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Author Topic: Fugue: Once more.  (Read 32297 times)

Argonnek

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Re: Fugue: War!
« Reply #360 on: March 15, 2011, 07:03:23 pm »

You glare at the shaman, then look around the room. You see nothing that wasn't as it was before. The ceiling is still intact, and the swords still float at the entrances. This makes you wonder how the other goblins escaped.
"How did the other goblins escape?" you ask the walls.

"They were, then weren't," they reply.

"They just vanished?"

"Yes."

You turn to the two remaining goblins and ask them.
"How did the others leave?"

The shaman speaks. "It is as your wall said. They just disappeared."

"You said they wanted to leave. How did you know that?" The mist is beginning to return.

"We spoke. You gave us ample time. By the end we all knew each other very well."

"Fair enough. Why don't you two leave?"

"As a shaman, I know much of the afterlife. Not as much as I would like. I know that it is terrible. I know that it is worse than the most horrible torture conceived by the most perverted minds of the world."

The commander speaks up. "I just didn't feel right in giving up so easily. However, I'm not encouraged by Olsmo's description." She flicks her head in the direction of the shaman as she says this.

You briefly consider bringing in the apparition of the bracelet, but you're not sure how to do that.
"Hey! Thikutlitast! Get over here!" you call out. Nothing happens. The goblins give you a strange look.

AntiAntiMatter

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Re: Fugue: War!
« Reply #361 on: March 15, 2011, 07:45:09 pm »

Explain Thikutitast to the goblins. Ask them what they'd like you to do with them.
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quip

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Re: Fugue: War!
« Reply #362 on: March 16, 2011, 11:05:36 am »

Olsmo? Where have I heard that before...  :-\
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Argonnek

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Re: Fugue: War!
« Reply #363 on: March 17, 2011, 06:36:24 pm »

"Thikutlitast is the name of an artifact that I happen to be wearing," you explain to the goblins. "A ghost appeared and spoke to me, and said that it would not leave for good until I lost the bracelet."

"Artifact?" Asks the commander.

"Have you seen the dwarven POWs?" The shaman answers before you do. "Specifically, have you seen how they will occasionally start screaming for workshops?"

"Yes. I had assumed that they were just being disruptive."

"They are not. They become possessed by the dead. We released one once, to study him. He made the bronze spear our leader now holds."

"Wait, what?" She thinks for a moment. "That spear has eliminated more rebels and assassins than the guard has. It was crafted by a dwarf?"

"Yes. These... moods... produce the legendary weapons and armor that have so decimated our armies."

You listen to the conversation in silence. When they stop, you break in.
"The moods don't always make weapons or armor. My bracelet was created by a mood."

"Sensible." Says the shaman.

"Anyway, what do you two want to do now? You both have no reason to die, and I doubt you'll find a way out into the physical world."

"I shall stay. I will be monitoring your increasing power." The shaman straightens and crosses his arms.

"I guess I'll stick around." The commander looks around uncertainly. "Who knows? You might profit from having a military commander in your head. We can't talk when you're awake, though."

AntiAntiMatter

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Re: Fugue: War!
« Reply #364 on: March 17, 2011, 07:43:50 pm »

Consult with your new allies on your next course of action, and remove the prison-like bits from their habitation.   
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Urist McCheeseMaker

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Re: Fugue: War!
« Reply #365 on: March 18, 2011, 05:49:36 am »

Ask the shaman if he can give any pointers on increasing said power. Also, curing poisons? You were waking up at that part the last time.
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Argonnek

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Re: Fugue: War!
« Reply #366 on: March 19, 2011, 02:19:52 pm »

"You're going to monitor me?" You ask.

"Yes. You are too unpredictable to be left alone. I will watch you for now."

"Hmmm." You say. Placing your chin in your hands, you think of what to ask. The goblins watch you intently. "So, what should we do next?"

They look at each other. "Wake up, is my advice." says the commander.

"Wake up and do what?"

"We would not know." says the shaman.

"What? You've been in my head all this time and you don't know where we are?"

The commander raises her arms and gestures towards the walls. "We haven't exactly been free to explore."

"Good point." You remove the walls, doors, swords, and all other imprisoning features. As a safety measure, you enforce boundaries between the different sections of your mind. They are able to access sensory information, but have no control over your movements.
You feel their minds, feel them working through yours. You wince at a headache this brings, but they both grunt and put their hands on their heads.

"Agh, how can you bear such pain!?" The commander yells. "It's like a spear through the skull!"

You wonder what she's talking about. The ache is kind of nasty, but not
that bad. Something tells you that you are going to wake up soon.

AntiAntiMatter

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Re: Fugue: War!
« Reply #367 on: March 19, 2011, 02:21:06 pm »

Ask about what he means by the pain.
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Urist McCheeseMaker

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Re: Fugue: War!
« Reply #368 on: March 20, 2011, 01:42:20 pm »

See if you can quickly modify the sensory department to also have some way to speak with you, while awake.. but only if you open up the channel or whatever it is. No way to speak back is necessary, just write down stuff somewhere and they'll see it since they're in the freaking sensory department.
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Argonnek

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Re: Fugue: War!
« Reply #369 on: March 21, 2011, 07:24:13 pm »

"Why all the yelling?" you ask.

"The..." the commander shudders again. "The pain... In our heads... It's unbearable."

You scratch your head. You have no idea why they are complaining so much. Your headache is bearable. Maybe they aren't used to being smashed on the head on a regular basis? Oh well.
You begin thinking how you could communicate with them while you are awake. Since they can access your senses, you can just talk to yourself, or write something down. Can they read English? Probably not. How will they communicate with you? You think on this or a moment.
As you think, your headache fades and the goblins get off of the floor.

"Oh," you say. "You've decided to stop your bitching?"

"Silence." The shaman says icily. "We are not conditioned against such tortures."

You think to reply, but decide not to. Instead, you say, "While I'm awake, how will you two talk to me?"

They remain silent for a long while. Finally, the shaman speaks. "You've been searching for the large beast in the caves."

"Is that a question?"

"No. You have tried communicating with it through auras."

"I think so. It screamed at me, and almost killed me."

"We can do the same to communicate. We must avoid noise. We will be unable to hear each other if we do not."


You begin to reply, but you awaken. You stand up and walk toward the blue luminance again. You confirm that it is indeed coming from a stone. A beautiful, glimmering stone that pulses with unnatural energy. Emotions rush through you. You want to run up and grab some for yourself. You want to run far, far away and never gaze upon its awful visage again.
You feel greed welling up inside of you, urging you forward. It becomes more powerful, overwhelming the fear and caution. You take a tentative step forward, then another. You get close, very close. You reach into your pack and pull out your copper knife. The words 'It won't work' enter your mind. You reach out and dig with the knife. The stone crumbles away slowly, and when you fill your pockets you step back.
The madness retreats, and you can think clearly again. What the hell came over you? You shake it off and leave.

Once you leave the mines, you feel urged to go to the forges. You have nowhere else to be, so why not? You navigate to the nearest smelter and place all of your little, glowing rocks into the bar mold. As the stones melt, your arms, moving of their own accord, skim off the useless fouling from the metal. Your arms move the mold off of the heat, and it cools into a solid mass. You notice that your bracelet is gleaming brightly, almost blinding you. Your body continues to move by itself as it grabs the newly formed bar and starts hammering it into a knife.
When you regain control of your limbs, you have a knife of this astounding blue metal, but have no idea how you made it. Your hands did craft it, but you're pretty sure that you weren't the one forging it. You wonder what you should you call it.

Arkinnian

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Re: Fugue: War!
« Reply #370 on: March 22, 2011, 12:27:41 am »

Spadecrumbles.

Butterrivers.

Floatwebs.

Mincetoasted.

Um...Poky the Flying Dream of Stabbing.
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Urist McCheeseMaker

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Re: Fugue: War!
« Reply #371 on: March 22, 2011, 09:47:58 am »

Fortresssparks.

Seems like we're turning into a real channeler now. Practise with your mental link, ask the goblins how such artefacts are usually named. They probably won't know, but you can always ask them for a suggestion.
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AntiAntiMatter

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Re: Fugue: War!
« Reply #372 on: March 22, 2011, 09:49:47 am »

Fortresssparks.

Seems like we're turning into a real channeler now. Practise with your mental link, ask the goblins how such artefacts are usually named. They probably won't know, but you can always ask them for a suggestion.
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Hubris Incalculable

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Re: Fugue: War!
« Reply #373 on: March 22, 2011, 10:24:34 am »

Fortresssparks.

Seems like we're turning into a real channeler now. Practise with your mental link, ask the goblins how such artefacts are usually named. They probably won't know, but you can always ask them for a suggestion.
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quip

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Re: Fugue: War!
« Reply #374 on: March 22, 2011, 11:01:23 am »

Fortresssparks.

Seems like we're turning into a real channeler now. Practise with your mental link, ask the goblins how such artefacts are usually named. They probably won't know, but you can always ask them for a suggestion.
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