitant or below mus be in millitary" rule, We have no one who's skill is compitant and not being utalzed.
Logged

youdont12know

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #48 on: December 24, 2010, 12:04:22 pm »

dwarf therapist.
Logged
Best thing to do about the blindness pandemic, train a lot of siege operators. Because they can't see enemies, they won't run in panic.

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #49 on: December 24, 2010, 12:08:57 pm »

dwarf therapist.
I don't use dwarf therepist, I cant.
Logged

Neth

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #50 on: December 24, 2010, 01:25:43 pm »

Sign me up!
Logged

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #51 on: December 24, 2010, 03:03:29 pm »

I'd like to suggest a law, anyone with competent or above of a combat skill must spend at least on year in the millitary.
Logged

xczxc

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #52 on: December 24, 2010, 03:47:35 pm »

Sign me up!

Sure

I'd like to suggest a law, anyone with competent or above of a combat skill must spend at least on year in the millitary.

hmm..except when they are competent or above in an effective skill such as mason, in that case is up to the player.

Due to the holidays, it is ok to take longer than a week to finish your turn.
Logged

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #53 on: December 24, 2010, 03:56:19 pm »

Thank you for the extension, also does the caged yeti we have count as a notable kill.
Logged

youdont12know

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #54 on: December 24, 2010, 04:38:54 pm »

sasquatch, really.
Logged
Best thing to do about the blindness pandemic, train a lot of siege operators. Because they can't see enemies, they won't run in panic.

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #55 on: December 24, 2010, 04:55:21 pm »

Fine. Sasquatch.
Logged

youdont12know

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #56 on: December 24, 2010, 04:58:54 pm »

AKA Bigfoot  :P
Logged
Best thing to do about the blindness pandemic, train a lot of siege operators. Because they can't see enemies, they won't run in panic.

xczxc

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #57 on: December 24, 2010, 08:30:35 pm »

Aww I wanted the Sasquatch to be the fort's pet, but yes, he counts, he is a weird and notable being, I have never seen one. Actually, when you are confronting a dwarf who wants to be a militia commander you should find an enemy about his same skill level deafeatable by said dwarf. Otherwise every would be militia commander would get slaughtered by iron-clad goblins.

Merry Christmas everybody. I'm off.
« Last Edit: December 24, 2010, 08:32:40 pm by xczxc »
Logged

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #58 on: December 25, 2010, 09:55:26 pm »

Yeah, the dwarf I sent agenst him got killed. Also no narration for spring, didn't record the dates for what went on, I will write one for the rest of the year though.
Logged

youdont12know

  • Bay Watcher
    • View Profile
Re: Flagblinded - the law-abiding Fortress - Succession
« Reply #59 on: December 26, 2010, 04:19:45 am »

cliff note version?
Logged
Best thing to do about the blindness pandemic, train a lot of siege operators. Because they can't see enemies, they won't run in panic.
Pages: 1 2 3 [4] 5 6 ... 12